RC2
- Darth Saber
- Militia Commander
- Posts: 290
- Joined: Mon Aug 04, 2008 4:53 pm
- Location: Korriban
Thank you gentlemen for your advice; it has been well received. I will try to make a run for it, and purchase a better shield and particle weapon as soon as possible.
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
Too bad freighters don't have a built in omni-turret that works for any weapon installed there. That would even things up a bit.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
i skip shields and go for armor. i've used a class ii up to 2 systems past st. k with 4 plates of carbide carapace and 3 patcher arms. with this setup, i can keep my 50 mw for a long time and just save up money for the big stuff. the high hp, low regen shield equivalents don't work very well for the freighter.. i've noticed that even the mammoth 100 was having issues against later sung. my weapons are almost always an omni turbo and either a mark iii or a heavy slam cannon. i don't usually ditch the omni turbo until i can get an omni tev9 or even a omni ion.. that's just my style though.
right now I'm having arguably the best playthrough to date.
I'm piloting the freighter, and just got to sanctuary.
Right after St-K's I looted 4xWorldship armor from a sapiens compound. I ditched my pathetic shield. I'm also sporting a +Fast Dual flenser with cannon accelerator and my base cracker is a Mark III howitzer with the makayev blast enhancer AND the speedloader. It's all running off an enhanced 100mW reactor. I'm virtually indestructible, except for that time that I flew over top of a penitent shrine I lost one seg to that disaster but ordered 4 more from the first Traders station.
I haven't found any new bugs, but with all the new expansions of the systems why are ssEarthSpaceRedDwarf systems so unremarkable? 3 planets, a comet and a bunch of debris. I'm not sure if there is something planned for these systems but considering that red dwarfs have a low probability for harboring life due to their habital zone is incredibly close to the star the beings that created the stargate network must have had a reason to include them. Could it be due to the trillion year lifespan of red dwarfs?
Occasionally, when Lalande gets rolled (a red dwarf system) as the first node after Eridani, this can be a huge loss to the player that is trying to scrape together enough loot or mine some ore to buy their first upgrades.
I'm piloting the freighter, and just got to sanctuary.
Right after St-K's I looted 4xWorldship armor from a sapiens compound. I ditched my pathetic shield. I'm also sporting a +Fast Dual flenser with cannon accelerator and my base cracker is a Mark III howitzer with the makayev blast enhancer AND the speedloader. It's all running off an enhanced 100mW reactor. I'm virtually indestructible, except for that time that I flew over top of a penitent shrine I lost one seg to that disaster but ordered 4 more from the first Traders station.
I haven't found any new bugs, but with all the new expansions of the systems why are ssEarthSpaceRedDwarf systems so unremarkable? 3 planets, a comet and a bunch of debris. I'm not sure if there is something planned for these systems but considering that red dwarfs have a low probability for harboring life due to their habital zone is incredibly close to the star the beings that created the stargate network must have had a reason to include them. Could it be due to the trillion year lifespan of red dwarfs?
Occasionally, when Lalande gets rolled (a red dwarf system) as the first node after Eridani, this can be a huge loss to the player that is trying to scrape together enough loot or mine some ore to buy their first upgrades.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Darth Saber
- Militia Commander
- Posts: 290
- Joined: Mon Aug 04, 2008 4:53 pm
- Location: Korriban
Success in the Charon system! I ended up using everything which I mentioned earlier except that I changed my weapon to a Urak howitzer. I found that it could take out several Corsair I's when the bolts fragmented near them; took a few more shots to destroy Drakes and Viking IIs; and about four well placed shots to destroy the Corsair IIs, but it was worth it.
I chose the Urak howitzer since I could hit more enemies with it in the same amount of time vs the omni-particle cannon.
Aeonic: Nice avatar, is it from a new playership?
I chose the Urak howitzer since I could hit more enemies with it in the same amount of time vs the omni-particle cannon.
Aeonic: Nice avatar, is it from a new playership?
It's from a mod we're collaborating on. It's a ship that comes out of nowhere and kills you very dead. It's too big to be made a playership. It wouldn't fit through the arena gate.Darth Saber wrote:Aeonic: Nice avatar, is it from a new playership?
- Darth Saber
- Militia Commander
- Posts: 290
- Joined: Mon Aug 04, 2008 4:53 pm
- Location: Korriban
Sweet charity; such a benign little ship in picture. Defeating it will be fun.
The term you're looking for is horribly beweaponed.
If you look at the larger render in Aeonic's art thread you'll see that it has not one, not two, not even six, but eight nasty weapon looking protrusions at the front. And four visible turrets on the wings.
To paraphrase Douglas Adams it is designed to make it clear that it has a right end and a wrong end, and that you're on the wrong end.
A very fun model to design a weapons loadout for.
If you look at the larger render in Aeonic's art thread you'll see that it has not one, not two, not even six, but eight nasty weapon looking protrusions at the front. And four visible turrets on the wings.
To paraphrase Douglas Adams it is designed to make it clear that it has a right end and a wrong end, and that you're on the wrong end.
A very fun model to design a weapons loadout for.
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
Blasted unidentified items. How am I suppose to have fun with these things if I don't know what they are and that they exist!?Prophet wrote:my base cracker is a Mark III howitzer with the makayev blast enhancer AND the speedloader.
Would have been more fun before Atarlost went and dumbed it down. All in the name of "balance" and not being "overpowered". Thphpht.Sweet charity; such a benign little ship in picture. Defeating it will be fun.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
i think im with atarlost and aeonic on the issues of unidentified items. it would be wonderful if this could be done sans installation.F50 wrote:You're supposed to equip a bunch of them and see if you can figure out any of them. Try it out! Explore!
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
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(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
it can
try this.
a replacement for rowena's roms but more fun
Updated: Nov 16thto fix the broken link.
(Thx Darth Saber)
try this.
a replacement for rowena's roms but more fun
Updated: Nov 16thto fix the broken link.
(Thx Darth Saber)
Last edited by Prophet on Mon Nov 16, 2009 4:50 pm, edited 1 time in total.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
oh, I meant in vanilla-T
I could of course just mod in the changes myself, and I probably will for TX2.
I could of course just mod in the changes myself, and I probably will for TX2.
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops