Search found 54 matches
- Fri Apr 16, 2010 10:39 pm
- Forum: The Drawing Board
- Topic: New weapon icons. wip
- Replies: 41
- Views: 20356
Personally Vizth, I like the old pic better. It's less similar to the vanilla angles but you can see the dual barrel assemblies more distinctly. Will you be keeping the background in the final versions or is that just for reference? Ok, old angle it is then, I'll have to keep the new one for the mi...
- Wed Apr 14, 2010 2:52 am
- Forum: The Drawing Board
- Topic: New weapon icons. wip
- Replies: 41
- Views: 20356
Torpedo launcher looks great, but the ammo could use a bit more of a point, if for nothing else than historic design choices... I'll look into changing it, atm they're just half spheres, i've changed the launcher into a 2 pack inside a single case. railgun rails should be braced to keep them from c...
- Mon Apr 12, 2010 6:57 am
- Forum: Shipyards
- Topic: Help wanted - graphic artist(s) needed
- Replies: 13
- Views: 5184
20-30 personal equipment icons (96x96 px) -things like handheld weapons, guns, blasters, light(ning)-sabers, armor etc. - again, I haven't written many of these yet so you have the chance to name them if you wish. I'll see what i can do. Got some ideas already for an assault rifle, and a pistol. no...
- Mon Apr 12, 2010 6:33 am
- Forum: Shipyards
- Topic: HELP WANTED : Mecha Design
- Replies: 2
- Views: 1851
My advise would be to look up lots of photos of armor helmets and arm joints. If you have some legos break them out and build something that kinda looks like what you want and use that as a base. This is what i do and it helps a lot. I'd like to offer more help than that but your modeling skills are...
- Sun Apr 11, 2010 4:12 am
- Forum: The Drawing Board
- Topic: New weapon icons. wip
- Replies: 41
- Views: 20356
Have the railgun / mass accelerator, laser, and 1 missile launcher done. Still have a med sized launcher, and a small rocker launcher to go. just posting the single and dual omni turrets for this one. railgun http://img.photobucket.com/albums/v282/Vizth/Transcendence%20guns/rg2.jpg http://img.photob...
- Mon Apr 05, 2010 1:27 pm
- Forum: The Drawing Board
- Topic: New weapon icons. wip
- Replies: 41
- Views: 20356
- Thu Apr 01, 2010 6:33 pm
- Forum: The Drawing Board
- Topic: New weapon icons. wip
- Replies: 41
- Views: 20356
Glad you all like them. :) When their done they'll be put up on xelerus free for anyone to use, just mention me in the credits XD. Got the particle cannon done, I think. http://img.photobucket.com/albums/v282/Vizth/Transcendence%20guns/p1.jpg http://img.photobucket.com/albums/v282/Vizth/Transcendenc...
- Tue Mar 30, 2010 10:04 pm
- Forum: The Drawing Board
- Topic: New weapon icons. wip
- Replies: 41
- Views: 20356
- Tue Mar 30, 2010 6:26 pm
- Forum: The Drawing Board
- Topic: New weapon icons. wip
- Replies: 41
- Views: 20356
New weapon icons. wip
I'm working on a set of weapon icons, I've got a minigun style weapon done, as well as a basic projectile cannon. I still have a heavy cannon, magnetic cannon (based on the railgun from MG Rex.), laser, particle cannon, 3 sizes of missile launcher. here's some previews of the one's i finished so far...
- Tue Mar 16, 2010 12:32 am
- Forum: Shipyards
- Topic: Repeating Missile Launcher
- Replies: 3
- Views: 2098
Repeating Missile Launcher
Any one ever get this to work? Using, repeating= "3", doesn't do anything.
If that's impossible, how can i control the spread of a fragmenting missile so it's in a nice 45 degree arc?
the clueless noobie needs help. XD
If that's impossible, how can i control the spread of a fragmenting missile so it's in a nice 45 degree arc?
the clueless noobie needs help. XD
- Tue Mar 16, 2010 12:26 am
- Forum: Modding Reference
- Topic: Modder's Programs
- Replies: 51
- Views: 83889
- Sat Mar 13, 2010 3:19 pm
- Forum: Modding Reference
- Topic: Modder's Programs
- Replies: 51
- Views: 83889
- Sat Dec 12, 2009 11:33 am
- Forum: Shipyards
- Topic: Removing virtual objects when new playership created
- Replies: 3
- Views: 2070
- Sat Dec 12, 2009 11:21 am
- Forum: Shipyards
- Topic: Balancing Missiles
- Replies: 1
- Views: 1210
Balancing Missiles
Well I'm working on a set of new missiles to go with some ships i have made. The idea is to have rockets, cruise missiles, and torpedoes. Rockets = cheap, fast, low damage, short range, rapid fire. Think macross missile spammy. Cruise Missiles = expensive, high damage. precise, slower than rockets b...
- Sat Dec 12, 2009 10:50 am
- Forum: Shipyards
- Topic: Police ships docking with you?
- Replies: 11
- Views: 4338
Well perhaps you could just have police vessels that, within a certain proximity, can scan your vessel and if you're carrying non-shielded illegal goods, they'll fire upon you? I just want to see if I can come up with something to make carrying around illegal goodies a little more dangerous and exc...