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Re: 1.08 is ready!

Posted: Wed Mar 14, 2012 3:03 pm
by WillyTheSquid
Oh, yeah. This is all really, really good news. I like that option for changing the playership devices.

So, who'll be first to the gate with an 1.08-compatible mod? ;D

Re: 1.08 is ready!

Posted: Wed Mar 14, 2012 6:16 pm
by christian
Requires internet conection to play? Or can be played offline?

Re: 1.08 is ready!

Posted: Wed Mar 14, 2012 6:18 pm
by george moromisato
christian wrote:Requires internet conection to play? Or can be played offline?
Can be played offline. But it needs an internet connection if you want to play a game with an official high score.

Re: 1.08 is ready!

Posted: Wed Mar 14, 2012 6:32 pm
by Atarlost
WillyTheSquid wrote:Oh, yeah. This is all really, really good news. I like that option for changing the playership devices.

So, who'll be first to the gate with an 1.08-compatible mod? ;D
If development versions count WE5 is the first. It's now using the 1.08 hit effects for weapons in the files digdug isn't currently working on.

Re: 1.08 is ready!

Posted: Wed Mar 14, 2012 8:20 pm
by PKodon
Okay, George,

Just a few initial thoughts...

For one, if we're going to be able to download mods from within the game, how about the following:

1) An in-game mod manager (can enable/disable installed mods without removing them from your Extensions directory - with perhaps a warning stating that the changes will only show up in a new game).

2) An option from the New Game menu to start a Vanilla game (all mods disabled for that saved game) without having to have a separate directory with Transcendence in for a vanilla playthrough.

2a) Along with that, perhaps mod profiles, a file listing which mods to load or enable/disable when loading a saved game (or a header in the saved game giving such information).

2b) Transdata function to list mods used in a saved game.

3) Not sure about this one, but, assuming a standard file format is selected (.zip, .7z, etc.) for mod distribution files, then the ability to install/uninstall mods from the local mod download directory/directories.

Well, that's probably enough for now.

PK

Re: 1.08 is ready!

Posted: Wed Mar 14, 2012 9:47 pm
by Song
shanejfilomena wrote:THANK YOU.
after I realized Anacreon was getting addictive while I waited for 1.08 I ..regressed .. to updating to Alpha 20 and it is funny they are so " advanced " but so far behind ..... I think i play it for the pretty colors ( I just like dying ).

Anyway, I can NOW return to my comfort zone and Domina..once i get in I am going to donate to Domina out of my guilt for being away.


But I was clicking around the AWESOMENESS and got this : no saved file = crash if you click " ok " : did it twice, "cancel" works fine.
Yeah, I had the same thing earlier (I didn't describe it right earlier..) The game tries to open a savefile...that doesn't exist. I think.

Re: 1.08 is ready!

Posted: Thu Mar 15, 2012 2:45 am
by Watch TV, Do Nothing
I really dig the new weapon impact effects :D

Re: 1.08 is ready!

Posted: Thu Mar 15, 2012 2:56 am
by PM
george moromisato wrote:3. Player ships support the <DeviceSlot> element in the <Devices> section. This allows you to specify that a device installed on a player ship should always get a certain set of properties. For example:
This seems to work only with the devices pre-installed with the ship. If I install a new weapon, without replacing any of the original devices, the newly installed weapon does not inherit the device slot properties used by the original weapons. (I used criteria="w" and omnidirectional="true".)

It is a shame this does not work as expected. This would have been great to force position and fire arcs/omni of the primary weapon slot of a ship painlessly.

Re: 1.08 is ready!

Posted: Thu Mar 15, 2012 3:03 am
by PM
Few more thoughts:

* Is there a way to delete saved games within the game? Savegames buildup quickly (at least when developing mods), and without a way to delete the saves in the game, I routinely flush savegames from the Transcendence directory.

* The new hit effects for beams are nice. The lack of sound for some of them is a relief.

Re: 1.08 is ready!

Posted: Thu Mar 15, 2012 3:57 am
by george moromisato
PM wrote:
george moromisato wrote:3. Player ships support the <DeviceSlot> element in the <Devices> section. This allows you to specify that a device installed on a player ship should always get a certain set of properties. For example:
This seems to work only with the devices pre-installed with the ship. If I install a new weapon, without replacing any of the original devices, the newly installed weapon does not inherit the device slot properties used by the original weapons. (I used criteria="w" and omnidirectional="true".)

It is a shame this does not work as expected. This would have been great to force position and fire arcs/omni of the primary weapon slot of a ship painlessly.
Definitely a bug. I thought I tested that, but I guess I was wrong.

Re: 1.08 is ready!

Posted: Thu Mar 15, 2012 3:58 am
by george moromisato
PM wrote:Few more thoughts:

* Is there a way to delete saved games within the game? Savegames buildup quickly (at least when developing mods), and without a way to delete the saves in the game, I routinely flush savegames from the Transcendence directory.
Deleting games will show up in 1.09--I agree that it would be very useful.

Re: 1.08 is ready!

Posted: Thu Mar 15, 2012 8:21 am
by sdw195
how do i change my user avatar? cause i see the box for it, its just really empty atm, less shiny than the rest of it :)

Re: 1.08 is ready!

Posted: Thu Mar 15, 2012 1:10 pm
by PKodon
sdw195 wrote:how do i change my user avatar? cause i see the box for it, its just really empty atm, less shiny than the rest of it :)
I asked George that when he was on IRC, he said that wasn't ready yet, but was coming. For now, just imagine what your avatar will look like in that box :wink:

Re: 1.08 is ready!

Posted: Thu Mar 15, 2012 5:02 pm
by WillyTheSquid
Added the option to select "1.08" in the version menu on Xelerus.de. Use it wisely ;)

Re: 1.08 is ready!

Posted: Thu Mar 15, 2012 7:28 pm
by erik dela cruz
Cowabunga!!!!!! A new one! Thanks George! Ah we can't play it offline? :?:

Oops! I can! Thank you again George! :D