When I got the ship:
Nova-100
Mining Laser +Fast
Dual Turbolaser
MKIII howitzer
laser collimator
miner's cargo hold
blast plate +EMP resist x4
My system was St. Katharine's Star, a nice reprieve after three systems that apparently consisted of nothing but brutal combat. I mined the asteroid belt and sold off Shrike's Charon caches to the factories, learning in the process that different factories pay different amounts for the same materials even if you've never sold any to them before. Naturally, I squandered part of my good fortune by promptly having 45000 credits worth of carbide carapace confiscated by the arcology because I bought it before I had the military ID- oops! I'm not used to running without a smuggler's cargo hold at this stage in the game. Fortunately the Bushido dealer had 4 more panels in stock.
Anyway, I got the Military ID ROM from the militia headquarters, which lets us mount military weapons and armor and means that we won't have to worry about losing any more military tagged items. We still don't have a Black Market ID ROM. Unless armored freighter convoys are seen in the next 2-3 systems, we will probably want to trick Ferians into blowing up black market stations until we find one with an intact ROM. Another option would be to just declare all-out war on the Black Market, but not having access to black market shipyards would be a real bummer.
We have the navigation map now and 6 system map ROMs that I bought at various fuel depots. I even sold off our helium-3 fuel rod cache to ice farms and farming stations a few systems back. The St. Kat's cache consists of 34 barrels of radioactive waste; a couple tons of hydrocarbons and titanium; and some ammunition for weapons we don't have in case anyone wants to switch to the Makayev launcher or MAG launcher. Volkov has all our illegals and Dvalin items. There's a +50% Makayev launcher in the westernmost Makayev dealer in St. Kat's if that appeals to anyone.
The ship as it currently stands:
Nova-100 +Enhanced (120 MW)
Mining Laser +Fast
Katana star cannon
MKIII howitzer +40%
Makayev enhancer
miner's cargo hold
carbide carapace x4
Like all armors of level VII and higher, carbide carapace has intrinsic radiation resistance.
#1 priority is still to get a bigger reactor. The Katana is powerful, but firing it while taking damage and accelerating will put you up around 110 MW- not a very safe place to be, especially if you forget to disable the other weapons and the enhancer.
Save is on dropbox; i'll post a zip here later if it's needed.