I havn't been here in a long time. Time has come that I'm thinking about the end of the modding portal on xelerus.
This has many different reasons but I want to shed some light on two of them.
1. Time.
I don't really find time to maintain the site as you may have noticed. I thought when my shedule was lighter I would come back and find time and motivation again to continue but I didn't. I also don't expect it to come back. (I havn't even played T in years which is a shame but a thing that'll be a more likely thing to change)
2. You deserve better.
Maybe I should have realized this sooner but I didn't. But xelerus could be way better in many ways. One reason might be that web programming was only a hobby to me and I never learned it properly.
This means I won't put more work into the page and it is very unlikely that this will change.
What comes next?
First thing: I won't pull the plug on the page anytime soon or vanish into the abyss. The sheer number of mods and work put into them is something that should be preserved. Therefore this is the first step to see what could be done community wise to keep the mods alive.
I'm not really up to date what george is up to but the last thing I heard about modding was at the eginning of the year on his blog.
I havn't read the forums so I might not be up to date. Now let me hear your opinions on what we could do.http://neurohack.com/kronosaur/Transcendence1.1.html wrote:Right now the only way to acquire these extensions is to download and install them from Xelerus. In future versions, however, some of these mods will be available on the Multiverse and will automatically be installed by the game when you want them. As I described earlier in the year, I will continue to make it easier to discover and develop mods that enhance the game.
Sincerely,
bmbl
p.s.:
I'll pop into IRC now and then so there is also the chance that we may discuss this over there. Any times when many people are available there ;)?