Page 1 of 3

1.08g

Posted: Sun Sep 16, 2012 6:49 pm
by george moromisato
Transcendence: http://www.neurohack.com/downloads/Trans108g.zip
TransData: http://www.neurohack.com/downloads/TransData27a.zip
List of fixes: http://wiki.neurohack.com/transcendence/trac/report/14

MISSION TYPE
The major feature in this release is an initial stab at a mission architecture. This version introduces the MissionType element. For more information, see the following:

1. http://wiki.neurohack.com/transcendence ... issiontype
2. Example mission: msDestroyThreatToSlums in Commonwealth.xml
3. Example stations giving a mission: stCommonwealthSlums in Commonwealth.xml

I'm not done with the architecture in this release. For example, there is no UI for displaying the list of missions available to the player. And I'm sure there will be lots of enhancement requests. I will continue adding to this in 1.08h.

CREDITS
New in the credits this version:

Androgeos for Descendence and bug reporting
Vachtra for bug reporting

Thanks to all who wrote up tickets and made suggestions!

Re: 1.08g

Posted: Sun Sep 16, 2012 7:00 pm
by Aury
did the ai fix make it in? I reopened the ticket and it was still marked 1.08g

Re: 1.08g

Posted: Sun Sep 16, 2012 8:01 pm
by george moromisato
Wolfy wrote:did the ai fix make it in? I reopened the ticket and it was still marked 1.08g
No, sorry, I'll reschedule for 1.08h.

Re: 1.08g

Posted: Sun Sep 16, 2012 10:21 pm
by alterecco
O.o... Mission Framework

Potential kickass.. Where is time when I need it?!
I think this is going to be a great benefit to the game

Re: 1.08g

Posted: Mon Sep 17, 2012 1:15 am
by PM
Found a bug! See ticket #1126.

Re: 1.08g

Posted: Mon Sep 17, 2012 4:10 pm
by CFG
Aside from fixes and modding enhancements I noticed a subtle but neat change:

The upgrade tree when upgrading the ships reactor at a dry dock is now presented as a list of available reactors the player can choose from.

Re: 1.08g

Posted: Mon Sep 17, 2012 4:47 pm
by george moromisato
CFG wrote:Aside from fixes and modding enhancements I noticed a subtle but neat change:

The upgrade tree when upgrading the ships reactor at a dry dock is now presented as a list of available reactors the player can choose from.
You can thank PM for that.

Re: 1.08g

Posted: Mon Sep 17, 2012 7:11 pm
by Cygnus.X1
george moromisato wrote:
CFG wrote:Aside from fixes and modding enhancements I noticed a subtle but neat change:

The upgrade tree when upgrading the ships reactor at a dry dock is now presented as a list of available reactors the player can choose from.
You can thank PM for that.
Thank you PM and George! The station-based auto-upgrades giving me sub-optimal equipment for my intended load-outs bugged the hell out of me on more than a few runs :mrgreen:

Re: 1.08g

Posted: Mon Sep 17, 2012 7:50 pm
by PM
Just one minor(?) problem: Black Market and Ringer shipyards require military ID to upgrade reactors, even though those places should not check ID. Theoretically, CSCs have the same problem, but they kick the player without ID off the ship, so that is moot. The ticket for this was already made.

Still, reactor menu is a nice change I like.

Re: 1.08g

Posted: Mon Sep 17, 2012 11:31 pm
by LordSutekh
The reactor menu is awesome, thank you PM and George! I really like that it automatically incorporates mod reactors. A nice little surprise there.

Re: 1.08g

Posted: Tue Sep 18, 2012 6:41 am
by FourFire
I am unsure what the plot change is, but I am intrigued...
(how is the name of Raisu station's Leader relevant to the Arena?)

Re: 1.08g

Posted: Tue Sep 18, 2012 8:11 pm
by Neuromancer
Found a crash bug;

09/18/2012 14:09:37 Start logging session
09/18/2012 14:09:38 Transcendence 1.08g
09/18/2012 14:09:45 Loaded game file version: 1000807
09/18/2012 15:35:39 Save file error: Saving reference to object in another system
09/18/2012 15:35:39 Object being referenced:
09/18/2012 15:35:39 obj class: unknown
obj name: unknown
obj pointer: a7c5e68
error obtaining crash info

09/18/2012 15:35:39 Save file error: Saving reference to object in another system
09/18/2012 15:35:39 Object being referenced:
09/18/2012 15:35:39 obj class: unknown
obj name: unknown
obj pointer: a7c5e68
error obtaining crash info

09/18/2012 15:35:39 Save file error: Saving reference to object in another system
09/18/2012 15:35:39 Object being referenced:
09/18/2012 15:35:39 obj class: unknown
obj name: unknown
obj pointer: a7c5e68
error obtaining crash info

09/18/2012 15:35:39 Save file error: Saving reference to object in another system
09/18/2012 15:35:39 Object being referenced:
09/18/2012 15:35:40 obj class: unknown
obj name: unknown
obj pointer: a7c5e68
error obtaining crash info

09/18/2012 15:35:40 Save file error: Saving reference to object in another system
09/18/2012 15:35:40 Object being referenced:
09/18/2012 15:35:40 obj class: unknown
obj name: unknown
obj pointer: a7c5e68
error obtaining crash info

09/18/2012 16:06:27 --------------------------------------------------------------------------------
09/18/2012 16:06:27 Start logging session
09/18/2012 16:06:28 Transcendence 1.08g
09/18/2012 16:06:34 Neuromancer-7692.sav: System 17: 1 undefined object reference:
Reference: 213769
Address: 9069a10
Address: 9069a14
Address: 9069a18
Address: 9069a1c
Address: 9069a20
09/18/2012 16:06:39 Neuromancer-7692.sav: System 17: 1 undefined object reference:
Reference: 213769
Address: 906ad50
Address: 906ad54
Address: 906ad58
Address: 906ad5c
Address: 906ad60
09/18/2012 16:06:42 End logging session

This happened leaving Elysium, and it broke the save file.

Re: 1.08g

Posted: Wed Sep 19, 2012 2:48 pm
by FourFire
A crash triggered by attempting to dock with a radioactive wreck followed by trying to load the save gives:

Code: Select all

09/19/2012 16:45:30	--------------------------------------------------------------------------------
09/19/2012 16:45:30	Start logging session
09/19/2012 16:45:30	Transcendence 1.08g
09/19/2012 16:45:37	FourFire-4490.sav: System d: 1 undefined object reference:
Reference: 24692
Address: 97bc030
09/19/2012 16:45:40	End logging session
so now there are two good reasons to absolutely never go near a radioactive wreck #2 You will crash and your save will be permanently borked FOREVEEEER!

Re: 1.08g

Posted: Sat Sep 22, 2012 9:07 pm
by pip
Just moved from fa to g.
Upon destroying any structure the game freezes for a couple of second before continuing as normal.
No error, no glitch. Just a pause.
Doesn't matter if the station is onscreen or not, it is definitely struggling with something.

Also I am completely unable to use the EI1500 (I think that's it's name - the default freighter anyway) as a few seconds into a new game the ship graphics either vanish or go all glitchy, and the exhaust plumes detach from thier origin points and do odd things.
Opening the system map invokes a CTD with an error stating that it cannot animate such and such.
No other ships seem to be affected, save for any variants of said ship.

[edit]
From debug file:

Code: Select all

Unable to continue due to program error.

program state: OnAnimate
program state: painting map
game state: in game

Re: 1.08g

Posted: Tue Sep 25, 2012 7:40 pm
by erik dela cruz
game crashed while docking on a Corporate Trading Post:

09/25/2012 03:35:53 Start logging session
09/25/2012 03:35:54 Transcendence 1.08g
09/25/2012 03:36:28 Loaded game file version: 1000807
09/25/2012 05:59:03 Loaded game file version: 1000807
09/25/2012 06:23:53 Save file error: Saving reference to object in another system
09/25/2012 06:23:53 Object being referenced:
09/25/2012 06:23:53 obj class: unknown
obj name: unknown
obj pointer: 41a8808
error obtaining crash info

09/25/2012 06:23:53 Save file error: Saving reference to object in another system
09/25/2012 06:23:53 Object being referenced:
09/25/2012 06:23:53 obj class: unknown
obj name: unknown
obj pointer: 41a8808
error obtaining crash info

09/25/2012 06:23:53 Save file error: Saving reference to object in another system
09/25/2012 06:23:53 Object being referenced:
09/25/2012 06:23:53 obj class: unknown
obj name: unknown
obj pointer: 41a8808
error obtaining crash info

09/25/2012 06:23:53 Save file error: Saving reference to object in another system
09/25/2012 06:23:53 Object being referenced:
09/25/2012 06:23:53 obj class: unknown
obj name: unknown
obj pointer: 41a8808
error obtaining crash info

09/25/2012 06:23:53 Save file error: Saving reference to object in another system
09/25/2012 06:23:53 Object being referenced:
09/25/2012 06:23:53 obj class: unknown
obj name: unknown
obj pointer: 41a8808
error obtaining crash info

09/25/2012 06:24:14 Unable to continue due to program error.

program state: OnAnimate
program state: updating object
obj class: CStation
obj name: Corporate trading post
obj pointer: 4124168
m_pBase: none
m_pTarget: none
m_Subordinates[0]: 4196218 Ronin/C-class gunship (CShip)
m_Subordinates[1]: 414b300 Manticore-class heavy gunship (CShip)
m_Subordinates[2]: 4113410 Ronin/C-class gunship (CShip)
m_Subordinates[3]: 4110a30 Centurion-class heavy gunship (CShip)
m_DockingPorts[1]: 418c278 Sapphire-class yacht (CShip)
m_DockingPorts[3]: 4196218 Ronin/C-class gunship (CShip)
m_DockingPorts[5]: 4113410 Ronin/C-class gunship (CShip)
m_DockingPorts[6]: 414b300 Manticore-class heavy gunship (CShip)
m_DockingPorts[7]: 4110a30 Centurion-class heavy gunship (CShip)
game state: docked


Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.

09/25/2012 06:24:30 End logging session