Multi-player online Transcendence

Post ideas & suggestions you have pertaining to the game here.
Post Reply
User avatar
Cardinal
Militia Commander
Militia Commander
Posts: 258
Joined: Wed Jun 20, 2007 6:10 pm
Location: New Zealand

Would this be possible? Would it still be fun?

I can forsee a number of complications, and the autopilot would probably have to be disabled in this mode which might grind the game-play down to a very tedius level.

One way of doing this, and keeping the players together, would be to have a player playing the normal game, with others perhaps opting to be wingmen.
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

talk about a lot of work..
Image
Image
User avatar
Xephyr
Militia Captain
Militia Captain
Posts: 857
Joined: Fri Dec 14, 2007 1:52 am
Location: Orion Arm, Milky Way
Contact:

A simple modification to the XML can be made. The only problem is you would have to either find someone who has made a server, or make your own, which isn't hard at all.

Why not make an online battle arena or something, where you can load up your save files or have a set amount of time to scavenge some items from some wrecks?
User avatar
Periculi
Fleet Officer
Fleet Officer
Posts: 1282
Joined: Sat Oct 13, 2007 7:48 pm
Location: Necroposting in a forum near you

The game engine would need to be able to communicate with a network- you can't do that with the xml.

If you ran it on a server, it would need to be adapted to work with an interface on the user system- all kinds of problems can show up here, the worst of which is usually security.

If you ran it P2P then it would need to be able to network with itself.

Not only would the game play and design and also interface design need changes- there would be major changes on many levels of the game engine to create a multiplayer platform.

However- a dueling engine might be very easy- one that could even work from save games and use your favorite all time ship build.

Other community style options might present themselves from being able to export data from save games onto a online db, which I think is being planned in future releases of trans.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Periculi wrote:The game engine would need to be able to communicate with a network- you can't do that with the xml.

If you ran it on a server, it would need to be adapted to work with an interface on the user system- all kinds of problems can show up here, the worst of which is usually security.

If you ran it P2P then it would need to be able to network with itself.

Not only would the game play and design and also interface design need changes- there would be major changes on many levels of the game engine to create a multiplayer platform.

However- a dueling engine might be very easy- one that could even work from save games and use your favorite all time ship build.

Other community style options might present themselves from being able to export data from save games onto a online db, which I think is being planned in future releases of trans.
I was thinking of AI for the time being. :P
Image
Image
Monk3y
Anarchist
Anarchist
Posts: 11
Joined: Mon Dec 17, 2007 5:38 pm

It would be very interesting. However, you would need a team of developers and a very long time to do something like this in order to make it good.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Monk3y wrote:It would be very interesting. However, you would need a team of developers and a very long time to do something like this in order to make it good.
I do web. :P And linux. But not windows. :P
Image
Image
Post Reply