I would like to know how the game uses Nebula sprites.
1. How is the sprite below split into parts and assembled into the nebulae as they appear in-game?
2. How do the autoEdges attribute and EdgeMask element work with the mask?
3. How do "Highlights" or "patches" work?
[George] Creating Nebula Sprites
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-Extended Justice: A safer Commonwealth for all
-Playership Bones: Revisit your old ship wrecks!
-Please help out our official Documentarist (me) by editing the wiki