Search found 151 matches

by Amilir
Fri May 27, 2011 11:06 pm
Forum: Beginner's Luck
Topic: Just a quick query
Replies: 20
Views: 9151

Re: Just a quick query

:D
"KorolovShipping.xml"
Look at the EI200 and scroll to <StaticData><korolovContainerPrice>.
by Amilir
Fri May 27, 2011 6:08 pm
Forum: Beginner's Luck
Topic: Just a quick query
Replies: 20
Views: 9151

Re: Just a quick query

*grump* Would you people please learn to read the XML correctly? There's a 50% chance for a frigate to appear for cargo values between 50,000 and 100,000. It's guaranteed at 100,000 or above. You CAN get a frigate in your first mission. As such, you can get the Kronosaurus after three missions in th...
by Amilir
Tue May 24, 2011 10:26 pm
Forum: Commonwealth
Topic: Xenophobe worldship
Replies: 16
Views: 7899

Re: Xenophobe worldship

You could do the probabilities, but the maximum number of worldships you can see is quite high. You can see them pop up at any spot in system levels 7-9. However, they're 'v' in levels VII and IX, and only 'u' in level VIII. I can't remember what chances GM assigned to those, but I'm pretty sure you...
by Amilir
Mon May 16, 2011 9:49 am
Forum: Ideas & Suggestions
Topic: The Alien Devices, Farraginous, Obsidian, Zoetic, Etc.
Replies: 12
Views: 5894

Re: The Alien Devices, Farraginous, Obsidian, Zoetic, Etc.

@PM: I was only thinking of about five or six more, Although I have Ideas for Around ten. Now, I don't Know about you, But in my mind there should be Way Way Way Way Way more Alien Weapons to Find and defeat the Iocrym With, Instead of Having to try and get some of the other Viable end-Game Human W...
by Amilir
Tue May 10, 2011 2:54 am
Forum: Closed bug reports
Topic: [Closed] Help reproducing this bug
Replies: 4
Views: 2951

Re: Help reproducing this bug

Honestly, I'm having more trouble getting the Antarctica to attack me.
by Amilir
Thu Apr 14, 2011 4:45 pm
Forum: Ideas & Suggestions
Topic: Rowena Armorers
Replies: 19
Views: 8030

Re: Rowena Armorers

To simplify, you want to remove all item scarcity late game, and eliminate differentiation between credits and rin.

Simple answer: Not going to happen. It's an easy mod to make if you care to do so though.
by Amilir
Wed Apr 13, 2011 3:34 am
Forum: Commonwealth
Topic: Oh, this is weird! O.O
Replies: 13
Views: 5782

Re: Oh, this is weird! O.O

:roll:

You started the game in debug mode somehow. In the main menu there should be a button at the upper right saying this. Just click it to revert normal play. However, this doesn't change the status of any saved games AFAIK.
by Amilir
Tue Apr 12, 2011 1:19 am
Forum: Shipyards
Topic: In game resurecting
Replies: 3
Views: 1755

Re: In game resurecting

As far as I can tell, <OnDestroyCheck> applies only to the playership. There's no useful documentation. Resurrecting the ship with <OnDestroy> might be easier. :/
by Amilir
Sat Apr 09, 2011 5:01 pm
Forum: Beginner's Luck
Topic: Where is helena's ship?
Replies: 5
Views: 3123

Re: Where is helena's ship?

Helena is a randomly placed station. She can turn up just about anywhere after St Kats, or not at all.
by Amilir
Fri Apr 01, 2011 9:58 pm
Forum: Beta Bug Reports
Topic: Wolfen's starting configuration can exceed 10 MW.
Replies: 23
Views: 11598

Re: Wolfen's starting configuration can exceed 10 MW.

Turbolasers also draw twice the power for a few percent more damage. I would always wait for a larger boost.
by Amilir
Fri Apr 01, 2011 9:11 pm
Forum: Beta Bug Reports
Topic: Wolfen's starting configuration can exceed 10 MW.
Replies: 23
Views: 11598

Re: Wolfen's starting configuration can exceed 10 MW.

Um.... A nami launcher doesn't sell for half of what a class III costs. For that matter, you can't even use either of those devices well without upgrading your reactor. You don't really have to buy ammo for the nami except lucifers also. And even besides that, why would you upgrade to a turbolaser f...
by Amilir
Fri Apr 01, 2011 4:29 pm
Forum: Announcements
Topic: Happy april first! (April 1st edition of transcendence)
Replies: 15
Views: 13087

Re: 1.06 alpha (1.05 w/ Official Patch)

I'm actually interested, how DID you make the tbd?
by Amilir
Thu Mar 31, 2011 4:21 pm
Forum: Beta Bug Reports
Topic: Wolfen's starting configuration can exceed 10 MW.
Replies: 23
Views: 11598

Re: Wolfen's starting configuration can exceed 10 MW.

Frigate? Arco? Just going out a few systems without slaughtering every living enemy you can find for upgrades? 'Heavy combat' in this context means any time you're firing missiles. Lasers, life support, drive, and shield recharge all happen when you're in ANY combat.
by Amilir
Thu Mar 31, 2011 4:11 pm
Forum: Closed bug reports
Topic: [Closed] Double Double!
Replies: 7
Views: 3795

Re: Double Double!

It doesn't happen without mods installed, but adventure extensions doing this is a bug in itself. One adv ext's stuff should NOT affect another adv ext. If I had to guess, the <OnGameStart> and <OnGameEnd> events are only called if you're using that specific adv, but the <GetGlobalAchievements> even...
by Amilir
Thu Mar 31, 2011 4:04 am
Forum: Closed bug reports
Topic: [Closed] Double Double!
Replies: 7
Views: 3795

Re: Double Double!

All adventure extensions with the standard GetGlobalAchivements in them provide a duplicate for some reason. I haven't messed with it much.