Seasonal Update: End of Spring
Such a busy season. Since that damnable wagon broke, things have been hectic. If only we'd made it to the river first. Still. We have our claim, and it's a big one. And rich! There's silver EVERYWHERE! I think a silver weapon that fires a stream of toxic water is in order once we have some toxic water to shoot. But alas, we do not. Still. I have enough on my plate commanding my minions about their toils on the Grand Doom Fortress of Tombsink.
After our abortive attempt to colonise the cave, I found where we are on the map, and whatdyaknow....that pit has a name! "Blightedcave the Untoward Pits". Nice name. Wish I could convert it into a lair...but with a name like that, and the noises, and that strange dream....I'm leaving that place well alone until I've got more arrow-fodder to throw at it. Or a means of flooding it. That could actually work quite well....
- This is literally as high as you can scroll the map, pretty much. The farms are one Z level up, the bedrooms will be one Z level down.
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The new fort is in the nor'west corner of our claim....very close to the border. We can't actually see past our borders..the heat-haze is a bit strong, thus this new site is NOT the best place to keep our administrative centre. Too vulnerable to surprise attack. But we've got a brook for power and water, and it's close enough that it can be diverted into an underground reservoir if required.
As the minions were bringing the supplies over from the broken wagon (curse that confounded axle!), a wild troll came out of nowhere and savaged one of them. I'm told she was our only fight-competant dwarf, and half of our farming team. I'm not so sure if that's a good thing, given that she lost. Yet....I may be evil, but I can appreciate good minions. And this girl was a GOOD minion. Even as she lay, broken on the sand, she never gave up....and her surprising resiliance to being pounded into the ground gave me the time to issue the orders required to keep the rest of the Crimson Oil alive while the troll was busy.....we had a few goes at saving here. Heck, even *I* had a go (good minions with a high damage absorbing ability do not come cheap!)..but sadly...
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....we could not save her. After a month or so of being smashed by the brute, she died. I'm not letting anyone out to retrieve the body, or the rest of the goods from the wagon....in fact, I'm keeping everyone in or around the new fort entrance. Later on, we can recover the goods from the wrecked wagon (that blasted troll smashed it, not that it was going anywhere with a broken axle)....and give that loyal minion a fitting memorial to her sacrifice.*
So now what? I have workstations for brewing, mechanical work, masonry (YAY!), carpentry, and apparently we have a dining room now, although it's just a table near the lever for the drawbridge that secures our abode. And my "office" is PATHETIC compared the to laboratory I commanded back at the mountainhomes.....still. We have a secure base of operations to begin my conquest of this pathetic continent. However, some of our supplies are strewn around the wagon remains, and the track they were being carried along when the troll struck....we may well need that stuff before we can really get things going.
I think a tunnel back towards the wagon is in order...eventually, we should consolidate in the centre of our claim, so as to defend it properly. It also makes for less time spent aboveground without protection....now. How to teach that troll that crossing the Mighty Savortrigòth is the worst mistake in this world?
....I need some cages, those geary/chainy things, three live billygoats and some spikes. You don't hurt my minions. Only *I* have that privilege...
Onwards to summer. We're going to have such
fun here...
-Rith Savortrigòth, God Empress
Geez that was tough. I tried my best to save our second farmer (who as Rith says, is fighting-trained), but it was never gonna work. She was pretty well smashed, and al I could do was turn off "collect wounded", forbid everything left in the wagon wreck, and work to secure our entrance in case the troll came over. I think I've done pretty well....I'm going to replace the drawbridge with a door, since I'm having trouble setting the bridge working (yes, it is connected to the lever). We have three stonefall traps inside our entrance, and a few basic things cobbled together. Rith [who is rather optimistic about her new fort, for some reason] also has an office....the accommodation block was going well, but I stopped work to save Rith from the troll and secure the fort. We're also pretty good on food, although we REALLY need more farmers....
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Oh, and I think quite a few of our seeds were in the wagon when it got smashed, and some other stuff got dropped by the dead dorf. I probably won't be able to retrieve them during my turn. So we may be short on farming for a while, even though we do have 2 farming plots.
*Seriously. This dwarf gets the BEST tomb we can. Future rulers of Tombsink: Find out what she liked, get some, and create of it a fine and fitting tomb for the most loyal of Rith's minions. Because without her, I'd be saying "Sorry, I killed the fort, time to reclaim it". And this way is FAR more interesting....and FUN!