ObjSetData overflow / BUG

These are old bug reports that have been closed.
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digdug
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Location: Decoding hieroglyphics on Tan-Ru-Dorem

I was testing with Betel the speed in ticks of objSetData by placing 1,000,000 different variables on the gplayership.

The game half crashed, even if you can still fire and move around the system, dockscreens didn't pop up at all, so no docking.
Pushing F1 will pop-up the background of the ingame help, but with no writings.
The console was also broken, I could pop it up, but I couldn't type in it

What is the biggest number of data on a single spaceobject ?


[EDIT] Also, I closed the game with ALT+F4 but the process was still there eating 100MB of RAM and slowing down my pc. I had to kill it from the taskmanager.
Last edited by digdug on Sun Mar 16, 2008 9:10 pm, edited 1 time in total.
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Periculi
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Location: Necroposting in a forum near you

:lol: YES! Nice work, not often you hear about a total meltdown.
schilcote
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Perhaps you shouldn't do that.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
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