At this point I'm ready to leave St. Katharines.
The only mod installed is dsf and Godmod which I haven't used.
My current loadout:
Ship: Freighter
Weapons: Flenser and Smarcannon
Enhancer: Cannon Accelerator
Reactor: 50 mW reactor
Shield: Cyclotron s1200
Credit balance: ~55000 almost all from trading from manufacturing plants to Enclaves in St. Kats.
Notes:
There's been almost no equipment dealers besides the ones in Rigel and I had no money while I was there. Consequently I chose to pass through Charon fearing a frigate would easily end my pilgramage with my pitiful equipment at the time. St Kat's only had a Rasiermesser dealer where I bought the Ceralloy and the flenser. I want to see what else triggers a stat so I will be backtracking now that I finally have decent equipment.
Code: Select all
PROPHET
Black Market rank Civilian
Genome Human male
Score 22,590
Ship class EI500-class freighter
Version 1.02
COMBAT
Enemy ships destroyed 234
Most powerful ship destroyed Drake-class missileship (1)
COMMERCE
Profit on arms 1,314
Profit on goods and materials 29,828
Profit on illegal items 1,265
Profit on luxury goods 22,961
Profit on medical supplies 15,736
CONDUCTS
Honored permadeath
Never backtracked
ENEMY SHIPS DESTROYED
Drake-class missileship 1
Heliotrope destroyer 1
Meth enforcer 7
Ronin/C-class gunship 1
Wind slaver 2
Heliotrope gunship 16
Revelations-class missileship 2
Sapphire-class yacht 2
Plague-class gunship 4
Sotho-class gunship 4
Ronin/B-class gunship 1
Urak sentinel 20
T31-class armed transport 5
Corsair II-class gunship 3
Oromo-class gunship 13
EI100-class freighter 5
Viking-class gunship 10
Centauri heavy raider 2
Earthzone-class armed shuttle 3
Ronin/A-class gunship 7
Zulu II-class gunship 16
Himal interceptor 7
Zulu-class gunship 42
Hornet-class battlepod 14
light IAV 2
Borer-class gunship 3
Corsair-class gunship 13
Tenhove-class sentinel 1
Centauri raider 27
ENEMY STATIONS DESTROYED
Death Drug Cartel outpost 2
Sung slave camp 1
Anarchist settlement 1
Charon pirate stronghold 1
Heliotrope outpost 3
outlaw haven 4
Sapiens camp 3
Urak mine 4
Abbasid outpost 1
Anarchist gathering 1
Centauri Warlords stronghold 2
Charon pirate outpost 4
Himal refuge 3
outlaw base 1
outlaw camp 1
outlaw titanium mine 1
Centauri Warlords camp 4
EXPLORATION
Systems visited 8
Never reached Jiang's Star
Never reached Point Juno
Never reached Heretic
Never reached the Galactic Core
EXTENSIONS
Extension dcba0040
Extension dcba0060
Extension dcba0070
Extension dcba0071
Extension dcba0072
Extension dcba0073
FRIENDLY SHIPS DESTROYED
T31-class armed transport 1
Zulu-class gunship 4
ITEMS INSTALLED
heavy ceralloy armor
ceralloy armor
EMP cannon
Luminous armature
Cyclotron S1200 deflector
depleted uranium armor
Flenser relativistic cannon
Nova-50 reactor
plasteel armor
Tevlar-composite armor
DK10 Arbalest cannon
light plasteel armor
omnidirectional laser cannon
Rasiermesser SmartCannon
cannon accelerator
heavy titanium armor
hull plate ionizer
TK10 Trident cannon
class I deflector
MISSIONS & ACTIVITIES
Commonwealth habitat missions 1/1
WEAPONS FIRED
EMP cannon 426
Flenser relativistic cannon 1,131
DK10 Arbalest cannon 741
omnidirectional laser cannon 633
Rasiermesser SmartCannon 207
TK10 Trident cannon 2,409
Accuracy
Time spent playing (real/in-game)
Near death experience (armor seg leq 10% hp)
Autons controlled
Mad scientist (use tinker 'custom work' ability)
Playing with matches (use radioactive waste, organic acid, or some negative impact unknown item)