I've just released 1.8 Beta 3. This version contains mostly bug fixes and API features, though it does add various minor enhancements. This version will download automatically if you have any of the 1.8 betas (and are signed in). Otherwise, please download at: https://downloads.kronosaur.com/TranscendenceNext.zip
Fixes: https://ministry.kronosaur.com/program. ... ed&tag=102
API 42 changes: https://ministry.kronosaur.com/record.hexm?id=80464
CC, EP, and VotG have also been updated, mostly with minor bug fixes.
Thanks to everyone who found bugs and suggested fixes--I truly appreciate it. As always, let me know if you find any bugs or have any comments/suggestions.
1.8 Beta 3 is Ready!
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- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
I like the new repeatingDelay. Updated few of my mod weapons already.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
- Aury
- Fleet Admiral
- Posts: 5421
- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
Is there a new transdata for this version?
(shpOrder gPlayership 'barrelRoll)
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
The TransData that works for beta 2 still works for beta 3, at least for decompiling.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
Yes, there is a new one (3.3.19): https://downloads.kronosaur.com/TransData.zip
-
- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
-
- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
I made a critical fix and released 1.8 Beta 3.1. It should update automatically the next time you sign in to the game.
Games created with 1.8 Beta 3 are not good, unfortunately. Please restart a game with 1.8 Beta 3.1. [You can tell the create version if you bring up stats (F2) for the game.]
Games created with 1.8 Beta 3 are not good, unfortunately. Please restart a game with 1.8 Beta 3.1. [You can tell the create version if you bring up stats (F2) for the game.]
- AssumedPseudonym
- Fleet Officer
- Posts: 1190
- Joined: Thu Aug 29, 2013 5:18 am
- Location: On the other side of the screen.
It’s oddly fitting that Shrike and I, notorious partners in crime, wound up on the same page of the Special Thanks. Now I’m actually sort of curious whether that was deliberate or not, heh.
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
My mods on Xelerus: Click here!
Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
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- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
It's alphabetical by last name (at least for the current members), but it's a good coincidence.AssumedPseudonym wrote: ↑Sat Sep 15, 2018 1:13 amIt’s oddly fitting that Shrike and I, notorious partners in crime, wound up on the same page of the Special Thanks. Now I’m actually sort of curious whether that was deliberate or not, heh.
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- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
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Just uploaded 1.8 Beta 3.2!
I wanted to fix the Freyr bug since that's a major regression too. The Freyr weapon was not firing straight if it had no target.
I wanted to fix the Freyr bug since that's a major regression too. The Freyr weapon was not firing straight if it had no target.
Hi guys:
Got a bug on my sav, hoping I might be able to salvage this save as things were just getting good (I had just killed the kronosaurus!). Volkov got himself killed and I self destructed to try and get him back (had big plans for him). Upon loading I receive an error:
09/15/2018 20:58:26 All resources downloaded.
09/15/2018 20:58:27 Unresolved object: e264
09/15/2018 20:58:27 Games\Snow+i-1010.sav: System 7: Undefined object references
09/15/2018 20:58:31 End logging session.
Attaching both the debug file and the .sav.
I can also provide in .zip (2.6mb wouldn't let me attach) or uncompressed @ 11mb
Any help would be greatly appreciated!
-Snow
Got a bug on my sav, hoping I might be able to salvage this save as things were just getting good (I had just killed the kronosaurus!). Volkov got himself killed and I self destructed to try and get him back (had big plans for him). Upon loading I receive an error:
09/15/2018 20:58:26 All resources downloaded.
09/15/2018 20:58:27 Unresolved object: e264
09/15/2018 20:58:27 Games\Snow+i-1010.sav: System 7: Undefined object references
09/15/2018 20:58:31 End logging session.
Attaching both the debug file and the .sav.
I can also provide in .zip (2.6mb wouldn't let me attach) or uncompressed @ 11mb
Any help would be greatly appreciated!
-Snow
- Attachments
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- Snow+i-1010.7z
- (1.11 MiB) Downloaded 514 times
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- Debug.log
- (11.13 KiB) Downloaded 532 times
Thanks for the options on objHas/RemoveItem. That'll make working with items much easier.
And a thanks to NMS for the objSet/GetProperty 'explored contribution. Already tried it out. It works great.
New Corporate shipyard looks excellent. Images that use thin transparent girder-like parts always look good, but I suspect they take a bit of making!
And a thanks to NMS for the objSet/GetProperty 'explored contribution. Already tried it out. It works great.
New Corporate shipyard looks excellent. Images that use thin transparent girder-like parts always look good, but I suspect they take a bit of making!
Stupid code. Do what I want, not what I typed in!
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- Anarchist
- Posts: 4
- Joined: Tue Jan 23, 2018 12:49 pm
- Location: Stuck on the Pilot Seat
Why i cant buy ship in Ship broker at VOTG?
Please help
Please help
Ship Broker is broken in part 2 and needs to be fixed.Anonymous32 wrote: ↑Sun Sep 23, 2018 10:35 pmWhy i cant buy ship in Ship broker at VOTG?
Please help
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.