i was playing the beta 3 version a few hours back and i decided to take a short break so i saved and quit to the trans start screen (the one with the random ships shooting and blowing up random other ships)
and about 30 mins later when i tried to load the save file the game crashed, but on restarting the game it loaded fine, like theres nothing wrong at all..
about the ship device limit issue, i think that theres a change somewhere in the device installation menu that removes the lowest level equip to make place for the one you're trying to install. it didnt really bug me (but i guess it might be a bit of a nuisance to those fellas who keep changing their equips)
1.2 Beta 3 is ready!
-
- Commonwealth Pilot
- Posts: 86
- Joined: Wed Dec 07, 2011 6:42 pm
- Location: Katratzi, Scarran base
-
- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
I think this is a race condition with the thread downloading files in the background. If you wait for the download to finish before loading it should be fine. I'll fix the problem in the next release. Thank you!durbanator wrote:i was playing the beta 3 version a few hours back and i decided to take a short break so i saved and quit to the trans start screen (the one with the random ships shooting and blowing up random other ships)
and about 30 mins later when i tried to load the save file the game crashed, but on restarting the game it loaded fine, like theres nothing wrong at all..
about the ship device limit issue, i think that theres a change somewhere in the device installation menu that removes the lowest level equip to make place for the one you're trying to install. it didnt really bug me (but i guess it might be a bit of a nuisance to those fellas who keep changing their equips)
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
Cool, new release ^.^
I will try using it on that laptop and see if I can get the connectivity problems and some debug logs for you
I will try using it on that laptop and see if I can get the connectivity problems and some debug logs for you
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
-
- Militia Captain
- Posts: 614
- Joined: Wed Mar 02, 2011 7:45 pm
- Location: Patrolling Scarborough Shoal and the Spratlys Islands (West Philippine Sea)
YAY!!!!!!!
Hey George how about your super-hyper weapon optimizer ROM? Where is it?
Hey George how about your super-hyper weapon optimizer ROM? Where is it?
.....cry without weeping......
.....talk without speaking......
.....scream without raising your voice......
.....talk without speaking......
.....scream without raising your voice......
I would just like to confirm that Corporate Command does not work on wine version 1.6 in Ubuntu Linux 12.04
1.2 Beta 3 Does however work.
The following error comes up in a separate wine window when the select ship button is used and Corporate Command is selected:
I hope this helps.
1.2 Beta 3 Does however work.
The following error comes up in a separate wine window when the select ship button is used and Corporate Command is selected:
Code: Select all
Unhandled exception: page fault on execute access to 0x00000038 in 32-bit code (0x00000038).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00000038 ESP:055ce710 EBP:055ce738 EFLAGS:00210202( R- -- I - - - )
EAX:075d5488 EBX:07ef1108 ECX:075d7d20 EDX:00000000
ESI:07ef1114 EDI:00000000
Stack dump:
0x055ce710: 00590268 a86babae 00000000 07ef1108
0x055ce720: 07234a84 07234790 07ef1108 055ce780
0x055ce730: 0065e9db 00000001 055ce744 005901cb
0x055ce740: 07234bc8 055ce754 004ab1a4 00000001
0x055ce750: 055ce7fc 055ce78c 005194f2 055ce7fc
0x055ce760: a86bab1a 00000000 00000000 072349e8
Backtrace:
=>0 0x00000038 (0x055ce738)
1 0x005901cb in transcendence (+0x1901ca) (0x055ce744)
2 0x004ab1a4 in transcendence (+0xab1a3) (0x055ce754)
3 0x005194f2 in transcendence (+0x1194f1) (0x055ce78c)
4 0x00577ff4 in transcendence (+0x177ff3) (0x055ce7a4)
5 0x00525ec5 in transcendence (+0x125ec4) (0x055ce7b4)
6 0x004eab47 in transcendence (+0xeab46) (0x055ce7c8)
7 0x004a6c38 in transcendence (+0xa6c37) (0x055ce7e0)
8 0x0049e47a in transcendence (+0x9e479) (0x055ce85c)
9 0x0048b239 in transcendence (+0x8b238) (0x055ce8ac)
10 0x00411863 in transcendence (+0x11862) (0x055ce90c)
11 0x005b53b5 in transcendence (+0x1b53b4) (0x055ce980)
12 0x00454cf7 in transcendence (+0x54cf6) (0x055ce994)
13 0x0061d110 in transcendence (+0x21d10f) (0x055ce9cc)
14 0x0061d238 in transcendence (+0x21d237) (0x055ce9d8)
15 0x7bc791c0 call_thread_func_wrapper+0xb() in ntdll (0x055ce9e8)
16 0x7bc7c1cd call_thread_func+0x7c() in ntdll (0x055ceab8)
17 0x7bc7919e RtlRaiseException+0x21() in ntdll (0x055cead8)
18 0x7bc8278c in ntdll (+0x7278b) (0x055cf368)
19 0xb7515d4c start_thread+0xcb() in libpthread.so.0 (0x055cf468)
0x00000038: -- no code accessible --
Modules:
Module Address Debug info Name (137 modules)
PE 400000- aad000 Export transcendence
ELF 77283000-77300000 Deferred liboil-0.3.so.0
ELF 77476000-774a8000 Deferred libgstflump3dec.so
ELF 774a8000-775ff000 Deferred libgio-2.0.so.0
ELF 7b800000-7ba5b000 Deferred kernel32<elf>
\-PE 7b810000-7ba5b000 \ kernel32
ELF 7ba95000-7bab3000 Deferred libgcc_s.so.1
ELF 7bab3000-7bc00000 Deferred libxml2.so.2
ELF 7bc00000-7bcda000 Dwarf ntdll<elf>
\-PE 7bc10000-7bcda000 \ ntdll
ELF 7bcf2000-7bd28000 Deferred libgsttag-0.10.so.0
ELF 7bd31000-7bd38000 Deferred libnss_dns.so.2
ELF 7bd38000-7bd3f000 Deferred libgstcoreindexers.so
ELF 7bd3f000-7bd5e000 Deferred libselinux.so.1
ELF 7bd5e000-7bda8000 Deferred libgstcoreelements.so
ELF 7bda8000-7bdcb000 Deferred libgstpbutils-0.10.so.0
ELF 7bdcb000-7be07000 Deferred libpcre.so.3
ELF 7be07000-7bf00000 Deferred libglib-2.0.so.0
ELF 7bf00000-7bf04000 Deferred <wine-loader>
ELF 7bf06000-7bf0a000 Deferred libnss_mdns4_minimal.so.2
ELF 7bf0a000-7bf20000 Deferred libgstaudioparsers.so
ELF 7bf20000-7bf3e000 Deferred libgstdecodebin2.so
ELF 7bf3e000-7bf9e000 Deferred libgstbase-0.10.so.0
ELF 7bf9e000-7bfed000 Deferred libgobject-2.0.so.0
ELF 7bfed000-7c0d5000 Deferred libgstreamer-0.10.so.0
ELF 7c0d5000-7c10e000 Deferred winegstreamer<elf>
\-PE 7c0e0000-7c10e000 \ winegstreamer
ELF 7c10e000-7c200000 Deferred libasound.so.2
ELF 7c301000-7c30e000 Deferred libgstapp-0.10.so.0
ELF 7c30e000-7c400000 Deferred quartz<elf>
\-PE 7c320000-7c400000 \ quartz
ELF 7ccea000-7cd01000 Deferred libgsttypefindfunctions.so
ELF 7d602000-7d609000 Deferred libffi.so.6
ELF 7d609000-7d61f000 Deferred midimap<elf>
\-PE 7d610000-7d61f000 \ midimap
ELF 7d61f000-7d638000 Deferred msacm32<elf>
\-PE 7d620000-7d638000 \ msacm32
ELF 7d638000-7d668000 Deferred winealsa<elf>
\-PE 7d640000-7d668000 \ winealsa
ELF 7d668000-7d68f000 Deferred devenum<elf>
\-PE 7d670000-7d68f000 \ devenum
ELF 7d68f000-7d6ac000 Deferred mciqtz32<elf>
\-PE 7d690000-7d6ac000 \ mciqtz32
ELF 7d6f0000-7d708000 Deferred libresolv.so.2
ELF 7d708000-7d733000 Deferred libvorbis.so.0
ELF 7d733000-7d8ab000 Deferred libvorbisenc.so.2
ELF 7d8ab000-7d8f9000 Deferred libflac.so.8
ELF 7d8f9000-7d96b000 Deferred libsndfile.so.1
ELF 7d96b000-7d9b4000 Deferred libdbus-1.so.3
ELF 7d9b4000-7da19000 Deferred libpulsecommon-1.1.so
ELF 7da19000-7da67000 Deferred libpulse.so.0
ELF 7da69000-7da7e000 Deferred avicap32<elf>
\-PE 7da70000-7da7e000 \ avicap32
ELF 7da7e000-7daa6000 Deferred winepulse<elf>
\-PE 7da80000-7daa6000 \ winepulse
ELF 7daa6000-7dbda000 Deferred oleaut32<elf>
\-PE 7dac0000-7dbda000 \ oleaut32
ELF 7dbda000-7dbfc000 Deferred mmdevapi<elf>
\-PE 7dbe0000-7dbfc000 \ mmdevapi
ELF 7dc36000-7dc3b000 Deferred libgmodule-2.0.so.0
ELF 7dc3b000-7dc43000 Deferred libogg.so.0
ELF 7dc43000-7dc4a000 Deferred libasyncns.so.0
ELF 7dc90000-7dcb4000 Deferred imm32<elf>
\-PE 7dca0000-7dcb4000 \ imm32
ELF 7dcb4000-7dcea000 Deferred uxtheme<elf>
\-PE 7dcc0000-7dcea000 \ uxtheme
ELF 7dcea000-7dcf0000 Deferred libxfixes.so.3
ELF 7dcf0000-7dcfb000 Deferred libxcursor.so.1
ELF 7dcfb000-7dd0b000 Deferred libxi.so.6
ELF 7dd0b000-7dd0f000 Deferred libxcomposite.so.1
ELF 7dd0f000-7dd18000 Deferred libxrandr.so.2
ELF 7dd18000-7dd22000 Deferred libxrender.so.1
ELF 7dd22000-7dd28000 Deferred libxxf86vm.so.1
ELF 7dd28000-7dd2c000 Deferred libxinerama.so.1
ELF 7dd2c000-7dd33000 Deferred libxdmcp.so.6
ELF 7dd33000-7dd37000 Deferred libxau.so.6
ELF 7dd37000-7dd58000 Deferred libxcb.so.1
ELF 7dd58000-7dd5e000 Deferred libuuid.so.1
ELF 7dd5e000-7dd78000 Deferred libice.so.6
ELF 7dd78000-7deac000 Deferred libx11.so.6
ELF 7deac000-7debe000 Deferred libxext.so.6
ELF 7debe000-7dec7000 Deferred libsm.so.6
ELF 7dec7000-7deca000 Deferred libgthread-2.0.so.0
ELF 7deca000-7ded4000 Deferred libwrap.so.0
ELF 7ded4000-7dedc000 Deferred libjson.so.0
ELF 7dede000-7df70000 Deferred winex11<elf>
\-PE 7def0000-7df70000 \ winex11
ELF 7dfac000-7dfd6000 Deferred libexpat.so.1
ELF 7dfd6000-7e00a000 Deferred libfontconfig.so.1
ELF 7e00a000-7e020000 Deferred libz.so.1
ELF 7e020000-7e0ba000 Deferred libfreetype.so.6
ELF 7e0ba000-7e134000 Deferred shlwapi<elf>
\-PE 7e0d0000-7e134000 \ shlwapi
ELF 7e134000-7e367000 Deferred shell32<elf>
\-PE 7e140000-7e367000 \ shell32
ELF 7e367000-7e39d000 Deferred ws2_32<elf>
\-PE 7e370000-7e39d000 \ ws2_32
ELF 7e39d000-7e4ab000 Deferred opengl32<elf>
\-PE 7e3c0000-7e4ab000 \ opengl32
ELF 7e4ab000-7e5ec000 Deferred wined3d<elf>
\-PE 7e4c0000-7e5ec000 \ wined3d
ELF 7e5ec000-7e661000 Deferred ddraw<elf>
\-PE 7e5f0000-7e661000 \ ddraw
ELF 7e661000-7e6a9000 Deferred dsound<elf>
\-PE 7e670000-7e6a9000 \ dsound
ELF 7e6a9000-7e7b1000 Deferred comctl32<elf>
\-PE 7e6b0000-7e7b1000 \ comctl32
ELF 7e7b1000-7e7dd000 Deferred msvfw32<elf>
\-PE 7e7c0000-7e7dd000 \ msvfw32
ELF 7e7dd000-7e808000 Deferred msacm32<elf>
\-PE 7e7e0000-7e808000 \ msacm32
ELF 7e808000-7e889000 Deferred rpcrt4<elf>
\-PE 7e810000-7e889000 \ rpcrt4
ELF 7e889000-7e9c5000 Deferred ole32<elf>
\-PE 7e8a0000-7e9c5000 \ ole32
ELF 7e9c5000-7e9df000 Deferred version<elf>
\-PE 7e9d0000-7e9df000 \ version
ELF 7e9df000-7ea4e000 Deferred advapi32<elf>
\-PE 7e9f0000-7ea4e000 \ advapi32
ELF 7ea4e000-7eb6c000 Deferred gdi32<elf>
\-PE 7ea60000-7eb6c000 \ gdi32
ELF 7eb6c000-7ecc7000 Deferred user32<elf>
\-PE 7eb80000-7ecc7000 \ user32
ELF 7ecc7000-7ed81000 Deferred winmm<elf>
\-PE 7ecd0000-7ed81000 \ winmm
ELF 7ed81000-7ed8e000 Deferred libnss_files.so.2
ELF 7ed8e000-7ed9a000 Deferred libnss_nis.so.2
ELF 7ed9a000-7edb4000 Deferred libnsl.so.1
ELF 7efb4000-7efe0000 Deferred libm.so.6
ELF 7efe0000-7efe9000 Deferred librt.so.1
ELF b7356000-b735f000 Deferred libnss_compat.so.2
ELF b7360000-b7509000 Dwarf libc.so.6
ELF b7509000-b750e000 Deferred libdl.so.2
ELF b750f000-b752a000 Dwarf libpthread.so.0
ELF b7541000-b76f7000 Dwarf libwine.so.1
ELF b76f9000-b771b000 Deferred ld-linux.so.2
ELF b771b000-b771c000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000001e 0
0000001d 0
00000014 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001a 0
00000019 0
00000017 0
00000013 0
0000001b plugplay.exe
00000020 0
0000001f 0
0000001c 0
00000021 explorer.exe
00000023 0
00000022 0
00000024 (D) Z:\home\FourFire\Downloads\Transcendence.exe
0000002e 0
0000002d 0
0000002c 0
0000002b 0 <==
0000002a 0
00000029 15
00000028 0
00000027 0
00000026 15
00000025 0
System information:
Wine build: wine-1.6
Platform: i386
Host system: Linux
Host version: 3.2.0-53-generic-pae
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
-
- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
Could this be the bug about starting/loading a game while download is in progress? Could you try running the game, waiting until all downloading is done (see the lower left of the screen) and then starting with Corporate Command? I'm curious to see if that works.FourFire wrote:I would just like to confirm that Corporate Command does not work on wine version 1.6 in Ubuntu Linux 12.04
1.2 Beta 3 Does however work....
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
Ran it twice, got these two bugs (of note, every beta has complained about not being able to read transcendence.tdb the very first time it starts. After that its fine..
Code: Select all
09/21/2013 10:30:57 --------------------------------------------------------------------------------
09/21/2013 10:30:57 Start logging session
09/21/2013 10:30:59 Transcendence 1.2 Beta 3
09/21/2013 10:30:59 Unable to open file: Transcendence.tdb.
09/21/2013 10:31:01 End logging session
09/21/2013 10:31:04 --------------------------------------------------------------------------------
09/21/2013 10:31:04 Start logging session
09/21/2013 10:31:04 Transcendence 1.2 Beta 3
09/21/2013 10:31:22 ReadFile failed: 40
09/21/2013 10:31:22 Unable to read from server. Reponse:
09/21/2013 10:31:22 /api/requestLogin: Unable to send command to server.
09/21/2013 10:31:25 End logging session
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
I would like to see the "install device dockscreen" to be expanded a bit. I just found this by actually counting my devices. Would some additional information like "ships total devices for weapons/systems/both, used devices slots for ... and available device slots ... help?1. I will revert to the previous behavior of device limits. That shouldn't happen to the player (it was meant for autons).
Save is underway. Good I had Visual Studio installed otherwise I would have just gotten a "not working". I probably should try with Cywin64 gbd or wine instead also. Hope I can provide some hint on what fails if that happens again.2. The crash on loading is obviously a problem. It sounds like it's not easily reproducible. Are you running any mods? Can you send me your save file?
Well, Im glad if I can help. We all are looking forward to a flawless next release of Transcendence, but finding and fixing bugs is what comes before that
EDIT: The crash does not seem to be reproducible with gdb under cygwin64. I tried a few times, but Transcendence would not crash.
- PKodon
- Militia Lieutenant
- Posts: 127
- Joined: Sat Apr 18, 2009 6:03 pm
- Location: "Minocs. I've got a baaad feeling about this.... This is no cave!"
Okay, extracted Transcendence (1.2 Beta 3) to a new directory, made a shortcut, ran it.
I tried to log in to Multiverse, all I get is that it could not send command to Multiverse.
No information about why, simply the following line (for every time I tried to connect) in the Debug.log:
/api/requestLogin: Unable to send command to server.
I checked my firewall (Comodo), Transcendence.exe is a Trusted application. I checked Avast, it's a clean application there.
I don't know if any ports need to be forwarded or opened or whatever. I have a Buffalo wireless router (using it for routing internet over Ethernet), and have no idea if the phone company's modem might be blocking it (no way to find out without calling them).
Unsure what to do next.
EDIT:
I just tried Transcendence 1.1, and have the same problem.
EDIT:
Well, I just re-downloaded Transcendence 1.2 Beta 3, for some reason I ended up with 1.2 Alpha 1 last time...
Ran once, tried to log on, contents of Debug.log follows:
PK
I tried to log in to Multiverse, all I get is that it could not send command to Multiverse.
No information about why, simply the following line (for every time I tried to connect) in the Debug.log:
/api/requestLogin: Unable to send command to server.
I checked my firewall (Comodo), Transcendence.exe is a Trusted application. I checked Avast, it's a clean application there.
I don't know if any ports need to be forwarded or opened or whatever. I have a Buffalo wireless router (using it for routing internet over Ethernet), and have no idea if the phone company's modem might be blocking it (no way to find out without calling them).
Unsure what to do next.
EDIT:
I just tried Transcendence 1.1, and have the same problem.
EDIT:
Well, I just re-downloaded Transcendence 1.2 Beta 3, for some reason I ended up with 1.2 Alpha 1 last time...
Ran once, tried to log on, contents of Debug.log follows:
As I stated previously, that's not much help (no reason, like Port 80 blocked or IP address not found, from this I wouldn't know where to look for a problem).09/22/2013 16:10:27 --------------------------------------------------------------------------------
09/22/2013 16:10:27 Start logging session
09/22/2013 16:10:29 Transcendence 1.2 Beta 3
09/22/2013 16:11:15 Unable to read from server. Reponse:
09/22/2013 16:11:15 /api/requestLogin: Unable to send command to server.
09/22/2013 16:11:24 End logging session
PK
Last edited by PKodon on Sun Sep 22, 2013 9:17 pm, edited 2 times in total.
Just had a thunk regarding the device slots UI. Would it make things more straightforward if the Ship Configuration screen showed available slots, so something like
So you have a nice explicit list of exactly what slots you have availableNami missile launcher
l3 missile@ 2.sec
dual laser cannon
l2 laser 2.5hp @ 6/sec
hull plate ionizer
l2 hp:45
segment of light plasteel
l3 hp 60
segment of light plasteel
l3 hp 60
segment of light plasteel
l3 hp 60
segment of light plasteel
l3 hp 60
empty weapon slot
empty weapon slot
empty device slot
empty device slot
empty device slot
Recap: I just tried it again and this time it works, fantastic!george moromisato wrote:Could this be the bug about starting/loading a game while download is in progress? Could you try running the game, waiting until all downloading is done (see the lower left of the screen) and then starting with Corporate Command? I'm curious to see if that works.FourFire wrote:I would just like to confirm that Corporate Command does not work on wine version 1.6 in Ubuntu Linux 12.04
1.2 Beta 3 Does however work....
Now to try out this auton bay ooh yes
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
Grrrrr.....
I have not had time to play even one Full game : I am still travelling / working in America I am currently working in Food Service and today I landed in Perry, GA.
However, I have to wait a week here in the RV Park before my next assignment ; I am hoping to get in at least one game before the Georgia National Fair starts.
I have not had time to play even one Full game : I am still travelling / working in America I am currently working in Food Service and today I landed in Perry, GA.
However, I have to wait a week here in the RV Park before my next assignment ; I am hoping to get in at least one game before the Georgia National Fair starts.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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- Anarchist
- Posts: 8
- Joined: Sun Sep 22, 2013 2:39 pm
I've been playing transcendence for 2 years now, maybe more. i even made mods for the game. i never knew there was a forum for it, well until this month. I'm happy that you're still working on the game but i don't think paying for something will really be a good thing. i would pay for it if i had to but i don't see why i would pay so much for an extension for transcendence. the game alone is great and free which i love, but then i started to hear that part II might come out. but then there was the problem that it might not be free. now i know you have work extremely hard on the game and i thank you for it. if transcendence does somehow become not free then i can tell you now, i will be gone. i spent the last few weeks telling everyone i know about the game, i gave them the forum,homepage,wiki, anything they need to help them. so far 23 people that i know plays the game and loves it. they stop playing all kinds of games to play this one. so i find transcendence to be unique. i never seen a game like it, probably never will. i will continue to tell people about the game, and soon on youtube. which should increase the people that play or sign up for the game. i do hope that would help.
~Jake Joachim
~Jake Joachim
Cant attach a sample session of Transcendence in gdb as ".txt" file ... but runs perfectly at least in a debugger. Why does Trans create that many threads btw? And Im wondering that Trans does run in this a bit strange constellation: gdb under cygwin64 which runs on Win7 and Trans needs to use the WoW64 api since its build for the i386 architecture ... wow
And even if I ran into that crash again a backtrace would not be helpful since it would just show some hex addresses. I suggest there should be builds at least for the alpha and beta releases that have debug symbols. I dont know how to do that with Visual Studio, but for gcc it would basically be the "-g" option and omitting the strip command. So whoever runs into that crash next - under wine/gdb/Visual Studio/... - can at least provide a function name where it happens. That would probably help a bit to track this down.
Well I could compile from git but I at least want the chance for a high score as some kind of reward for alpha and beta testing - if I remember correctly some of that network stuff is not on git.
I know these debug build tend to be a lot bigger in size so to not consume George's bandwidth we could distribute them via Bittorrent or some other method and see if another compression method than zip helps.
And even if I ran into that crash again a backtrace would not be helpful since it would just show some hex addresses. I suggest there should be builds at least for the alpha and beta releases that have debug symbols. I dont know how to do that with Visual Studio, but for gcc it would basically be the "-g" option and omitting the strip command. So whoever runs into that crash next - under wine/gdb/Visual Studio/... - can at least provide a function name where it happens. That would probably help a bit to track this down.
Well I could compile from git but I at least want the chance for a high score as some kind of reward for alpha and beta testing - if I remember correctly some of that network stuff is not on git.
I know these debug build tend to be a lot bigger in size so to not consume George's bandwidth we could distribute them via Bittorrent or some other method and see if another compression method than zip helps.
- PKodon
- Militia Lieutenant
- Posts: 127
- Joined: Sat Apr 18, 2009 6:03 pm
- Location: "Minocs. I've got a baaad feeling about this.... This is no cave!"
George,
You asked me to post some suggestions for TransData. I didn't know where else to post them, so here they are:
Since we are now in a situation where we may have many .tdb files, not just Transcendence.tdb, for instance, the 3 for Corporate Command, I think some changes to how TransData works are in order.
Currently, as I understand it, and did myself for CC, you need to move your Transcendence.tdb to another location, copy your target .tdb file to the main Transcendence directory, rename it to Transcendence.tdb, then you can open a command-line, and type "transdata /decompile". The .tdb will decompile into \TranscendenceSource, which you will then need to rename and move to wherever you want the source for that .tdb, and do the same for the rest of them.
This can be a bit tedious, and I'm wondering what kind of procedure is necessary to create a .tdb (and does it matter if there are dependencies between files in different .tdb files)?
At any rate, I would suggest that:
1) TransData accept a file name (or names) as an argument to the commands that deal with .tdb files (like /decompile), including path.
2) That the /decompile command thus create a directory, with the same name as the .tdb file, which it would then extract the files included in the .tdb into.
3) That the compiler also accept similar arguments, so Transcendence.tdb or any of the Corporate Command *.tdb files could be rebuilt from appropriate sub-directories.
====
As for Transcendence itself, while I am thinking of it, I would like to propose a sort of \overrides directory, where things that are supposed to replace vanilla objects/resources (especially sound and image files) could be placed (and would take precedence over files within the .tdb files). Mods could still take precedence over these, but it would be a way of allowing the community to improve game graphics and sounds, without needing to build a mod or extension to do so. (One example would be the graphics from the mod that gives weapons and ammo that currently all look alike, their own individual image.) --- This is just a suggestion. If the current way of replacing these things in a mod seems better, then so be it.
PK
You asked me to post some suggestions for TransData. I didn't know where else to post them, so here they are:
Since we are now in a situation where we may have many .tdb files, not just Transcendence.tdb, for instance, the 3 for Corporate Command, I think some changes to how TransData works are in order.
Currently, as I understand it, and did myself for CC, you need to move your Transcendence.tdb to another location, copy your target .tdb file to the main Transcendence directory, rename it to Transcendence.tdb, then you can open a command-line, and type "transdata /decompile". The .tdb will decompile into \TranscendenceSource, which you will then need to rename and move to wherever you want the source for that .tdb, and do the same for the rest of them.
This can be a bit tedious, and I'm wondering what kind of procedure is necessary to create a .tdb (and does it matter if there are dependencies between files in different .tdb files)?
At any rate, I would suggest that:
1) TransData accept a file name (or names) as an argument to the commands that deal with .tdb files (like /decompile), including path.
2) That the /decompile command thus create a directory, with the same name as the .tdb file, which it would then extract the files included in the .tdb into.
3) That the compiler also accept similar arguments, so Transcendence.tdb or any of the Corporate Command *.tdb files could be rebuilt from appropriate sub-directories.
====
As for Transcendence itself, while I am thinking of it, I would like to propose a sort of \overrides directory, where things that are supposed to replace vanilla objects/resources (especially sound and image files) could be placed (and would take precedence over files within the .tdb files). Mods could still take precedence over these, but it would be a way of allowing the community to improve game graphics and sounds, without needing to build a mod or extension to do so. (One example would be the graphics from the mod that gives weapons and ammo that currently all look alike, their own individual image.) --- This is just a suggestion. If the current way of replacing these things in a mod seems better, then so be it.
PK