TransData for beginners
What command gives me a list of items in the format I can use for coding? EX. "itDualFlenserCannon" and the id code (or whatever you want to call it EX. "0x0000400E" in a text file like /itemtable does, but, like i say, for coding? (I know where to find weapons, but reactors arent int he resources)
Last edited by regroch on Thu Jan 03, 2008 10:15 am, edited 1 time in total.
- Betelgeuse
- Fleet Officer
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all items in the game are in the xml files
for example the black market ID is in Transcendence.xml
I use textpad for my editing needs it can search multiple files at the same time and has bracket matching among many other useful functions.
for example the black market ID is in Transcendence.xml
I use textpad for my editing needs it can search multiple files at the same time and has bracket matching among many other useful functions.
Crying is not a proper retort!
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- Anarchist
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Is there anyway to make the unid and the itblahblahblah; show up in the item tables?
Llike can the transdata program add a unid and <what ever you want to call the "&itITEMNAME;" column? If there is a way, please tell, that would make this program way more useful to me.
TransData v1.6
Copyright (c) 2001-2008 by George Moromisato. All Rights Reserved.
Loading...done.
level category frequency shortName averageCount cost mass reference fireDelay power powerPerShot averageDamage
1 Weapon C laser cannon 1 250 1000 laser 1-4 @ 6/second; 1MW 5 0.0 0.17 2.50
Llike can the transdata program add a unid and <what ever you want to call the "&itITEMNAME;" column? If there is a way, please tell, that would make this program way more useful to me.
- digdug
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did you put transdata in the same folder as transcendence.tdb ?
from that error it seems that the files weren't in the same folder.
when all the files are in the same folder just do
transdata /decompile
I personally use a simple .bat file that i just have to double click.
from that error it seems that the files weren't in the same folder.
when all the files are in the same folder just do
transdata /decompile
I personally use a simple .bat file that i just have to double click.
- dosbox-gamer
- Commonwealth Pilot
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Okay, so I've been testing and re-testing my stations, updating them for v1. And I've hit a big snag: the random placement factor does not guarantee that *my* stations will appear in-game in the right level(s) or quantities. (Case in point: the most recent iteration had *not even 1* Tinkerer.)
So, I know TransData lets you see these variables beforehand. But that's only if you are familiar (or comfortable) with command lines. I'm not. I'm bad - like Command line FAIL! bad. Please, please, please, can we get a TransData GUI? (FWIW, I found several for DosBox, and they're definitely a big help.)
So, I know TransData lets you see these variables beforehand. But that's only if you are familiar (or comfortable) with command lines. I'm not. I'm bad - like Command line FAIL! bad. Please, please, please, can we get a TransData GUI? (FWIW, I found several for DosBox, and they're definitely a big help.)
"Make no little plans. They have no magic to stir men's blood and probably will not themselves be realized." -- Daniel Hudson Burnham, architect & urban planner
- Aury
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Long-time no post!
So anyways, I think someone did make a TransData GUI... it's burried in page 3 or 4 I think of the commonwealth forum though...
Might want to try the search function, as inefficient as it is.
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i think someting like that was on the wikiWolfy wrote:
Long-time no post!
So anyways, I think someone did make a TransData GUI... it's burried in page 3 or 4 I think of the commonwealth forum though...
Might want to try the search function, as inefficient as it is.
it was made by h iris and i think he took the link for it down
But i have it so if you want it poke me
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
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- Aury
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Wonder why he took it down? (I think it may have been because it was outdate, at version 1.6)
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Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
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Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
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yep its at v1.6 (but it still decompiles nicely)Wolfy wrote:Wonder why he took it down? (I think it may have been because it was outdate, at version 1.6)
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
- Aury
- Fleet Admiral
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Does it output the stat tables like dosbox-gamer was asking for?
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Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
(plySetGenome gPlayer (list 'Varalyn 'nonBinary))
Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
Workstations & Render machines: Threadripper 3990X, 128GB, 6900XT | Threadripper 2990WX, 32GB, 1080ti | Xeon Platinum 8173M, 48GB, 1070ti | R9 3900X, 16GB, Vega64 | 2x E5 2430L v2, 24GB, 970 | R7 3700X, 32GB, A6000
Gaming Systems: R9 5950X, 32GB, 6700XT
Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops
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- Militia Captain
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i think so
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"