1.04

New releases and announcements from George and the staff.
george moromisato
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Ready at the usual place:

http://www.neurohack.com/downloads/Trans104.zip

Major changes include:

1. Stations now regenerate ammo. This is good (in that it is easier to find ammo). One downside is that it is harder to sell ammo. See: http://neurohack.com/transcendence/foru ... php?t=3407

2. Dock screen changes are implemented. See: http://neurohack.com/transcendence/foru ... php?t=3537

3. Image items separated. See: http://neurohack.com/transcendence/foru ... php?t=3555

4. Enhancements to topology. See: http://neurohack.com/transcendence/foru ... php?t=3513

5. The full list of fixes is here: http://wiki.neurohack.com/transcendence/trac/report/14

6. One additional thing: I've implemented a simple topology map UI.

To create a topology map you need to add a new type called <SystemMap> and create your topology inside it. Here is how it works:

Code: Select all

<SystemMap unid="&myGalacticMap;"
      name="My Map"
      backgroundImage="&rsMyImage;"
      sizeX="{width of image in pixels}"
      sizeY="{height of image in pixels}"
      >

   <SystemTopology>
      <Node ID="..."   x="..." y="...">
           {normal node stuff goes here}
      </Node>

      {...more nodes...}
   </SystemTopology>
</SystemMap>
The x,y coordinates for each node are relative to the center of your image (0,0 is the center of the image).

To access the topology map, just bring up normal system map (M) and then press the 'G' key. [Note: Not sure about this UI--it will probably change.]

Enjoy!

p.s.: There is also a new version of TransData: http://www.neurohack.com/downloads/TransData22.zip

p.p.s: This build is likely to be very unstable (because there are lots of internal changes). Please test your mods.
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Star Weaver
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Awesome! Thanks for nailing down that last dang datafield issue before you shipped :D

Also, woot, I have the rest of the week off.
Last edited by Star Weaver on Wed Dec 22, 2010 4:21 am, edited 1 time in total.
sdw195
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:D :D :D :D :D :D cool thanks George
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Ttech
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this is awesome George! Thanks for an amazing christmas gift. :)
Enjoy your holidays!
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george moromisato
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BTW, I should also say that I expect to do a relatively quick 1.05, given that there will probably be a bunch of serious bugs in 1.04 (and we'll probably need changes/additions to the new features as people start to use them for real).
sdw195
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sources are up http://xelerus.de/index.php?s=mod&id=832

(yes, beat wolfy to it :D)
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
sdw195
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um pressing "G" while in the map does nothing
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
george moromisato
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sdw195 wrote:um pressing "G" while in the map does nothing
I know, sorry, you have to create an extension with the proper <SystemMap> type. The base game doesn't have it.
sdw195
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:( ok

it just sounded in the OP that there was one already in there

also i must say that the new trasndata seems to work faster than the olders ones
Last edited by sdw195 on Wed Dec 22, 2010 4:45 am, edited 1 time in total.
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
SpongeJr
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Fantastic! What a wonderful early Christmas present! My son (pre-teen) has been bugging me daily ("Is it out yet? Do you know when it's coming out?") waiting for this.

As a new modder in the community, I'm excited to play with the new toys we have. Thanks for always keeping us in mind, George!

The man, the legend, George Moromisato wrote:
BTW, I should also say that I expect to do a relatively quick 1.05, given that there will probably be a bunch of serious bugs in 1.04 (and we'll probably need changes/additions to the new features as people start to use them for real)
Don't worry, you can count on us to start sniffing those bugs out and using those new features immediately!

I must be going... the Galactic Core is calling! Thanks again for everything, you've given much enjoyment to many lives.
I'm working on new sounds for Transcendence. Check out what I have so far: http://xelerus.de/index.php?s=mod&id=825
(still a work in progress, but it does work!)
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Ttech
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no major issues so far, at Charon, although I wish there was a reward to save the station.
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Song
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Ttech wrote:no major issues so far, at Charon, although I wish there was a reward to save the station.
I wish the Mk. 5 deflector was still a reward for Charon.....
Mischievous local moderator. She/Her pronouns.
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Star Weaver
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Ok, Im' trying to make a SystemMap for the main campaign. I started with a 1024x768 image but the game stretched it out to some unknown size so it could be panned. What's the native size of the resource?

Also, if your starting system is at the corner of the map, you can see a lot of black space until you try to move and it's fitted to the screen. Bug?
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Ttech
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gah! I found one issue, I dock at Sk. Arcology and it does not remove the Slave Coffins.
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ThePrivateer
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Hooray! 1.04 here I come!


(Hell's Trinity will most likely now come with a separate 1.04 version that will ship with the galaxy map!)
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