[MOD] The Network

Post about your finished mods here.
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Drako Slyith
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Yeah, I'll try to fix that.
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RPC
Fleet Admiral
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Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Is St. Mary's Star stargate supposed to be in Rigel Aurelius twice?
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St Mary's Star twice.png
St Mary's Star twice.png (130.04 KiB) Viewed 8554 times
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Drako Slyith
Fleet Officer
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Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
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No, but I'll go fix it. Thanks.
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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
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Are you playing on the newest version? I looked through and it shouldn't have two systems named St. Mary's. Another possibility is that someone suggested it on IRC and I fixed it already.
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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
RPC
Fleet Admiral
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Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Can you tell me how to discern an old version from a newer one? I've redownloaded your mod and checked all of the line lengths--- they're the same for my mod and the recent update. Here's what's happening though:

Code: Select all

	
		GATE1			GATE2   ---- RIGEL
		     \         /
			    GATE3			---- MARY'S STAR
Two gates in Rigel are corresponding to one gate is St. Mary's Star.
I've looked at Rigel and St. Mary's and it shouldn't be happening:

Code: Select all

		<Node ID="BA" x="-350" y="25">
			<System	rootNode="true"
					name=			"Rigel Aurelius"
					level=			"2"
					attributes=		"newBeyond"
					>
				<System UNID="&ssBattleArena;"/>
			</System>

			<StarGates>
				<StarGate Name="Inbound" DestID="C3A" DestGate="Outbound"/>
				<StarGate Name="Outbound" DestID="C4" DestGate="Inbound"/>
				<StarGate Name="Bran2In" DestID="Z1" DestGate="Outbound"/>
				<!--St. Mary's Star-->
				<StarGate Name="Bran2Out"DestId="Z2a"DestGate="Inbound"/>		
				<StarGate Name="Bran3In"	DestID="Z6" DestGate="Outbound"/>				
				<StarGate Name="Bran3Out"	DestID="Z7a"DestGate="Inbound"/>
			</StarGates>
		</Node>	

		<Node ID="Z2a" x="-325" y="-100">
			<System
					level=			"3"
					attributes=		"newBeyond"
					variant=		"commonwealth"
					>
				<Table>
					<System chance="17" name="Lucern"	UNID="&ssEarthSpaceSplit2;"/>
					<System chance="8"  name="Gilian"	UNID="&ssEarthSpacesplit;"/>
					<System chance="25" name="St. Mary's Star"	UNID="&ssEarthSpaceSplit3;"/>
					<System chance="25" name="Angela's Star" UNID="&ssEarthSpaceSplit4;"/>
					<System chance="25" name="Alfred's Star"		UNID="&ssEarthSpaceSplit5;"/>
				</Table>
			</System>

			<StarGates>						
				<StarGate Name="Inbound" DestID="BA" DestGate="Outbound"/>
				<StarGate Name="Split" DestID="Corp1" DestGate="Inbound"/>
				<StarGate Name="Outbound" DestID="Z2" DestGate="Inbound"/>
			</StarGates>
		</Node>
Both ssBattleArena and ssEarthSpaceSplit3 look fine, so I'm going to attribute it to the RNG hating my guts (It didn't spawn a system that should have led me to the Korolov storyline :( ).
Tutorial List on the Wiki and Installing Mods
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

I really have no idea. Sorry :( I also checked the names of the systems and that wasn't the problem.
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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
Lokasenna
Miner
Miner
Posts: 32
Joined: Sun Mar 06, 2011 6:33 pm

I just got to the Korolov section for the first time, talked to the girl at the station, retrieved the weapon and installed it, but there was no sign of the free reactor she promised. Do I have to do something, or is this a bug?
Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
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This is a bug I've been meaning to fix for some time but haven't yet. I'll fix it soon.
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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1533
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
Contact:

Lokasenna wrote:I just got to the Korolov section for the first time, talked to the girl at the station, retrieved the weapon and installed it, but there was no sign of the free reactor she promised. Do I have to do something, or is this a bug?
I think what the Mod Maker meant to say is " GREAT GOING, PILOT!!!!!" ( then talk about fixing stuff )

I been in the Network once, I got side tracked by other stuff and can not say I reached anything but the safety of a stargate:
However, your accomplishments are not unappreciated, I think Ill drive my tank in that part of town next time: the honda was not making it.
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

It happened again.
Needless to say, I have no idea what happened.
Attachments
Weird..png
Weird..png (130.11 KiB) Viewed 8469 times
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

I have to admit I'm at a complete loss. I checked and rechecked the code, and there should be no reason for that to happen. Oh wait. I forgot one thing. In my system code, I may have accidentally put the same gate in two places. It should have caused a crash, but if it did not, then that is the only explanation I can think of. I will fix it as soon as I get my laptop back, because the charger fried and it is at the repair shop. I should get it back tomorrow, so I'll see if that fixes it.
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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
speedofsquid
Commonwealth Pilot
Commonwealth Pilot
Posts: 55
Joined: Wed Aug 27, 2008 6:30 pm
Location: USA

Both nodes Z2a and Z7a are linked to Rigel Aurelius's "Outbound" gate instead of "Bran2Out" and "Bran3Out".

Code: Select all

      <Node ID="BA" x="-350" y="25">
         <System   rootNode="true"
               name=         "Rigel Aurelius"
               level=         "2"
               attributes=      "newBeyond"
               >
            <System UNID="&ssBattleArena;"/>
         </System>

         <StarGates>
            <StarGate Name="Inbound" DestID="C3A" DestGate="Outbound"/>
            <StarGate Name="Outbound" DestID="C4" DestGate="Inbound"/>
            <StarGate Name="Bran2In" DestID="Z1" DestGate="Outbound"/>
            <StarGate Name="Bran2Out"DestId="Z2a"DestGate="Inbound"/>      
                            ^^^^^^^^         ^^^
            <StarGate Name="Bran3In"   DestID="Z6" DestGate="Outbound"/>            
            <StarGate Name="Bran3Out"   DestID="Z7a"DestGate="Inbound"/>
         </StarGates>
      </Node>   

      <Node ID="Z2a" x="-325" y="-100">
         <System
               level=         "3"
               attributes=      "newBeyond"
               variant=      "commonwealth"
               >
            <Table>
               <System chance="17" name="Lucern"   UNID="&ssEarthSpaceSplit2;"/>
               <System chance="8"  name="Gilian"   UNID="&ssEarthSpacesplit;"/>
               <System chance="25" name="St. Mary's Star"   UNID="&ssEarthSpaceSplit3;"/>
               <System chance="25" name="Angela's Star" UNID="&ssEarthSpaceSplit4;"/>
               <System chance="25" name="Alfred's Star"      UNID="&ssEarthSpaceSplit5;"/>
            </Table>
         </System>

         <StarGates>                  
            <StarGate Name="Inbound" DestID="BA" DestGate="Outbound"/>
                                             ^^            ^^^^^^^^
            <StarGate Name="Split" DestID="Corp1" DestGate="Inbound"/>
            <StarGate Name="Outbound" DestID="Z2" DestGate="Inbound"/>
         </StarGates>
      </Node>
Drako Slyith
Fleet Officer
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Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
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I think I have that fixed on the version I have on my laptop, but I didn't get my laptop back today which makes 8 days with no modding :cry: :cry: :cry:

But that wouldn't have caused any problems in the system drawing as long as they didn't use '[prev]', which happens to be my nemesis after having around 9000000000000000000 problems with splits caused by it. I think I know how it works, but since it is not involved that would not be the case. I thank you for pointing that out, as I definitely need to make sure that is fixed.
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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
sdw195
Militia Captain
Militia Captain
Posts: 779
Joined: Wed Nov 18, 2009 1:01 am
Location: Still looking for the csc Antarctica
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dude, dropbox yur code every night for safe keeping and web access to it :D
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
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Drako Slyith
Fleet Officer
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Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

I know, I really should. But in any case, I couldn't really work on it outside of my laptop anyway because I have to use my Dad's computer so I can't install Transcendence or Notepad++ or any of my nice modding tools I use.
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Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
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