Search found 151 matches
- Fri May 27, 2011 11:06 pm
- Forum: Beginner's Luck
- Topic: Just a quick query
- Replies: 20
- Views: 9151
Re: Just a quick query
"KorolovShipping.xml"
Look at the EI200 and scroll to <StaticData><korolovContainerPrice>.
- Fri May 27, 2011 6:08 pm
- Forum: Beginner's Luck
- Topic: Just a quick query
- Replies: 20
- Views: 9151
Re: Just a quick query
*grump* Would you people please learn to read the XML correctly? There's a 50% chance for a frigate to appear for cargo values between 50,000 and 100,000. It's guaranteed at 100,000 or above. You CAN get a frigate in your first mission. As such, you can get the Kronosaurus after three missions in th...
- Tue May 24, 2011 10:26 pm
- Forum: Commonwealth
- Topic: Xenophobe worldship
- Replies: 16
- Views: 7899
Re: Xenophobe worldship
You could do the probabilities, but the maximum number of worldships you can see is quite high. You can see them pop up at any spot in system levels 7-9. However, they're 'v' in levels VII and IX, and only 'u' in level VIII. I can't remember what chances GM assigned to those, but I'm pretty sure you...
- Mon May 16, 2011 9:49 am
- Forum: Ideas & Suggestions
- Topic: The Alien Devices, Farraginous, Obsidian, Zoetic, Etc.
- Replies: 12
- Views: 5894
Re: The Alien Devices, Farraginous, Obsidian, Zoetic, Etc.
@PM: I was only thinking of about five or six more, Although I have Ideas for Around ten. Now, I don't Know about you, But in my mind there should be Way Way Way Way Way more Alien Weapons to Find and defeat the Iocrym With, Instead of Having to try and get some of the other Viable end-Game Human W...
- Tue May 10, 2011 2:54 am
- Forum: Closed bug reports
- Topic: [Closed] Help reproducing this bug
- Replies: 4
- Views: 2951
Re: Help reproducing this bug
Honestly, I'm having more trouble getting the Antarctica to attack me.
- Thu Apr 14, 2011 4:45 pm
- Forum: Ideas & Suggestions
- Topic: Rowena Armorers
- Replies: 19
- Views: 8030
Re: Rowena Armorers
To simplify, you want to remove all item scarcity late game, and eliminate differentiation between credits and rin.
Simple answer: Not going to happen. It's an easy mod to make if you care to do so though.
Simple answer: Not going to happen. It's an easy mod to make if you care to do so though.
- Wed Apr 13, 2011 3:34 am
- Forum: Commonwealth
- Topic: Oh, this is weird! O.O
- Replies: 13
- Views: 5782
Re: Oh, this is weird! O.O
You started the game in debug mode somehow. In the main menu there should be a button at the upper right saying this. Just click it to revert normal play. However, this doesn't change the status of any saved games AFAIK.
- Tue Apr 12, 2011 1:19 am
- Forum: Shipyards
- Topic: In game resurecting
- Replies: 3
- Views: 1755
Re: In game resurecting
As far as I can tell, <OnDestroyCheck> applies only to the playership. There's no useful documentation. Resurrecting the ship with <OnDestroy> might be easier. :/
- Sat Apr 09, 2011 5:01 pm
- Forum: Beginner's Luck
- Topic: Where is helena's ship?
- Replies: 5
- Views: 3123
Re: Where is helena's ship?
Helena is a randomly placed station. She can turn up just about anywhere after St Kats, or not at all.
- Fri Apr 01, 2011 9:58 pm
- Forum: Beta Bug Reports
- Topic: Wolfen's starting configuration can exceed 10 MW.
- Replies: 23
- Views: 11598
Re: Wolfen's starting configuration can exceed 10 MW.
Turbolasers also draw twice the power for a few percent more damage. I would always wait for a larger boost.
- Fri Apr 01, 2011 9:11 pm
- Forum: Beta Bug Reports
- Topic: Wolfen's starting configuration can exceed 10 MW.
- Replies: 23
- Views: 11598
Re: Wolfen's starting configuration can exceed 10 MW.
Um.... A nami launcher doesn't sell for half of what a class III costs. For that matter, you can't even use either of those devices well without upgrading your reactor. You don't really have to buy ammo for the nami except lucifers also. And even besides that, why would you upgrade to a turbolaser f...
- Fri Apr 01, 2011 4:29 pm
- Forum: Announcements
- Topic: Happy april first! (April 1st edition of transcendence)
- Replies: 15
- Views: 13087
Re: 1.06 alpha (1.05 w/ Official Patch)
I'm actually interested, how DID you make the tbd?
- Thu Mar 31, 2011 4:21 pm
- Forum: Beta Bug Reports
- Topic: Wolfen's starting configuration can exceed 10 MW.
- Replies: 23
- Views: 11598
Re: Wolfen's starting configuration can exceed 10 MW.
Frigate? Arco? Just going out a few systems without slaughtering every living enemy you can find for upgrades? 'Heavy combat' in this context means any time you're firing missiles. Lasers, life support, drive, and shield recharge all happen when you're in ANY combat.
- Thu Mar 31, 2011 4:11 pm
- Forum: Closed bug reports
- Topic: [Closed] Double Double!
- Replies: 7
- Views: 3795
Re: Double Double!
It doesn't happen without mods installed, but adventure extensions doing this is a bug in itself. One adv ext's stuff should NOT affect another adv ext. If I had to guess, the <OnGameStart> and <OnGameEnd> events are only called if you're using that specific adv, but the <GetGlobalAchievements> even...
- Thu Mar 31, 2011 4:04 am
- Forum: Closed bug reports
- Topic: [Closed] Double Double!
- Replies: 7
- Views: 3795
Re: Double Double!
All adventure extensions with the standard GetGlobalAchivements in them provide a duplicate for some reason. I haven't messed with it much.