Trascendence on mobile?

Post ideas & suggestions you have pertaining to the game here.
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ThePrivateer
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Just wondering, what with the new craze of tablets like the iPad and Galaxy Tab, or even touch phones like HTC Desire, iPhone, Galaxy S etc, will Trans ever be ported to these formats?

I understand that Trans is in development, so I was thinking more along the lines of a 7-system run that allows for two starting ships, and only around 30% or so of the actual PC game content, but it would be quite fun I believe.

Obviously TransMobile would have to be built from scratch (or ported to API etc), and would need on-screen buttons instead of keyboard commands, but all of the graphics could be re-used, so that would cut production time.

Now, I can make heads or tails of Google's Java/API scripting language, so I'm not the candidate to make it here, however I would dearly love to see this game on my Galaxy S (I was away on holidays w/out my PC and had withdrawl symptoms :( ).

So, it's just an idea, but given how successful the modding community is, I figured somone out there in the Forums must be able to do Google/apple scripting and would be able to realise this.
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alterecco
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That would be a large undertaking, and not one i think we are going to see... The bulk of the game is in the core code. While the xml is a big part and content wise the hardest to write the core is a major piece of work. Not something to just port in an afternoon (or several). Take into account that we don't have access to the source and you might as well write an new game from scratch rather than writing an engine that can run Georges xml + lisp source.
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Ttech
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ThePrivateer wrote:Just wondering, what with the new craze of tablets like the iPad and Galaxy Tab, or even touch phones like HTC Desire, iPhone, Galaxy S etc, will Trans ever be ported to these formats?

I understand that Trans is in development, so I was thinking more along the lines of a 7-system run that allows for two starting ships, and only around 30% or so of the actual PC game content, but it would be quite fun I believe.

Obviously TransMobile would have to be built from scratch (or ported to API etc), and would need on-screen buttons instead of keyboard commands, but all of the graphics could be re-used, so that would cut production time.

Now, I can make heads or tails of Google's Java/API scripting language, so I'm not the candidate to make it here, however I would dearly love to see this game on my Galaxy S (I was away on holidays w/out my PC and had withdrawl symptoms :( ).

So, it's just an idea, but given how successful the modding community is, I figured somone out there in the Forums must be able to do Google/apple scripting and would be able to realise this.

Google and Apple do not actually rely on scripting languages, more they rely on languages similar to a bastardized C (now I'm not an expert on this) but basing that Android is based on Linux. There are options for porting this to those systems, but most of them involve rewriting the entire game as you said, granted on a PC environment there are certain libraries that can make this a tad bit more efficient for example Tk you can use on Mac, *nix, and PC. However I am uncertain if that is necessarily at this point. Though it would make porting the game simpler, but realistically i'm not sure how helpful.
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ThePrivateer
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alterecco, Ttech, I do now see the difficulties of porting the code....I am primarily a PC programmer and didn't realise the incompatibility between mobile and PC.

Perhaps this might be an idea for further down the track, later on in Trans' development cycle (by the time Trans is finished in a few years, there may be better provisions for scripting between mobile devices and computers)

The only other option would be using a program that I use (Multimedia Fusion 2) and using it's ability to create applications for Apple (and soon Android), however that would require the game to be built from the ground up, with all new coding, a project that could take many, many years and man-hours.

Either that, or perhaps some version of flash-based Transcendence (on the internet). That could be accessed by mobile devices, and even downloaded onto the mobile device and run locally, provided said device is flash-compatible. Again, that would require a total re-write of Transcendence, so I feel this idea may remain dormant for quite some time....
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Ttech
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ThePrivateer wrote:alterecco, Ttech, I do now see the difficulties of porting the code....I am primarily a PC programmer and didn't realise the incompatibility between mobile and PC.

Perhaps this might be an idea for further down the track, later on in Trans' development cycle (by the time Trans is finished in a few years, there may be better provisions for scripting between mobile devices and computers)

The only other option would be using a program that I use (Multimedia Fusion 2) and using it's ability to create applications for Apple (and soon Android), however that would require the game to be built from the ground up, with all new coding, a project that could take many, many years and man-hours.

Either that, or perhaps some version of flash-based Transcendence (on the internet). That could be accessed by mobile devices, and even downloaded onto the mobile device and run locally, provided said device is flash-compatible. Again, that would require a total re-write of Transcendence, so I feel this idea may remain dormant for quite some time....

What type of programming do you do?
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ThePrivateer
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Ttech wrote:
What type of programming do you do?
Basci knowledge of C/C++, Visual Basic Express, good HTML + CSS, XML (Transcendence), very good with Multimedia Fusion 2, rudimentary knowledge of Python and poor Javascript. Atrocious Java/Android.

I think that sums it all up. :D

Bascially, I know a little bit of quite a lot, but I'm not fantastic with anything in particular. Transcendence modding has been my most successful endeavour yet.
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Ttech
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ThePrivateer wrote:
Ttech wrote:
What type of programming do you do?
Basci knowledge of C/C++, Visual Basic Express, good HTML + CSS, XML (Transcendence), very good with Multimedia Fusion 2, rudimentary knowledge of Python and poor Javascript. Atrocious Java/Android.

I think that sums it all up. :D

Bascially, I know a little bit of quite a lot, but I'm not fantastic with anything in particular. Transcendence modding has been my most successful endeavour yet.
Ah yes, I know what you mean, I know quite a few my self, but I do tend to not be fantastic with them.
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ThePrivateer
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Ttech wrote:
ThePrivateer wrote:
Ttech wrote:
What type of programming do you do?
Basci knowledge of C/C++, Visual Basic Express, good HTML + CSS, XML (Transcendence), very good with Multimedia Fusion 2, rudimentary knowledge of Python and poor Javascript. Atrocious Java/Android.

I think that sums it all up. :D

Bascially, I know a little bit of quite a lot, but I'm not fantastic with anything in particular. Transcendence modding has been my most successful endeavour yet.
Ah yes, I know what you mean, I know quite a few my self, but I do tend to not be fantastic with them.
Jack of all trades, master of none. :(

But I think that goes for most programmers (except for the very good ones, who specialise)
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Prophet
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By the time Transcendence is finished our mobile devices will be running the same OS as laptops (desktop's lifetimes are pegged at ~5yrs)

Patience is king.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
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Ttech
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Prophet wrote:By the time Transcendence is finished our mobile devices will be running the same OS as laptops (desktop's lifetimes are pegged at ~5yrs)

Patience is king.
there will be desktops for a while, I dont' see video rendering and rendering in general moving off to laptops so soon.
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