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1.08f

Posted: Mon Aug 13, 2012 12:41 am
by george moromisato
http://www.neurohack.com/downloads/Trans108f.zip

I've made a couple of simple but important fixes:

1. Fixed the radiation effect.
2. Fixed the missile sound effect.
3. Fixed a crash when reloading dynamic types.

Thanks all for the reports.

I also want to acknowledge some new people who got their names in the credits:

LordSutekh
Peter F. Slattery

Thanks to both!

Re: 1.08f

Posted: Mon Aug 13, 2012 12:46 am
by Aury
Thanks for the hotpatch!

Any changes to the XML?

Re: 1.08f

Posted: Mon Aug 13, 2012 12:51 am
by Atarlost
Wolfy wrote:Thanks for the hotpatch!

Any changes to the XML?
The TDB timestamp hasn't changed.

Re: 1.08f

Posted: Mon Aug 13, 2012 1:16 am
by george moromisato
Atarlost wrote:
Wolfy wrote:Thanks for the hotpatch!

Any changes to the XML?
The TDB timestamp hasn't changed.
That's right--no changes to XML.

Re: 1.08f

Posted: Mon Aug 13, 2012 3:05 pm
by PM
Sung fleet in Huaramarca is at full strength again. The game corruption bug in 1.08c-d must have been responsible for removing Slavers from the fleet.

Re: 1.08f

Posted: Tue Aug 14, 2012 2:57 am
by PM
I just noticed one recent change: One of the systems between Point Juno and Dantalion has been removed. This means only one system instead of two. Is this intentional?

Re: 1.08f

Posted: Tue Aug 14, 2012 4:44 am
by george moromisato
PM wrote:I just noticed one recent change: One of the systems between Point Juno and Dantalion has been removed. This means only one system instead of two. Is this intentional?
No, not intentional. If you get a chance, please write a ticket. Thanks!

[Probably happened when I converted the topology to the new SystemMap version.]

Re: 1.08f

Posted: Tue Aug 14, 2012 7:03 am
by WillyTheSquid
So can we expect 1.08g soon?

Re: 1.08f

Posted: Tue Aug 14, 2012 7:55 am
by WillyTheSquid
Okay, 1.08f seems to break half the mods I had installed. It won't run unless I disable most of them. This is new. What happened?

Re: 1.08f

Posted: Tue Aug 14, 2012 2:31 pm
by matix
I'm assuming it has to do with the new "api version="
you'd have to change the version to work with 1.08f

Re: 1.08f

Posted: Tue Aug 14, 2012 2:46 pm
by WillyTheSquid
Thanks, I'll look into it. also getting a host of other errors, will need time to sort this mess out.

Re: 1.08f

Posted: Tue Aug 14, 2012 2:54 pm
by Aury
I don't think that using the new apiVersion is required; 1.08e which pretty much is 1.08f minus a couple of minor bugfixes worked fine with 1.1 dsf/godmod/wip-tsb

Re: 1.08f

Posted: Tue Aug 14, 2012 4:19 pm
by george moromisato
Wolfy wrote:I don't think that using the new apiVersion is required; 1.08e which pretty much is 1.08f minus a couple of minor bugfixes worked fine with 1.1 dsf/godmod/wip-tsb
Agreed.

Post some of the Debug.log errors and I can take a look.

Re: 1.08f

Posted: Wed Aug 15, 2012 5:09 pm
by mi64
Sir Its Milind Joglekar, I am still unable to register the game. Please help

Milind

Re: 1.08f

Posted: Wed Aug 15, 2012 6:12 pm
by george moromisato
mi64 wrote:Sir Its Milind Joglekar, I am still unable to register the game. Please help

Milind
Could you attach a Debug.log? Also, can you tell me what happens, step by step?