RC5 is ready to test! Once again, give me a go/no-go for 1.0.
http://neurohack.com/downloads/Trans10RC5.zip
The full list of changes is posted at:
http://neurohack.com/transcendence/VersionHistory.html
Edit: OK--good to go! [Download should work now]
RC5
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Last edited by george moromisato on Sat Jan 23, 2010 12:23 am, edited 1 time in total.
- Aury
- Fleet Admiral
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Thanks george!~ (I see the edit, don't worry, I can wait a few minutes/hours longer)
resources uploaded to xelerus! http://xelerus.de/index.php?s=mod&id=655
//TMU .93 is now out, so if anyone would like to try it with the new release...
http://eternalmodding.50.forumer.com/vi ... f=24&t=166
resources uploaded to xelerus! http://xelerus.de/index.php?s=mod&id=655
//TMU .93 is now out, so if anyone would like to try it with the new release...
http://eternalmodding.50.forumer.com/vi ... f=24&t=166
Last edited by Aury on Sat Jan 23, 2010 12:58 am, edited 1 time in total.
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- Xephyr
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Erm, just got a Sung slave camp just after Rigel. This certainly isn't intentional, is it?
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- Aury
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*immediately goes to check this in the xml...*
HOLY SHNAPPLEBERRIES!
//this reply was supposed to be sent hours ago, but my computer crashed (yet again) and I forgot.
HOLY SHNAPPLEBERRIES!
It's truelevelFrequency= "--vcu r---- ----- ----- -----"
//this reply was supposed to be sent hours ago, but my computer crashed (yet again) and I forgot.
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Yay, Now to go and test this...the change log looks pretty impressive. Am gonna try out the new sapphire.
One thing I forgot to mention while playing RC4 was that, last night, I got a Korolev mission to a settlement taken over by Centauri Raiders. Is that normal?
One thing I forgot to mention while playing RC4 was that, last night, I got a Korolev mission to a settlement taken over by Centauri Raiders. Is that normal?
I really like the new sapphire so far, my current load-out has a 180mw reactor (150 enhanced) the trenton shield, 4x carbide carapace (looking for dyon dust) with an X-ray laser +fast, with bushido and collimator, a Mark III howitzer, nami launcher and a jumpdrive. I have 2 patch spiders and over 100K in the bank heading out of sanctuary.
The RNG feels peculiar, although, this run it's in my favor. I had a dual turbo laser with the collimater and a 50mW reactor by the 3rd system, I had found a quantum CPU and some good trade routes to help fund it all.
So far, no bugs at all but it's looking like a thumb's up for 1.0!
Great job George!
The RNG feels peculiar, although, this run it's in my favor. I had a dual turbo laser with the collimater and a 50mW reactor by the 3rd system, I had found a quantum CPU and some good trade routes to help fund it all.
So far, no bugs at all but it's looking like a thumb's up for 1.0!
Great job George!
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Little Modder
- Commonwealth Pilot
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Thanks George! Very nice! Thubs up for the beyond!
If you cannot say something nice about somebody, you better don't say anything.
-Don't believe me?!? Check it out!! (not recommended)
-Don't believe me?!? Check it out!! (not recommended)
- Aury
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Uranium ore is pretty low level... right?
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- Aury
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It appears the wolfen will cause reactor overloads on its own standard equipment (in my case, this happened while shooting at and getting shot by a viking (2nd time) and a heavy raider (1st time)), so a change must have triggered this, since I don't think on any prior versions I'd get this problem. I'd think this should be rectified prior to the 1.0 release.
I'm still looking into this to see if it is possible to happen on earlier versions, however, it is rather unbalancing. I'll still make a ticket for now.
//ok, it is indeed caused by power consumption changes in the items (which I found out thanks to d1gdug).
This bug should, in my opinion, be rectified prior to 1.0, so I give it a no-go for now.
I'm still looking into this to see if it is possible to happen on earlier versions, however, it is rather unbalancing. I'll still make a ticket for now.
//ok, it is indeed caused by power consumption changes in the items (which I found out thanks to d1gdug).
This bug should, in my opinion, be rectified prior to 1.0, so I give it a no-go for now.
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So far, so good.
My only complaint has already been mentioned, I played around a bit and indeed, overheating on pretty much the standard equipment is probably bad. Should the Wolfen get a slightly bigger reactor to compensate, or should something not take as much power?
My only complaint has already been mentioned, I played around a bit and indeed, overheating on pretty much the standard equipment is probably bad. Should the Wolfen get a slightly bigger reactor to compensate, or should something not take as much power?
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789