According to my opinion, the main part of the game should remain free. I mean part II. As a paid extension I like the idea of the black market and so I voted
Also I agree with Shrike:
Shrike wrote:I'd love to see a lower-level adventure.....nothing over Level 6 or so in terms of equipment, lots of diverse stations and events and stuff....since the game has a lot of content relatively early on, it'd be great to see an adventure using the more "alive" part of the QZ. I'm probably fairly alone in that though. I'd probably pay for most of these.
George said more than one time that he planned hundreds of systems for Part II, this is definitely a massive project with a long development time.
In my opinion Part II could be easily splitted in a free main plot and a number of paid adventures. This will make people happy because part II will be released sooner (as development time would be smaller for a smaller main plot part II), while still generating revenue for George for the contents he will deliver for part II (the paid adventures).
Hundreds of systems in a game? We'd most likely need a new save algorithm. Just the Network can get the save file so big the game crash on load (maybe it's the cause, maybe not. The game does crash on load in Network's late game anyhow.) Anyway, I think it's pretty clear the game loads slower with a bigger save file. If we have hundreds of systems, it'll be impossible to use the old saving method. Maybe save the systems in separate files, and make the save file points to them? (Like Dwarf Fortress?) Or maybe we'll need to let the game 'forget' the older systems. Either they're randomized again when we go back, or they become inaccessible after we pass. (Star gate malfunction, destroyed, blocked, changed destination or something.) and erase the data to keep the save small.
Yes, look at my avatar, I have a wyvera type ship.
I thought the large save file crash-on-load error was fixed, and due to running out of memory from the many dynamic types that planet parallax was creating?
Or maybe this is a different issue.
But if its crashing from system count.... once a lot of Expanded Universe content starts coming out, a fix for that will probably be necessary
@ Wolfy: It doesn't matter how you reach the memory limit. You could use Planet Parallax or Network, etc but I think with very large (24+ hours) and very long (30+ star systems) games the error becomes more common.
RPC wrote:@ Wolfy: It doesn't matter how you reach the memory limit. You could use Planet Parallax or Network, etc but I think with very large (24+ hours) and very long (30+ star systems) games the error becomes more common.
Remember how I did a 100 system game that time? I never had a save error, and the Network has never given me problems, no matter how big the game (unless I have as many mods as you did in succession #4) as long as it loads the first time it loads no matter how many times I play.
I think it might have some relevance to your computer's total memory. My virtual machine have only 1024 Mb. allocated. If you have a computer with bigger memory, you might be able to load saves with bigger size. I've observed that when I run many processes and my computer's memory is used to much, loading will more often fail, even if the game isn't lagging. And the problem will be gone when I clear my computer's memory, most of the times.
Yes, look at my avatar, I have a wyvera type ship.
sun1404 wrote:I think it might have some relevance to your computer's total memory. My virtual machine have only 1024 Mb. allocated. If you have a computer with bigger memory, you might be able to load saves with bigger size. I've observed that when I run many processes and my computer's memory is used to much, loading will more often fail, even if the game isn't lagging. And the problem will be gone when I clear my computer's memory, most of the times.
I have 8gbs of RAM and a 100gb pagefile along with an AMD A8 APU (that has nothing to do with the graphics card in this situation) with Radeon HD graphics. I also force Transcendence to run High Priority and sometimes use Razer Game Booster along with FPS booster (changes the timer frequency of the CPU I think) so I almost never have lag. This may be why I never have trouble.
I know we've all been waiting for part II to come out but it isn't the core. The core is part I, it's what gets people into the game and makes me, and I would hope everyone, willing and eager to pay for part II as well as other adventures. George has already said that part II would be a major undertaking (hopefully already in the works) and he should not go unrewarded for all his efforts. I am slowly and painstakingly trying to create one myself and, although I'm still learning and probably exponentially slower, can empathize with the time/cost of building an adventure. It isn't just more of the same of part I which is what most of the adventures made on Xerelus really are.
RPC & Jay2Jay
I think the difference in what you are reporting may be due to how the game handles system generation differently now?
Previously it would generate systems as you progressed: now everything is generated at the start of the game, hence why if it loads up now it probably wont have a problem (unless you have things where new things are being constantly built)