Current version: 0.9.0.0 (x64)
32bit download
https://dl.dropbox.com/u/3061400/Sprite ... 200850.zip
64bit download (you need a 64 bit version of windows to run it)
https://dl.dropboxusercontent.com/u/306 ... 200900.zip
Licensed under FreeBSD (a non-copyleft FOSS license); feel free to decompile it and get the source, since I probably won't get around to putting up the source until later today/tomorrow.
Just to note this is the one I programmed last night while very sleepy, not the other sprite sheet maker I found months ago. (again, its a .NET program, might run under mono, have not tested that)
I'm in a rush atm, so I'll just post the IRC logs with extraneous chatter cropped out:
CHANGELOG:
Version 0.9.0.0
-AMD64 (x86-64) version (Now you can make even bigger sprite sheets!)- in the future there will be more x86 builds too though, both branches will be maintained. I just need to get a better numbering system.
Version 0.8.5.0
-Alphabetic sort feature
Version 0.8.4.0 (Unreleased)
-Supports lower .Net framework (3.5 client profile) [Was 4.0 previously]
Version 0.8.3.0 (Unreleased)
-Preliminary threading support
Version 0.8.2.1 (Unreleased)
-Updated the (C) license date in the 'about' section. Didn't feel it was a huge enough deal to bother with posting a link, esp. since 0820 just went out a few minutes ago.
Version 0.8.2.0
-FINALLY fixed the issue where attempting to use facings that were taller than they were wide would abort the rendering sequence
Version 0.8.1.3
-fixed crash bug when clearing list of facings using the "remove" button and only 1 item is left
Version 0.8.1.2 (unreleased)
-added better error handling in image creation (Doesn't crashsplode. Will improve further by auto-aborting generation if it encounters a glitch)
-improvements to efficiency (cleaned out some unnecessary junk from my sleep-written code)
Version 0.8.1.1 (unreleased)
-minor change to UI
Version 0.8.1.0 (unreleased)
-fixed some crash bugs related to buttons & edge cases
-minor changes to UI
Desc: v 0.8.0.0
Code: Select all
[09:05:32] Azar_Wolf 0.8.0.0
[09:05:35] Azar_Wolf (version)
[09:05:46] Azar_Wolf its not 100% fully featured yet
[09:06:29] Azar_Wolf the 1-bit bitmap option currently just does a monochrome 8-bit bmp
[09:06:52] Azar_Wolf the 8/24-bit toggle on the other bitmap option does nothing
[09:07:04] Azar_Wolf it currently doesn't support images of varying sizes
[09:07:18] Azar_Wolf (you'll get spammed with error messages if you try)
[09:07:39] Azar_Wolf (the errors are handled, but having the boxes pop up slows things down epically)
[09:08:17] Azar_Wolf the program isn't exactly fast either, and has a huge memory footprint
[09:08:35] Azar_Wolf also if you try to make too big of an image, you will get an 'out of memory' error
[09:08:55] Azar_Wolf however it compiles the ansabi command ship just fine at the moment
[09:08:57] Azar_Wolf 40 facings
[09:10:18] Azar_Wolf (its the largest ship in the game by sprite dimensions)
[09:10:19] Azar_Wolf yeah
[09:11:18] Azar_Wolf I just made a 1920x3840 image
[09:11:25] Azar_Wolf so it can handle good sized images
[09:11:54] Azar_Wolf took 160MB ram to do that
[09:11:59] Azar_Wolf used 2 images
[09:12:02] Azar_Wolf (screenshots really)
[09:12:03] Azar_Wolf X3
[09:12:30] Azar_Wolf ok, bbl
1.0.0.0
-First non-beta release
9.0.0.1
-Over 9000.