1.06a
Posted: Fri Jul 01, 2011 6:58 pm
The bug fix to 1.06 is ready:
http://www.neurohack.com/downloads/Trans106a.zip
It has the following changes:
Fixed a crash bug while passing through gates
Fixed a bug with enhancing armor with nanos (potential crash bug)
Added stealth= attribute to stations
Item charges are now 32-bits
When insurance stations spawn, they are unique in the system
#678: Fixed a bug in sysStopTime
#684: Fixed objSetOverlayRotation so it doesn't require an extraneous argument.
Thanks to all who helped debug these issues, and particularly to Bill Dunigan, Kamil Cervenka, and Christopher Marston for submitting a bunch of save files that helped me debug.
http://www.neurohack.com/downloads/Trans106a.zip
It has the following changes:
Fixed a crash bug while passing through gates
Fixed a bug with enhancing armor with nanos (potential crash bug)
Added stealth= attribute to stations
Item charges are now 32-bits
When insurance stations spawn, they are unique in the system
#678: Fixed a bug in sysStopTime
#684: Fixed objSetOverlayRotation so it doesn't require an extraneous argument.
Thanks to all who helped debug these issues, and particularly to Bill Dunigan, Kamil Cervenka, and Christopher Marston for submitting a bunch of save files that helped me debug.