Search found 54 matches

by Vizth
Fri Apr 16, 2010 10:39 pm
Forum: The Drawing Board
Topic: New weapon icons. wip
Replies: 41
Views: 20356

Personally Vizth, I like the old pic better. It's less similar to the vanilla angles but you can see the dual barrel assemblies more distinctly. Will you be keeping the background in the final versions or is that just for reference? Ok, old angle it is then, I'll have to keep the new one for the mi...
by Vizth
Wed Apr 14, 2010 2:52 am
Forum: The Drawing Board
Topic: New weapon icons. wip
Replies: 41
Views: 20356

Torpedo launcher looks great, but the ammo could use a bit more of a point, if for nothing else than historic design choices... I'll look into changing it, atm they're just half spheres, i've changed the launcher into a 2 pack inside a single case. railgun rails should be braced to keep them from c...
by Vizth
Mon Apr 12, 2010 6:57 am
Forum: Shipyards
Topic: Help wanted - graphic artist(s) needed
Replies: 13
Views: 5184

20-30 personal equipment icons (96x96 px) -things like handheld weapons, guns, blasters, light(ning)-sabers, armor etc. - again, I haven't written many of these yet so you have the chance to name them if you wish. I'll see what i can do. Got some ideas already for an assault rifle, and a pistol. no...
by Vizth
Mon Apr 12, 2010 6:33 am
Forum: Shipyards
Topic: HELP WANTED : Mecha Design
Replies: 2
Views: 1851

My advise would be to look up lots of photos of armor helmets and arm joints. If you have some legos break them out and build something that kinda looks like what you want and use that as a base. This is what i do and it helps a lot. I'd like to offer more help than that but your modeling skills are...
by Vizth
Sun Apr 11, 2010 4:12 am
Forum: The Drawing Board
Topic: New weapon icons. wip
Replies: 41
Views: 20356

Have the railgun / mass accelerator, laser, and 1 missile launcher done. Still have a med sized launcher, and a small rocker launcher to go. just posting the single and dual omni turrets for this one. railgun http://img.photobucket.com/albums/v282/Vizth/Transcendence%20guns/rg2.jpg http://img.photob...
by Vizth
Mon Apr 05, 2010 1:27 pm
Forum: The Drawing Board
Topic: New weapon icons. wip
Replies: 41
Views: 20356

stealthx wrote:This is sooooooo coooooooool! :shock:
I am temped to use some now, heh heh. :twisted:

BTW, just a suggestion, I think you shouldn't show the rubberband/chain for the gattling guns, because it would make them look slightly low tech.
That drive belt took me 2 days to figure out, it stays. :P
by Vizth
Thu Apr 01, 2010 6:33 pm
Forum: The Drawing Board
Topic: New weapon icons. wip
Replies: 41
Views: 20356

Glad you all like them. :) When their done they'll be put up on xelerus free for anyone to use, just mention me in the credits XD. Got the particle cannon done, I think. http://img.photobucket.com/albums/v282/Vizth/Transcendence%20guns/p1.jpg http://img.photobucket.com/albums/v282/Vizth/Transcendenc...
by Vizth
Tue Mar 30, 2010 10:04 pm
Forum: The Drawing Board
Topic: New weapon icons. wip
Replies: 41
Views: 20356

Thankyou :)


What the dual miniguns look like ingame.

Image
by Vizth
Tue Mar 30, 2010 6:26 pm
Forum: The Drawing Board
Topic: New weapon icons. wip
Replies: 41
Views: 20356

New weapon icons. wip

I'm working on a set of weapon icons, I've got a minigun style weapon done, as well as a basic projectile cannon. I still have a heavy cannon, magnetic cannon (based on the railgun from MG Rex.), laser, particle cannon, 3 sizes of missile launcher. here's some previews of the one's i finished so far...
by Vizth
Tue Mar 16, 2010 12:32 am
Forum: Shipyards
Topic: Repeating Missile Launcher
Replies: 3
Views: 2098

Repeating Missile Launcher

Any one ever get this to work? Using, repeating= "3", doesn't do anything.

If that's impossible, how can i control the spread of a fragmenting missile so it's in a nice 45 degree arc?

the clueless noobie needs help. XD
by Vizth
Tue Mar 16, 2010 12:26 am
Forum: Modding Reference
Topic: Modder's Programs
Replies: 51
Views: 83889

Thankyou.
by Vizth
Sat Mar 13, 2010 3:19 pm
Forum: Modding Reference
Topic: Modder's Programs
Replies: 51
Views: 83889

would someone please tell the idiot noob how to plug that xml file with the syntax into jedit?
by Vizth
Sat Dec 12, 2009 11:33 am
Forum: Shipyards
Topic: Removing virtual objects when new playership created
Replies: 3
Views: 2070

Like slots for right and left side turrets? might be a cool idea.
by Vizth
Sat Dec 12, 2009 11:21 am
Forum: Shipyards
Topic: Balancing Missiles
Replies: 1
Views: 1210

Balancing Missiles

Well I'm working on a set of new missiles to go with some ships i have made. The idea is to have rockets, cruise missiles, and torpedoes. Rockets = cheap, fast, low damage, short range, rapid fire. Think macross missile spammy. Cruise Missiles = expensive, high damage. precise, slower than rockets b...
by Vizth
Sat Dec 12, 2009 10:50 am
Forum: Shipyards
Topic: Police ships docking with you?
Replies: 11
Views: 4338

Well perhaps you could just have police vessels that, within a certain proximity, can scan your vessel and if you're carrying non-shielded illegal goods, they'll fire upon you? I just want to see if I can come up with something to make carrying around illegal goodies a little more dangerous and exc...