Re: 1.08l
Posted: Mon Nov 12, 2012 11:10 pm
I'm pretty sure those defense turrets were actually for the fleet rally point, not for the europa wreck, but they do happen to spawn near to eachother.
If you had quoted the original post back on page 1 some confusion in IRC would've been avoided.Wolfy wrote:I'm pretty sure those defense turrets were actually for the fleet rally point, not for the europa wreck, but they do happen to spawn near to eachother.
Code: Select all
E:\Trans108l>Transdata /?
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.
/attributelist List of attributes used by types.
/decompile Extracts resources from .tdb (overwrites existing).
/itemtable Item table.
/encountersim Simulate an attack on the station.
/encountertable Encounter table.
/run Run a TransLisp command.
/shipimage Generates image of a specific ship class.
/shipimages Generates images of ship classes.
/shiptable Ship class information.
/simtables Generate tables for sim counts.
/snapshot Generates a snapshot of the given object.
/stationfrequency Table of station types by level.
/stats Shows a list of basic stats.
/stdarmor Shows stats about standard armors.
/stdshield Shows stats about standard shields.
/systemlabels Generate counts for all labels.
E:\Trans108l>Transdata /attributelist
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.
Loading...
Transcendence: Unknown design element: <MissionType>
E:\Trans108l>Transdata /itemtable
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.
Loading...
Transcendence: Unknown design element: <MissionType>
E:\Trans108l>Transdata /systemlabels
TransData 2.7
Copyright (c) 2001-2012 by Kronosaur Productions, LLC. All Rights Reserved.
Loading...
Transcendence: Unknown design element: <MissionType>
ARGH! wherewherewheredigdug wrote:Cygnus.X1,
Latest Transdata is 2.7b