The this-time-for-sure release is out:
http://www.neurohack.com/downloads/Trans108l.zip
This fixes (once again) the bug that causes crashes on docking (I hope).
Also fixes a few other unrelated bugs (Huari double gates and PM's deviceSlotCategory fix).
Thanks to everyone who sent in save files to help me track the bug.
New in the credits this release:
Charles Davis
1.08l
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- Fleet Admiral
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- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Okay, hopefully I can do the Succession 2A now! >:D
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
deviceSlotCategory works better now. It even works on AutoDefenseDevices.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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cool, more bug fixes
thanks George!
thanks George!
"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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I'll give this one a shot as well and see what I see. Good work on the bug tracking!
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- Anarchist
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I downloaded 108L, but now the game itself won't initialize. I get the error message "Unable to initialize Transcendece". The system ran fine on 108fa earlier today. Anyone have any ideas?
-SAC
-SAC
Just another basic commonplace advice but maybe you should download again and unpack it in a new folder.
The file size of Transcendence.exe is 6,519,424 bytes and Transcendence.tdb is 31,843,904 bytes. Working fine for me.
The file size of Transcendence.exe is 6,519,424 bytes and Transcendence.tdb is 31,843,904 bytes. Working fine for me.
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- Fleet Admiral
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@callsignthumper: Check Task Manager's Processes tab to see if transcendence.exe is still running. If it is then that's your other copy. Just end that process and start Trans again. (it's happened to me once or twice...)
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Two Huaramarca gates can still spawn in 1.08l, at least in binary systems. The hidden square gate was a short distance beyond the primary yellow star system, and the second round gate was near a planet within the secondary red dwarf system.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
I had two spawn as well, in a single star system though.PM wrote:Two Huaramarca gates can still spawn in 1.08l, at least in binary systems. The hidden square gate was a short distance beyond the primary yellow star system, and the second round gate was near a planet within the secondary red dwarf system.
When hacking the AI in the Heretic system, after successful hack I was sent back to the screen with the explanation and the start button, only way to break the loop was alt+f4. I think this is a similar bug to the one with the rescued settlements and the rice.
Also my high score didn't get put up because the it couldn't be validated, is this a bug or is there something wrong with my install?
Also my high score didn't get put up because the it couldn't be validated, is this a bug or is there something wrong with my install?
SCS Asia picked a fight with a Xenophobe Worldship. Here is the result. The game didn't actually crash, but it did notify me of the error when I gated out of the system
Wasn't a very good turn of events as CSC Asia was the only non hospital CSC in my game.
Also I notice that the ares defense turrets around CSC Europa are always a few screens off to the left and lower.
Code: Select all
Save file error: Saving reference to object in another system
Object being referenced:
obj class: unknown
obj name: unknown
obj pointer: 428da88
error obtaining crash info
Referring object:
obj class: unknown
obj name: unknown
obj pointer: 428da88
error obtaining crash info
obj class: CMissile
obj name: laser damage
obj pointer: 425ca50
m_pDesc: 16826/0
m_Source: ac20c30 CSC Asia (CShip)
m_pHit: none
m_iHitDir: -1
m_pTarget: 428da88 [invalid]
m_iDestiny: 39
m_iTick: 14
m_iLifeLeft: 16
m_pExhaust: none
Also I notice that the ares defense turrets around CSC Europa are always a few screens off to the left and lower.