LASER. COLLIMATORS. STACK.
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- Commonwealth Pilot
- Posts: 76
- Joined: Thu Dec 20, 2007 8:58 pm
yup, that's right. 1 collimator gives you +75%, 2 gives you +150%, 3 gives you +225%.
I'm gonna keep my Omniturbolaser all the way to heretic. This, combined the various new omni weapons added in RC1, qualifies I think as fan service. I love it!
I wonder if that's intentional. Then perhaps the kinetic booster stacks too? x3 that would be fun.
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789
And I assume a negative firerate crashes or ceases fire?
Maybe want to tweak those a bit...
Maybe want to tweak those a bit...
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789
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- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
Sorry, all! That was totally not intentional. Must be a bug in the new enhancement code.
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
can you make it be an attribute that says doesn't stack with itself?
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
a thought I just had it would be cool if they could do more than one kind of enhancement at a time. For example +100% damage laser and -10% hp on shields.
Crying is not a proper retort!
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- Developer
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The attribute enhancementType= controls stacking. enhancementType can be any arbitrary string. If two enhancing devices have the same string, then only one works (today it is arbitrary which will work).Betelgeuse wrote:can you make it be an attribute that says doesn't stack with itself?
E.g., if a device has enhancementType="SomeRandomString" then it will not stack with itself or with any other device that has the same enhancementType.
I've just made a change so that if you leave enhancementType blank, then it will stack with anything.
- Aury
- Fleet Admiral
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- Joined: Tue Feb 05, 2008 1:10 am
- Location: Somewhere in the Frontier on a Hycrotan station, working on new ships.
Ok, that's neat.
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- Aeonic
- Militia Commander
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I think it would be nice if devices which claim to increase the speed of projectiles (cannon accelerator, "increases the velocity" of kinetics) actually increased the speed of the projectiles. Would be nice for improved accuracy.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
- Aury
- Fleet Admiral
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8) Well said! (I would think they should take (1-spd)/invenhanceval+spd to determine the new projectile speed. (the higher invenhanceval is, the lower the speed boost)Aeonic wrote:I think it would be nice if devices which claim to increase the speed of projectiles (cannon accelerator, "increases the velocity" of kinetics) actually increased the speed of the projectiles. Would be nice for improved accuracy.
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Office Systems: Xeon 5318Y, 256GB, A4000
Misc Systems: R5 3500U, 20GB | R5 2400G, 16GB | i5 7640X, 16GB, Vega56 | E5 2620, 8GB, R5 260 | P4 1.8ghz, 0.75GB, Voodoo 5 5500 | Athlon 64 x2 4400+, 1.5GB, FX 5800 Ultra | Pentium D 3.2ghz, 4GB, 7600gt | Celeron g460, 8GB, 730gt | 2x Athlon FX 74, 8GB, 8800gts 512 | FX 9590, 16GB, R9 295x2 | E350, 8GB | Phenom X4 2.6ghz, 16GB, 8800gt | random core2 duo/atom/i5/i7 laptops