Code: Select all
program state: enter stargate, creating destination systemgame state: entering stargate
Code: Select all
11/24/2010 13:29:38 --------------------------------------------------------------------------------
11/24/2010 13:29:38 Start logging session
11/24/2010 13:29:39 Transcendence 1.03
11/24/2010 13:29:40 Loading extension: Extensions\781_AsteroidScanner\AsteroidScanner
11/24/2010 13:29:40 Loading extension: Extensions\815_Auto-refuel\AutoRefueler\AutoRefuel
11/24/2010 13:29:40 Loading adventure desc: Extensions\Hell's Trinity\Hell's Trinity
11/24/2010 13:29:40 Loading extension: Extensions\OreDock\OreDock
11/24/2010 13:29:43 Loading adventure: Extensions\Hell's Trinity\Hell's Trinity
11/24/2010 13:29:44 Created new game
11/24/2010 13:30:13 Unable to continue due to program error
program state: enter stargate, creating destination systemgame state: entering stargate
Please contact [email protected] with a copy of Debug.log. We are sorry for the inconvenience.
11/24/2010 13:30:14 Unable to continue due to program error.
program state: animating
Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.
11/24/2010 13:30:15 End logging session
The coding for the topology of Orion is here:
Code: Select all
<!---- PAGE DIVISION --------ORION SYSTEM HERE----->
<SystemType UNID="&ssOrion;">
<Tables>
<!-- Planets and Asteroids -->
<Ares>
<Table>
<Station chance="40" type="&stHellCommune;"/>
<Station chance="40" type="&stHellOutpost;"/>
<Station chance="10" type="&stHellShipyard;"/>
</Table>
</Ares>
<SS>
<Table>
<Station chance="20" type="&stTinkerGathering;"/>
<Station chance="20" type="&stHellArmourDealer;" />
<Station chance="30" type="&stHellArmsDealer;" />
<Station chance="20" type="&stAutonDealer;" />
<Station chance="10" type="&stHellFuelDepot;" />
</Table>
</SS>
</Tables>
<SystemGroup>
<!-- First Star -->
<Station type="&stA-TypeStar;" name="Delta Orion"/>
<!-- Ares City -->
<Orbitals angle="90">
<!-- The middle of the group -->
<Group distance="150">
<Station count="1" type="&stPhobosShipyard;" />
<Orbitals angle="random" distance="40">
<Siblings count="12" arcInc="360">
<Station type="&stHellCommune;"/>
</Siblings>
</Orbitals>
<Orbitals angle="random" distance="80">
<Siblings count="24" arcInc="2d360">
<Station type="&stHellOutpost;"/>
</Siblings>
</Orbitals>
</Group>
</Orbitals>
<Orbitals angle="random">
<Group distance="50">
<Siblings count="2d3" arcInc="1d360" >
<Lookup table="Ares"/>
</Siblings>
</Group>
<Group distance="280">
<Siblings count="2d12" arcInc="5d500+360" >
<Lookup table="Ares"/>
</Siblings>
</Group>
<Group distance="180">
<Lookup table="StargateInbound"/>
</Group>
<Group distance="180">
<Station type="&stCrateredPlanet;" showOrbit="true"/>
<Siblings count="1d3" arcInc="2d360" >
<Lookup table="SS"/>
</Siblings>
</Group>
<Group distance="100">
<Station type="&stVolcanicPlanet;" showOrbit="true"/>
<Siblings count="1d3" arcInc="2d360" >
<Lookup table="SS"/>
</Siblings>
</Group>
<Group distance="50">
<Station type="&stDesertPlanet;" showOrbit="true"/>
<Siblings count="1d3" arcInc="2d360" >
<Lookup table="SS"/>
</Siblings>
</Group>
<Group distance="250">
<Station type="&stGreenhousePlanet;" showOrbit="true"/>
<Siblings count="1d3" arcInc="2d360" >
<Lookup table="SS"/>
</Siblings>
</Group>
</Orbitals>
<Orbitals count="4d8" distance="250-300" angle="random">
<SpaceEnvironment
type= "&seNebula;"
shape= "arc"
width= "60"
widthVariation= "100"
span= "1d100+50"
patchType= "&efNebula;"
patchFrequency= "50"
encountersCount="1d4+2"
>
</SpaceEnvironment>
</Orbitals>
</SystemGroup>
</SystemType>
Can anyone see an obvious bug, or does it have to do with the actual stations themselves? Thanks a bunch for any help as my mod now seems unplayable.