- Mining occasionally reveals buried treasure. For instance, a secret item may appear among the dropped ores.
- Using the MRAD probe outside of Heretic may lead to a secret item/boss
- Permanent wingmen (Volkov, Jenna, and Rama) give out missions at certain points. These missions activate with the wingman sending a message to the player at a random time and the player sending a Talk command to start the mission. For instance, a treasure-hunting freighter may join the player early on and periodically create treasure-hunting escort missions as the player passes through systems.
Systems with gravity stars and stations that actually orbit them.Turns out that this is not a good idea.- Systems that are adjacently connected together with more than one pair of stargates (i.e. three stargates in one system correspond to three stargates in another system)
- [New] Random encounters with named characters (i.e. an ambush by a named enemy Penitent) that have some dialogue for the player (i.e. "Your journey ends NOW!")
- [New] Ship chatter
A few random ideas
- 0xABCDEF
- Militia Lieutenant
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- Joined: Thu May 19, 2016 12:58 am
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Here are some random ideas for discussion
Last edited by 0xABCDEF on Wed Sep 20, 2017 10:39 pm, edited 2 times in total.
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- Fleet Admiral
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If you wanna collab on this I'm down
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- AssumedPseudonym
- Fleet Officer
- Posts: 1190
- Joined: Thu Aug 29, 2013 5:18 am
- Location: On the other side of the screen.
The issue with animated orbiting is that it can make it harder to dock. Also, to borrow the Solar System as an example, the Earth takes a full year to make a revolution around the Sun. Unless you want to sit still and not do anything for a fairly long time, you’re not going to notice any movement at planetary distances, even with the time dilation between in-game time and real-time. Also, I’m not in favor of adding gravity. Currently it only gets added on exceptionally dense stellar bodies like white dwarf stars; having your ship move while you’re not doing anything to move it is an indication that there is something in the system trying to eat your ship that you don’t want to get close to, and I’d rather not have a new implementation of gravity that runs contrary to that.0xABCDEF wrote:Systems with gravity stars and stations that actually orbit them
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Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
As someone who has made a mod that added gravity to every star in the game, I am uniquely qualified to say that it is a really bad idea.
I mean. It's hilarious. But it's a really bad idea all the same.
I mean. It's hilarious. But it's a really bad idea all the same.
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Docking moving objects is hard. There was a reason why I removed docking ports from playerships in Playership Drones and replaced them with communications.
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Other playable mods from 1.8 and 1.7, waiting to be updated...
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- DigaRW
- Militia Captain
- Posts: 518
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An ideas:
When player near around 10 ls, a private craft or trade ship will greets player like "Hello".
When player near around 10 ls, a private craft or trade ship will greets player like "Hello".
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- AssumedPseudonym
- Fleet Officer
- Posts: 1190
- Joined: Thu Aug 29, 2013 5:18 am
- Location: On the other side of the screen.
Unique NPC ships in Escape Velocity: Override would do something like this, but all of the unique NPCs in Transcendence (aside from mods) are currently plot-relevant. Having every NPC ship send out greetings would add an awful lot of chatter to try to sort through, even if you trimmed it down to ones not set to 'guard/'patrol/'escort orders, but I would totally be in favor of adding a chance for NPC ships to message the player (probably chosen from an assortment based on their destiny value, or some such). …Or of adding a few more unique NPCs.DigaRW wrote:An ideas:
When player near around 10 ls, a private craft or trade ship will greets player like "Hello".
Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)
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Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
- 0xABCDEF
- Militia Lieutenant
- Posts: 124
- Joined: Thu May 19, 2016 12:58 am
- Location: Was destroyed by a Phobos-class dreadnought in the Eridani system
This reminds me of an idea that I forgot to mention in this thread: Random encounters with plot-irrelevant named NPCs. For instance, one of my ideas was making it so that the player as a pilgrim may very rarely get ambushed by a named Penitent who yells "Your journey ends HERE!" before proceeding to strike the player with heavy weapons.AssumedPseudonym wrote: ↑Wed Sep 20, 2017 5:01 pmUnique NPC ships in Escape Velocity: Override would do something like this, but all of the unique NPCs in Transcendence (aside from mods) are currently plot-relevant. Having every NPC ship send out greetings would add an awful lot of chatter to try to sort through, even if you trimmed it down to ones not set to 'guard/'patrol/'escort orders, but I would totally be in favor of adding a chance for NPC ships to message the player (probably chosen from an assortment based on their destiny value, or some such). …Or of adding a few more unique NPCs.
-Command Screen Library: RTS in a dockscreen
-Extended Justice: A safer Commonwealth for all
-Playership Bones: Revisit your old ship wrecks!
-Please help out our official Documentarist (me) by editing the wiki
-Extended Justice: A safer Commonwealth for all
-Playership Bones: Revisit your old ship wrecks!
-Please help out our official Documentarist (me) by editing the wiki
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- Fleet Officer
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- Joined: Tue Aug 19, 2014 10:17 pm
The issue is that the dialogue system is, at present, not visually attractive. It's based solely on functionality, and is thus only really used for useful orders and feedback. Having a 'radio' area in the lower left, similar in appearance to chat logs in MMOs(or in similar space games), where NPCs could chat/advertise without having their messages appear on the game screen would work better with this idea.AssumedPseudonym wrote: ↑Wed Sep 20, 2017 5:01 pmNPC ships in Escape Velocity: Override would do something like this, but all of the unique NPCs in Transcendence (aside from mods) are currently plot-relevant. Having every NPC ship send out greetings would add an awful lot of chatter to try to sort through, even if you trimmed it down to ones not set to 'guard/'patrol/'escort orders, but I would totally be in favor of adding a chance for NPC ships to message the player (probably chosen from an assortment based on their destiny value, or some such). …Or of adding a few more unique NPCs.
Effectively, we'd have two tiers of chat. High priority(functional), which would appear as it currently does and show up in white on the radio log, and low priority(atmospheric), which would only appear in the radio log, in a shade of grey. Low priority chat could include radio chatter from nearby stations and ships, including advertisements from CH stations. It could also potentially include 'taunts' from enemies you're fighting.