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ObjSetData overflow / BUG

Posted: Sat Mar 15, 2008 8:32 pm
by digdug
I was testing with Betel the speed in ticks of objSetData by placing 1,000,000 different variables on the gplayership.

The game half crashed, even if you can still fire and move around the system, dockscreens didn't pop up at all, so no docking.
Pushing F1 will pop-up the background of the ingame help, but with no writings.
The console was also broken, I could pop it up, but I couldn't type in it

What is the biggest number of data on a single spaceobject ?


[EDIT] Also, I closed the game with ALT+F4 but the process was still there eating 100MB of RAM and slowing down my pc. I had to kill it from the taskmanager.

Posted: Sun Mar 16, 2008 2:41 am
by Periculi
:lol: YES! Nice work, not often you hear about a total meltdown.

Posted: Wed Sep 03, 2008 12:53 am
by schilcote
Perhaps you shouldn't do that.