in my new mod/AE every second or third time i get to the screen crawl text the game freezes and i have to alt F4 out and kill the process thats using half my cpu and 150~ mb of ram any ideas
(or and dont ask for the code unless your name is in color as this is a surprise mod and i dont want any one playing it while its in pre alpha )
something weird
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This is an adventure extension correct?
If so it is possible you have too many nodes or you have some startup code that is overly long. In my network mod it takes several seconds for the game to load the topology, but it varies similar to what you explained.
If so it is possible you have too many nodes or you have some startup code that is overly long. In my network mod it takes several seconds for the game to load the topology, but it varies similar to what you explained.
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one node, too many?? but the station in it has a bit in the <oncreate> (but no more than a csc would)
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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The game works by calling code in a certain order. First is OnUniverseCreated, (I think) then OnGlobalTopologyCreated then OnGlobalSystemCreated, then the base tags like OnCreate. You're running into problems either in the OnUniverseCreated or OnGlobalTopologyCreated. The system is created as you enter it. It might be OnGlobalSystemCreated, if it happens just as you click to end the opening message.
It would help if you told me if you have any code in the above mentioned tags.
*On a side not, if you are running that enum you got help for, then that might be the case. I've experienced sometimes even simple lists can make enum lag the game. I don't know what the difference is, it might have something to do with the amount of code in the enum.
It would help if you told me if you have any code in the above mentioned tags.
*On a side not, if you are running that enum you got help for, then that might be the case. I've experienced sometimes even simple lists can make enum lag the game. I don't know what the difference is, it might have something to do with the amount of code in the enum.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
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but the enum doesn't run in the oncreate its about 200 ticks after it
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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Alright then, I confess I have no idea what it could be (without seeing the code, at least) sorry.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
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