The only enemy ships prior to St. K's with shields as strong as class III deflector are gladiators in later rounds (and a possible Molotok). Enemy ships in the first system should not be so tough to kill, if the player is expected to kill them, at least no tougher than Arco.
Until the next version comes out, tutorial missions are required if player wants galactic map. I will do tutorial missions just for the galactic map, even if they are tedious.
Watch TV, Do Nothing wrote:I am a big Smartcannon fan, but I don't feel that Wolfen players should be given one.
Why? It is a guaranteed omni/tracking weapon for any ship that wants it. (I like omni weapons even when I play fast gunships like the Wolfen.) Even if I do not want the weapon, I can always use the cash from selling it.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.