Posted: Thu Aug 28, 2008 7:43 am
I did a test to see if attributes for systems could be added in a system table and that works fine, and you can put everything else in there too:
This makes the test node have 2 possible systems- test1 or test2. They each have own name, UNID, attributes, and level. The table sets one of the 2 choices to be the real system that gets placed when the topology is created. You can put together larger tables, as long as the chances all add up to 100%.
If you have ever wanted an alternate starting system, one way to do this would be to use a <Table> such as this:
This allows a differently arranged Eridani to be used for the starting system by switching the UNID of the system for node SE.
Code: Select all
<System>
<Table>
<System chance="50" name="test1" UNID="&ssEarthSpaceStandard;" attributes="alphaModel, Eridanus, newBeyond" level="1"/>
<System chance="50" name="test2" UNID="&ssEarthSpaceAsteroids;" attributes="betaModel, Eridanus, newBeyond" level="3"/>
</Table>
</System>
If you have ever wanted an alternate starting system, one way to do this would be to use a <Table> such as this:
Code: Select all
<Table>
<System chance="50" UNID="&ssStartonEridani1;" attributes="alphaModel, Eridanus, newBeyond"/>
<System chance="50" UNID="&ssStartonEridani2;" attributes="betaModel, Eridanus, newBeyond"/>
</Table>