nonCritical attribute

Freeform discussion about anything related to modding Transcendence.
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Apemant
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What exactly is a nonCritical attribute? I mean, I think I've read someplace that it means a ship won't be destroyed if that section of armor is reduced to zero; but what are those variants, i.e. nonCritical="cargo", "general", "tactical" and whatnot?

Also, if you keep blasting just 1 section of the armor, which isn't 'nonCritical' - will the ship get destroyed as soon as that secion fails? Then how exactly is the 'damage %' calculated? If I ship has 12 sections of armor, each section has 100 hp - and you reduce just one section to 50 hp; what will the damage = % show on target display?
Bobby
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i believe the hud shows the % damaged of the most damaged armor segment.
Apemant
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Bobby wrote:i believe the hud shows the % damaged of the most damaged armor segment.
Yes, that sounds likely - but what is the difference between nonCritical="cargo", nonCritical="tactical", nonCritical="general" etc?
Bobby
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noncritical=""

general
drive
dev0
scanners
cargo
tactical

these are all i found.

i heard once that they list what gets damaged when that segment fails, but was unable to confirm anything. dev0 seems new, primary weapon?
Apemant
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Bobby wrote:noncritical=""

general
drive
dev0
scanners
cargo
tactical

these are all i found.

i heard once that they list what gets damaged when that segment fails
Hmm makes sense... so if a nonCritical="drive" segment fails, the ships is not destroyed but just its drives. So it can't move anymore, I guess?
schilcote
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I have had the noncritical="devices" effect happen to me. A piece of armor went to 0 and sure enough, my devices got damaged.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
speedofsquid
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So, it could be possible to "target weapons and propulsion systems" for non-lethal combat.
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