And I'm glad that the nasty Dwarg raiders bug got sorted out... or not.
This happened when one of my friendly Dwarg raiders being shot by a Viking II (well at least it's not when gating in/out).Unable to continue due to program error
program state: in OnObjDestroyed
obj class: CShip
obj name: Zoanthrope raider
obj pointer: 5d3ed28
error obtaining crash info
game state: in game
Please contact transcendence@...(snip)
I guess the following raiders were heavily "nested" but I can't tell which one's got shot.
I've backed up the save data after the crash so I can mail it if need be, though I'm not sure if it can reproduce the crash.
Ah, by the way, I'm rather frustrated at that the crash increase the resurrection count by one, when it's not the player's fault.
Also I'd like to know if this affect the final score.