Page 3 of 3

Re: 1.08l

Posted: Mon Nov 12, 2012 11:10 pm
by Aury
I'm pretty sure those defense turrets were actually for the fleet rally point, not for the europa wreck, but they do happen to spawn near to eachother.

Re: 1.08l

Posted: Tue Nov 13, 2012 1:25 am
by Cimanyd
Wolfy wrote:I'm pretty sure those defense turrets were actually for the fleet rally point, not for the europa wreck, but they do happen to spawn near to eachother.
If you had quoted the original post back on page 1 some confusion in IRC would've been avoided. :P

[George] Re: 1.08l

Posted: Thu Nov 29, 2012 3:57 pm
by Cygnus.X1
Transdata 2.7 appears to be incompatible with Trans ver 1.08l

I just wanted to make my own attribute list :mrgreen:

Code: Select all

E:\Trans108l>Transdata /?
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.

  /attributelist        List of attributes used by types.
  /decompile            Extracts resources from .tdb (overwrites existing).
  /itemtable            Item table.
  /encountersim         Simulate an attack on the station.
  /encountertable       Encounter table.
  /run                  Run a TransLisp command.
  /shipimage            Generates image of a specific ship class.
  /shipimages           Generates images of ship classes.
  /shiptable            Ship class information.
  /simtables            Generate tables for sim counts.
  /snapshot             Generates a snapshot of the given object.
  /stationfrequency     Table of station types by level.
  /stats                Shows a list of basic stats.
  /stdarmor             Shows stats about standard armors.
  /stdshield            Shows stats about standard shields.
  /systemlabels         Generate counts for all labels.


E:\Trans108l>Transdata /attributelist
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.

Loading...
Transcendence: Unknown design element: <MissionType>

E:\Trans108l>Transdata /itemtable
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.

Loading...
Transcendence: Unknown design element: <MissionType>

E:\Trans108l>Transdata /systemlabels
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.

Loading...
Transcendence: Unknown design element: <MissionType>
Note: I renamed my extension folder just to make sure it wasn't me...

Re: 1.08l

Posted: Thu Nov 29, 2012 6:49 pm
by digdug
Cygnus.X1,
Latest Transdata is 2.7b
:D

Re: 1.08l

Posted: Thu Nov 29, 2012 7:00 pm
by Cygnus.X1
digdug wrote:Cygnus.X1,
Latest Transdata is 2.7b
:D
ARGH! wherewherewhere :mrgreen:

(moments later)

found it by logical extension...

http://www.neurohack.com/downloads/TransData27b.zip

gotit, thanksmuch, testing ;)

Re: 1.08l

Posted: Thu Nov 29, 2012 8:25 pm
by Cygnus.X1
So, yes, Transdata 2.7b works with Trans 1.08l :D

But, that wasn't what I needed after all :(

http://xelerus.de/index.php?s=mod&id=57

Does anybody know how "Betel" was generating the element lists he used to make?

Re: 1.08l

Posted: Thu Nov 29, 2012 10:52 pm
by digdug
I know, because I asked him long time ago :P
He did it manually, one element at the time :D

Re: 1.08l

Posted: Tue Dec 04, 2012 3:18 am
by WillyTheSquid
Yeah, I just lost my best PLAYTHROUGH EVER thanks to savegame corruption. I thought this idiocy was done with 1.08f(a), but here we go again. Saved in the Zhang Li system, then tried to reload and it won't continue my game. Keeps showing the orange circle. Last time this happened I gave up on playing entirely for 2 months.

Debug.log (3.9MB): https://dl.dropbox.com/u/66451700/Debug.log
Savegame (16.9MB): https://dl.dropbox.com/u/66451700/Willy ... 4.sav?dl=1

I'm mightily pissed off right now. Time to start the kackin' savescumming >:(

Re: 1.08l

Posted: Sun Dec 09, 2012 8:55 pm
by sid
Thanks for the new release George, hadn't been on it for a long time :D