[1.2rc1] Enhancer devices stack with themselves.
For example, player can install three laser collimators and receive +225% damage to all laser weapons.
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The ability for enhancers to be capable of stacking is intended for modding purposes. I Dont believe the vanilla ones are intended to stack, or are meant to stack within certain caps.
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What is the point of the "type=" field? If it is to prevent multiple copies of an enhancer from stacking with themselves (e.g., laser collimator), it fails.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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That is its purpose, but it's clearly busted. Thanks for finding that.PM wrote:What is the point of the "type=" field? If it is to prevent multiple copies of an enhancer from stacking with themselves (e.g., laser collimator), it fails.
[This is all caused by me adding a max enhancement value--the code turned out to be much more complicated than I expected.]
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Fixed in the next RC. Thank you!
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uh oh....truly busted.
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