RC4 is ready for download:
http://www.neurohack.com/downloads/Trans10RC4.zip
This release mostly contains bug fixes:
* Fixed a crash when docking with St. K's arcology [Thanks to namer4]
* Fixed a crash when gating [Thanks to goat not sheep]
* Fixed a problem with circular escort orders for zoanthropes
* Fixed a bug with Raisu station getting friendly traffic [Thanks to Shrike]
* Fixed a bug in which intercept convoy mission happens too quickly [Thanks to fossaman]
* Fixed a crash when a base class has no Comms handlers [Thanks to Bobby]
* Fixed a bug in which Centauri occupations spawned friendly Centaurians [Thanks to retroactive]
* #237: Shield enhancements are applied after other bonuses
* #122: No more rumors of Arco Vaughn after he's killed
* #201: Fixed a problem with Ringer Shipyards giving wrong message when unable to install a reactor
* #239: Volume 0 mutes all sounds
* #185: Fixed a problem with ships circling around a station instead of docking.
* Trade route orders only visits populated stations
I've also added the following fixes to Extensions:
1. Added <OnGlobalPlayerEnteredSystem> and <OnGlobalPlayerLeftSystem>
2. Added <OnFireWeapon> event for weapon items
3. Added "generic" damage type
4. Added (isprimitive) function to distinguish primitive functions from lambda expressions
5. Added "name" field to sovereign types
RC4
-
- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
Thanks George!
Simply awesome
Simply awesome
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
onFire!
THanks so much! ^^
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
just a warning sysCreateWeaponFire doesn't seem to be adding the velocity of the origin ship so you will need to increment the velocity of the shot by the ship.
Crying is not a proper retort!
It would alsos be nice if you could return true in onfireweapon to produce a shot normally for the case where you want normal shot production in addition to running script (or for launchers if you want normal firing except for a special case missileID)
I've just gotten back to transcendence after over two years. Haven't gotten round to playing the RCs yet but I have been looking thru the xmls.
Haven't found errors so far... but here's a typo
It's in battle arena.xml
More as I find them. Will do a play thru soon. Looks like a lot has changed since 0.97 ...
Haven't found errors so far... but here's a typo
Code: Select all
"You see Kate Morgental in his office looking through his files. She turns to you:\n\n"
More as I find them. Will do a play thru soon. Looks like a lot has changed since 0.97 ...
IIRC, there's a typo in one of the Auton descriptions.....I'll go check...
EDIT: Yup. The description for the 1M/i Battle Auton has an apostrophe after "systems".....which shouldn't be there, I think.
EDIT: Yup. The description for the 1M/i Battle Auton has an apostrophe after "systems".....which shouldn't be there, I think.
Mischievous local moderator. She/Her pronouns.
Before RC5 goes to press I've got some concerns regarding friendly fire.
There are some very flimsy ships that serve little purpose besides being accidentally killed by the player. You can lose the game because a light IAV flies between you and one of the wandering hostiles and unlike the other incredably flimsy ships they don't try at all to stay out of the line of fire.
Later on ferians become a similar problem. They completely blanket asteroid belts, making it impossible to fight except with extremely short ranged or omni weapons unless you're prepared to handle ferian warriors.
For the formerr I'd simply remove light IAVs and anything else that a ballista will kill in one hit from being a station guard.
Ferians I would change to "---vr uuv-- ----- ----- -----" if not rarer because the game engine places so many of them, possibly because envEarth systems just have so many places to place stations. Three of them in a level 5 system where if you accidentally kill a miner will get you pursued by something more appropriate to a level 7 or 8 system is nearly as bad a gotcha as a piracy conviction for the crime of having a light IAV fly into your line of fire when you're using a ballista.
There are some very flimsy ships that serve little purpose besides being accidentally killed by the player. You can lose the game because a light IAV flies between you and one of the wandering hostiles and unlike the other incredably flimsy ships they don't try at all to stay out of the line of fire.
Later on ferians become a similar problem. They completely blanket asteroid belts, making it impossible to fight except with extremely short ranged or omni weapons unless you're prepared to handle ferian warriors.
For the formerr I'd simply remove light IAVs and anything else that a ballista will kill in one hit from being a station guard.
Ferians I would change to "---vr uuv-- ----- ----- -----" if not rarer because the game engine places so many of them, possibly because envEarth systems just have so many places to place stations. Three of them in a level 5 system where if you accidentally kill a miner will get you pursued by something more appropriate to a level 7 or 8 system is nearly as bad a gotcha as a piracy conviction for the crime of having a light IAV fly into your line of fire when you're using a ballista.
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Would I be far off if I assumed you got the idea for the freighter name "Zephyr" From my username?
Just got an escort mission on her, and it surprised me a bit.
Just got an escort mission on her, and it surprised me a bit.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
Agree with atarlost on the ferians. I'd also point out the tendancy of stations to spawn nearly on top of each other complicates things a lot. Stray fire infuriates the friendlies when attacking the enemies....
The new base attack ai that ships seems to use is great but there are a few problems.
1st. Charon - It's almost impossible now to save korolov before it is destroyed - the corsair II's take before the drake's even arrive. I had Fast omniturbo w/ collimater + 30% enh makayev with green strelkas on my freighter is a vanilla game. Maybe not the BEST loadout but pretty great. And I still wasn't able to save it...
2nd. Defend the base missions are a little harder - although I may be imagining this one. Didn't hav much eq on me...
3rd. Wingmen - Sometimes, Wolkov and Rana stay too close when attacking large bases and end up getting caught up in the explosion. Annoying. I had to get them into formation, take them far away, ask them to wait and then go destroy the urak fortress...
It's nice that volkov's pretty verbose now - i like it. It'd be good if the others were too...
Recently, I self destructed next to a stargate just for kicks. I had volkov by then. I had insurance and i respawned but volkov had gated by then and i lost him. Is that supposed to happen? There doesn't seem to be a problem if you are not next to a gate...
EDIT: Hmmm...or it could be the semiregular variable star located approximately 640 light-years from the Earth...or both...
The new base attack ai that ships seems to use is great but there are a few problems.
1st. Charon - It's almost impossible now to save korolov before it is destroyed - the corsair II's take before the drake's even arrive. I had Fast omniturbo w/ collimater + 30% enh makayev with green strelkas on my freighter is a vanilla game. Maybe not the BEST loadout but pretty great. And I still wasn't able to save it...
2nd. Defend the base missions are a little harder - although I may be imagining this one. Didn't hav much eq on me...
3rd. Wingmen - Sometimes, Wolkov and Rana stay too close when attacking large bases and end up getting caught up in the explosion. Annoying. I had to get them into formation, take them far away, ask them to wait and then go destroy the urak fortress...
It's nice that volkov's pretty verbose now - i like it. It'd be good if the others were too...
Recently, I self destructed next to a stargate just for kicks. I had volkov by then. I had insurance and i respawned but volkov had gated by then and i lost him. Is that supposed to happen? There doesn't seem to be a problem if you are not next to a gate...
I don't know about that but I'm sure Betelguese the gladiator in the new arena was inspired from betel the forum member...I always make sure i challenge him and then murder him very painfullyXephyr wrote:Would I be far off if I assumed you got the idea for the freighter name "Zephyr" From my username?
Just got an escort mission on her, and it surprised me a bit.
EDIT: Hmmm...or it could be the semiregular variable star located approximately 640 light-years from the Earth...or both...
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
I just got an escort mission with Korolov to a Tempus Lab. There are also other Korolov ships going there too. Shouldn't they only be shipping legal goods?
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
You've got a good point there...Xephyr wrote:I just got an escort mission with Korolov to a Tempus Lab. There are also other Korolov ships going there too. Shouldn't they only be shipping legal goods?
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops