An empire can have a limited number of planet: after that number popular revolution are unstoppable.
The aim of my proposal is avoid the risk of sleeping galaxy (as now), where few empire are giants and the others are condamned to remain little and insignificant forever,
i wasn't conscious about the risk of killing the game when I've planned the mastership of the galaxy
New Proposal: The Planet limit!
- Xephyr
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A better mechanic to introduce would be a way for small empires to inspire revolution on larger empire's worlds, and then take control of the planet through diplomacy rather than battle. Groups of planets can already secede because of rebellion, so this might be easy to implement.
This way, small empires can gather resources, ships, and planets. by leeching directly off of larger ones, who may not be able to coordinate defenses against this on a galactic scale.
This way, small empires can gather resources, ships, and planets. by leeching directly off of larger ones, who may not be able to coordinate defenses against this on a galactic scale.
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Another option might be able to implement an empire life cycle.
Any empire above a certain size that isn't gaining stars some rate proportional to its current size falls into a declining state and will steadily increasing military production and stability penalties (decadence) until it is completely destroyed.
It might still be possible to conquer the galaxy, but holding it for long would be impossible and holding anything together for long after decadence set in would be another major achievement.
Any empire above a certain size that isn't gaining stars some rate proportional to its current size falls into a declining state and will steadily increasing military production and stability penalties (decadence) until it is completely destroyed.
It might still be possible to conquer the galaxy, but holding it for long would be impossible and holding anything together for long after decadence set in would be another major achievement.
Literally is the new Figuratively
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Maybe different doctrines should impose different stability maintenance requirements. Something like Fire and Movement could require continuous expansion, Strength and Honor could require regular warfare (either offensive or defensive), Law and Order could require prompt resolution of planetary revolts, etc.
When playing aggressively you would benefit from switching to an offensive doctrine, but if you're going on vacation you could pick a highly stable doctrine.
Still think it would be better to bin all the current doctrines and implement something based on the Transcendence sovereign taxonomy.
When playing aggressively you would benefit from switching to an offensive doctrine, but if you're going on vacation you could pick a highly stable doctrine.
Still think it would be better to bin all the current doctrines and implement something based on the Transcendence sovereign taxonomy.
Being able to switch doctrines defeats the point of an empire life cycle. The whole point is to destroy large empires so the game doesn't stagnate.
If you go on vacation from a game like the current incarnation of Anacreon someone will conquer your unreactive empire. That's an unavoidable flaw in the extended real time multiplayer paradigm.
If you go on vacation from a game like the current incarnation of Anacreon someone will conquer your unreactive empire. That's an unavoidable flaw in the extended real time multiplayer paradigm.
Literally is the new Figuratively
- catfighter
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It is already an arguably viable strategy to kill half of someone's empire merely by capturing and/or utterly trashing their trillum worlds, then mopping up the more weakly defended among the newly independent planets.Xephyr wrote:A better mechanic to introduce would be a way for small empires to inspire revolution on larger empire's worlds, and then take control of the planet through diplomacy rather than battle. Groups of planets can already secede because of rebellion, so this might be easy to implement.
This way, small empires can gather resources, ships, and planets. by leeching directly off of larger ones, who may not be able to coordinate defenses against this on a galactic scale.
I think that just having the galaxy reset after someone kills every other empire (and/or is the last one left) would be sufficient, but I like your idea.Atarlost wrote:Another option might be able to implement an empire life cycle.
Any empire above a certain size that isn't gaining stars some rate proportional to its current size falls into a declining state and will steadily increasing military production and stability penalties (decadence) until it is completely destroyed.
It might still be possible to conquer the galaxy, but holding it for long would be impossible and holding anything together for long after decadence set in would be another major achievement.
I don't think that age should have an influence; just size, to prevent giants from sitting on the board for forever. Risk of Succession is already a small size deterrent, but it would help even more if planets randomly rebelled once the Risk gets above a certain level.
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