Aww, thanks! Always glad to know when somebody else likes to play with my creations
Xel wrote:Ver 1.2 uploaded (@ 52 downloads)
The leading target overlays from the Advance ROM are now working quite well.
I've also figured out how to make the whole thing survive gating to a new system without odd behavior. Apparently not
This update is not compatible with previous save games, sorry.
ToDo:
. Figure out if configuration via dockscreen will add any value
. Incorporate all code into a single XML file (which will likely break previous save games as well, fair warning)
So I now have 3 laser-like target leading overlays working, and so far have squashed all bugs related to gating that I could find. I'm debating if configuration via dockscreen would be worth it for the advanced ROM.
Some odd tidbits I've learned along the way:
. Overlays are not automatically destroyed when the object they are attached to is destroyed (or left behind)
. Virtual Stations do not follow the playership through gating, and may even be left behind in the previous system. (Either way I'm pretty sure I've compensated for it.)
. A stupidly overpowered ship drive with an excessively high thrust makes for very difficult testing of attacking while drifting
. A laser beam effect is 2 light seconds long