1.02
Posted: Sat Jul 17, 2010 10:04 pm
1.02 is a beta release on the way to 1.1. It is likely to have more bugs than 1.01, which is why I'm not going to plubicize it on the main site.
But for those of you who are interested in reporting bugs, here it is:
http://www.neurohack.com/downloads/Trans102.zip
It has the following changes:
GAME STATISTICS
* If you press F2 anytime during the game (or in the Intro screen, when you have a saved game), you get stats about the game.
* Extensions can add more stats by handling the <GetGlobalAchievements> event.
* [For best results, start a new game--otherwise you might not get stats from things you did in earlier versions.]
SETTINGS FILE
* The game now creates a Settings.xml file in which it stores preferences. It has a section for key mapping.
EXTENSION
* (plyChangeShip) function
* <OnGlobalPlayerChangedShips>
* Added error function. [Thanks to Betelgeuse]
* Added objSetDeviceActivationDelay to set the fire delay of a weapon (so it consumes power). [Thanks to Atarlost, et al]
* Added plyGetItemStat.
* Added plyGetStat.
* Added plyRecordBuyItem.
* Added plyRecordSellItem.
* <OnFireWeapon> can return 'noShot and 'shotFired. [Thanks to Wolfy, et al]
* sysCreateEffect now takes an optional direction. [Thanks to Atarlost]
* Added lifetime= and rotation= attributes to <SmokeTrail> effect.
* <HitEffect> uses hit direction as effect rotation.
* <Lookup> elements honor xOffset and yOffset attributes. [Thanks to sdw195]
* sysCreateWeaponFire takes a list for weaponID (first element is launcher, second is missile UNID). [Thanks to Betelgeuse and Wolfy]
* sysCreateWeaponFire takes an optional 8th parameter for bonus %. [Thanks to Atarlost]
* Added <CanBeInstalled> event for items (armor and devices). [Thanks to Betelgeuse]
* Added <CanBeUninstalled> event for devices. [Thanks to Betelgeuse]
* <PlasmaSphere> effect now takes a radius attribute. [Thanks to Atarlost]
* (objGetType) [Thanks to ptbptb]
GAME BALANCE
* Less damage flash.
* Iocrym armor should be disintegration immune. [Thanks to Atarlost]
* Black Market in Rigel Aurelius should never have more than 1 Molotok. [Thanks to Wolfy]
* KM550 are more common (appearing in Commonwealth Fortress). [Thanks to Shrike]
As always, let me know about any bugs that you find, either in these forums or by email ([email protected]).
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But for those of you who are interested in reporting bugs, here it is:
http://www.neurohack.com/downloads/Trans102.zip
It has the following changes:
GAME STATISTICS
* If you press F2 anytime during the game (or in the Intro screen, when you have a saved game), you get stats about the game.
* Extensions can add more stats by handling the <GetGlobalAchievements> event.
* [For best results, start a new game--otherwise you might not get stats from things you did in earlier versions.]
SETTINGS FILE
* The game now creates a Settings.xml file in which it stores preferences. It has a section for key mapping.
EXTENSION
* (plyChangeShip) function
* <OnGlobalPlayerChangedShips>
* Added error function. [Thanks to Betelgeuse]
* Added objSetDeviceActivationDelay to set the fire delay of a weapon (so it consumes power). [Thanks to Atarlost, et al]
* Added plyGetItemStat.
* Added plyGetStat.
* Added plyRecordBuyItem.
* Added plyRecordSellItem.
* <OnFireWeapon> can return 'noShot and 'shotFired. [Thanks to Wolfy, et al]
* sysCreateEffect now takes an optional direction. [Thanks to Atarlost]
* Added lifetime= and rotation= attributes to <SmokeTrail> effect.
* <HitEffect> uses hit direction as effect rotation.
* <Lookup> elements honor xOffset and yOffset attributes. [Thanks to sdw195]
* sysCreateWeaponFire takes a list for weaponID (first element is launcher, second is missile UNID). [Thanks to Betelgeuse and Wolfy]
* sysCreateWeaponFire takes an optional 8th parameter for bonus %. [Thanks to Atarlost]
* Added <CanBeInstalled> event for items (armor and devices). [Thanks to Betelgeuse]
* Added <CanBeUninstalled> event for devices. [Thanks to Betelgeuse]
* <PlasmaSphere> effect now takes a radius attribute. [Thanks to Atarlost]
* (objGetType) [Thanks to ptbptb]
GAME BALANCE
* Less damage flash.
* Iocrym armor should be disintegration immune. [Thanks to Atarlost]
* Black Market in Rigel Aurelius should never have more than 1 Molotok. [Thanks to Wolfy]
* KM550 are more common (appearing in Commonwealth Fortress). [Thanks to Shrike]
As always, let me know about any bugs that you find, either in these forums or by email ([email protected]).
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