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Re: 1.08k

Posted: Fri Oct 19, 2012 12:41 am
by george moromisato
PM wrote:I got two gates to Huaramarca in one system. One beyond the solar system, and another within, and the one within the system appeared like a normal round stargate instead of the blocky Magellan stargate.
Thanks. I wrote up a ticket: http://wiki.neurohack.com/transcendence ... icket/1169

Re: 1.08k

Posted: Fri Oct 19, 2012 10:41 am
by WillyTheSquid
Okay, TransGeek found the asteroid scanner bug... it's caused by OnEnabled to now be called OnEnable. This could *seriously* affect compatibility of older T mods with the new version.

I just text-crawled my own, richly-filled & creamy-centered mods folder though, and it seems only the MiningPack uses "OnEnabled".

Re: 1.08k

Posted: Fri Oct 19, 2012 10:59 am
by CYRUS KGABO
So where is the mission frame work for this version of the game?

Re: 1.08k

Posted: Fri Oct 19, 2012 3:28 pm
by george moromisato
WillyTheSquid wrote:Okay, TransGeek found the asteroid scanner bug... it's caused by OnEnabled to now be called OnEnable. This could *seriously* affect compatibility of older T mods with the new version.

I just text-crawled my own, richly-filled & creamy-centered mods folder though, and it seems only the MiningPack uses "OnEnabled".
Are you sure that is was ever named "OnEnabled"? Looks to me like it has always been "OnEnable" (no 'd').

Re: 1.08k

Posted: Fri Oct 19, 2012 10:46 pm
by RPC
<OnEnable> never really worked. http://wiki.neurohack.com/transcendence ... icket/1153
You might not have caught it since the other new events worked fine.

Re: 1.08k

Posted: Sat Oct 20, 2012 1:30 am
by CFG
Selectable mods! Thats one thing Ive been waiting for. A huge thank you for that! Looks like I can now delete several copies of Trans from my flash drive I created to have a certain sets of mods in my game, but no others.
Hope you dont mind me waiting for 1.08l though :D

Re: 1.08k

Posted: Sat Oct 20, 2012 3:31 am
by s71ck
I hit the same sort of crash on vanilla 1.08k. Can't seem to be able to attach a save game however.

Code: Select all

10/19/2012 21:09:46	--------------------------------------------------------------------------------
10/19/2012 21:09:46	Start logging session
10/19/2012 21:09:47	Transcendence 1.08k
10/19/2012 21:09:52	Loaded game file version: 1000807
10/19/2012 21:09:58	Crash in CDockingPorts::UpdateAll
10/19/2012 21:09:58	Unable to continue due to program error.

program state: OnAnimate
program state: updating object
obj class: CStation
obj name: Ronin/C-class gunship wreck
obj pointer: b20ac98
abandoned
m_pBase: none
m_pTarget: none
m_DockingPorts[2]: b228e30 Sapphire-class yacht (CShip)
game state: docked
edit:
I seem to have gotten around the attachment limitations on this forum, remove the .zip extension from all files and then unzip with 7zip.

Re: 1.08k

Posted: Sat Oct 20, 2012 8:15 am
by TranscendentGeek
I am positive that OnEnabled worked in previous T versions. However, it is apparently a rarely used event. I used OnEnabled in a asteroid scanner through several versions of T. Only in the last did it stop working. I changed it to OnEnable on a hunch and it worked again.

Re: 1.08k

Posted: Sat Oct 20, 2012 10:16 am
by dkedr
Crashed while using the jump drive. http://wiki.neurohack.com/transcendence ... icket/1171

Edit: Loaded the save file and tried to jump again and got the error printed again

Re: 1.08k

Posted: Sat Oct 20, 2012 3:03 pm
by RPC
Okay, under normal playing circumstances I'm starting to get the same errors as WTS.
It might be the AI that's the issue, since in GODmod gating (which is what I used to check Uncharted) it freezes time in the system, probably preventing AI from locking on to the player. Just a guess, but still ;)

Code: Select all

10/20/2012 08:00:01	Save file error: Saving reference to object in another system
10/20/2012 08:00:01	Object being referenced:
10/20/2012 08:00:01	obj class: unknown
obj name: unknown
obj pointer: ba20300
error obtaining crash info

10/20/2012 08:00:17	Save file error: Saving reference to object in another system
10/20/2012 08:00:17	Object being referenced:
10/20/2012 08:00:17	obj class: unknown
obj name: unknown
obj pointer: ba20300
error obtaining crash info

10/20/2012 08:00:17	Save file error: Saving reference to object in another system
10/20/2012 08:00:17	Object being referenced:
10/20/2012 08:00:17	obj class: unknown
obj name: unknown
obj pointer: ba207c8
error obtaining crash info