Mod For VotG
- TheLoneWolf
- Militia Captain
- Posts: 802
- Joined: Thu Nov 28, 2013 5:03 pm
- Location: Aboard the CSS Radiant
Why don't current mods work on VotD?
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Include extends="0x00310000" in your extension header.
Example:
Include just as you would with the human space library for part 1 extensions.
Additionally you'll have to add in the human space library if your extension needs it, which causes some fun effects in the galaxy with human space leaking over substantially.
Example:
Code: Select all
<TranscendenceExtension UNID= "0xDEFFaaaa" apiVersion= "33" name= "REN part 2" extends="0x00310000">
Code: Select all
<Library unid="&unidAncientRacesVol01;"/>
Additionally you'll have to add in the human space library if your extension needs it, which causes some fun effects in the galaxy with human space leaking over substantially.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
That's a big part of why existing mods don't work in VotG by default. Note that in addition to extending a library used in VotG, the API version must be at least 33 for it to work. If you want the extension to work in SotP and other adventures also, you can extend unidRPGLibrary (0x00010000) instead.
Details here.
Details here.
- TheLoneWolf
- Militia Captain
- Posts: 802
- Joined: Thu Nov 28, 2013 5:03 pm
- Location: Aboard the CSS Radiant
Thanks guys!