Search found 71 matches
- Sat Apr 07, 2012 9:00 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 56021
Re: What do YOU want for 1.09?
The reactors are easy to mod to have bigger tanks or be more efficient. Example for the 25MW reactor: <ReactorDevice maxPower= "250" fuelEfficiency= "15" maxFuel= "60000" fuelCriteria= "f L:1-3;" /> <ReactorDevice maxPower= "250" fuelEfficiency= "30" maxFuel= "120000" fuelCriteria= "f L:1-3;" /> Dou...
- Sat Apr 07, 2012 4:58 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 56021
Re: What do YOU want for 1.09?
1. I would like to see multiple items like patch spiders stack when installed to reduce the U se screen clutter. 2. Dockscreens that naturally allow larger amounts of text without having to deal with complex canvas functions. Ie a statistics DS in addition to the normal screen and item picker screen...
- Mon Apr 02, 2012 4:45 am
- Forum: The Drawing Board
- Topic: Bug Trac for Mining Pack v1.03
- Replies: 9
- Views: 8299
Re: Bug Trac for Mining Pack v1.03
Updates released please check Xelerus http://xelerus.de/index.php?s=mod&id=1079
- Mon Apr 02, 2012 4:45 am
- Forum: Mod Announcements
- Topic: Mining Pack released! (collab with TransGeek)
- Replies: 72
- Views: 184430
Re: Mining Pack released! (collab with TransGeek)
Updates released please check Xelerus http://xelerus.de/index.php?s=mod&id=1079
- Mon Apr 02, 2012 2:17 am
- Forum: The Drawing Board
- Topic: Bug Trac for Mining Pack v1.03
- Replies: 9
- Views: 8299
Re: Bug Trac for Mining Pack v1.03
Check for updates. Known bugs fixed.
- Sun Apr 01, 2012 3:36 am
- Forum: The Drawing Board
- Topic: Bug Trac for Mining Pack v1.03
- Replies: 9
- Views: 8299
Re: Bug Trac for Mining Pack v1.03
The fuel drain only worked when extruding Can i process prom refuse? Yes you can process prom refuse into fuel rods. I don't know why you are having issues with fuel use. However the fuel use becomes less and less noticable as you improve your reactor. It should use fuel all doing all three process...
- Sun Apr 01, 2012 3:34 am
- Forum: The Drawing Board
- Topic: Bug Trac for Mining Pack v1.03
- Replies: 9
- Views: 8299
Re: Bug Trac for Mining Pack v1.03
2. The Asteroid Scanner and Raw Materials Processor lose upgrades when using Playership Drones (Major issue) How is the scanner losing upgrades? Do you uninstall an upgraded scanner, transfer it to another ship, then reinstall the scanner on the new ship and you are not offered the active scanner w...
- Sun Apr 01, 2012 1:13 am
- Forum: The Drawing Board
- Topic: Bug Trac for Mining Pack v1.03
- Replies: 9
- Views: 8299
Bug Trac for Mining Pack v1.03
This thread is to keep track of bugs in the Mining Pack v1.03 by WillyTheSquid and myself. Please report any bugs. Look for updates and patches to be reported here as well. Currently Known Bugs: 1. Choose Materials to Refine doesn't work (Minor Issue) 2. The Asteroid Scanner and Raw Materials Proces...
- Mon Mar 26, 2012 11:02 pm
- Forum: The Drawing Board
- Topic: Mining Overhaul Pack 1.0
- Replies: 3
- Views: 4081
Mining Overhaul Pack 1.0
WillyTheSquid and I have been working hard to get this mod together. As a teaser I decided to post the readme to get peoples responses. ================================================================================ -------------------------------------------------------------------------------- MI...
- Sun Mar 25, 2012 1:40 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2012783
Re: PM's mods
I stuck a note in our readme on recommended mods that compliment the mining pack. I suggested that ExAsteroidClassic not ExAsteroidAll should be used with the mining pack. Since the All version is so game breaking if fun.
- Sun Mar 25, 2012 10:12 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2012783
Re: PM's mods
I have just been testing asteroids explode mod with the Mining Pack/Overhaul that WillyTheSquid and I are working on. Making all the asteroids explode so easily makes asteroid scanners useless. Maybe you could make them hard to kill?
- Sun Mar 25, 2012 9:54 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 2012783
Re: PM's mods
Updated Mined Asteroids Explode again. Ingame toggle of asteroid destruction was removed. Instead, the mod has two versions. See mod description at Xelerus for details. I know some people want to smash every asteroid they shoot. For me, that changes the game too much for comfort. Thus, the reason f...
- Sat Mar 24, 2012 8:51 am
- Forum: Announcements
- Topic: 1.08b
- Replies: 53
- Views: 115522
Re: 1.08b
Yeah but doesn't that return the position of the word in the string?alterecco wrote:we have that already. 'find' is what you are looking for
- Fri Mar 23, 2012 10:22 am
- Forum: Announcements
- Topic: 1.08b
- Replies: 53
- Views: 115522
Re: 1.08b
I would like to request more string functions. Specifically a function for searching item names for keywords and returning if it found the word. Example searching armors for their materials keywords like 'titanium' from 'a segment of light titanium armor'. The function would search for the word tita...
- Tue Mar 20, 2012 10:25 am
- Forum: Mod Announcements
- Topic: Dec to 4 digit Hex Chart
- Replies: 4
- Views: 3576
Re: Dec to 4 digit Hex Chart
What do you mean? In the source code?Ttech wrote:I like the fact that is is a 'utility' in Transcendnce its self