Search found 66 matches

by dosbox-gamer
Thu Jul 02, 2009 6:50 am
Forum: Shipyards
Topic: Ship Drive Ideas
Replies: 5
Views: 3048

I've read that some people install an inertia-less drive extra, just for use in nebula systems (Sanctuary, etc). Always thought it would be cool to have a ramscoop-fed engine, something that would get a little boost in normal space but a big boost in the dense nebula areas. No idea how to make one, ...
by dosbox-gamer
Sat Jun 27, 2009 1:23 am
Forum: Shipyards
Topic: More auton script help
Replies: 8
Views: 3959

Okay 8)
by dosbox-gamer
Fri Jun 26, 2009 3:50 pm
Forum: Shipyards
Topic: More auton script help
Replies: 8
Views: 3959

From the AutonDealer <repairautons> code: In this case, gCost is the cost to repair autons. It starts at 0 (setq gCost 0), then is calculated by: (enum gList auton >>>>>(for i 0 (subtract (shpGetArmorCount auton) 1) >>>>>>>>>>(setq gCost (add gCost (multiply 5 (objGetArmorDamage auton i)))) >>>>>>>>...
by dosbox-gamer
Fri Jun 26, 2009 1:39 am
Forum: Shipyards
Topic: More auton script help
Replies: 8
Views: 3959

Uh, no. Multiply 5 is for the cost of repairing the autons. Right?
by dosbox-gamer
Thu Jun 25, 2009 9:26 pm
Forum: Shipyards
Topic: More auton script help
Replies: 8
Views: 3959

Scratch that. How about:

; Advanced autons cost more to fix.
(objGetItems gPlayership "*+MilitaryID")
>>>>>(setq gCost (add gCost (multiply 10 (gCost))))

where >>>>> equals indent


I just need to know if the script will work.
Thanks in advance.
by dosbox-gamer
Tue Jun 16, 2009 5:52 am
Forum: Shipyards
Topic: [POLL] What custom ship do you want ?
Replies: 16
Views: 8004

I would have said the Defiant, but... :D How about a Taelon ship (from "Earth: Final Conflict"), or something like the NTI's (living bio-luminescent ships) in "The Abyss" ? Or the Stargate city-ship Atlantis. Or the Sea Shadow (stealth tri-maran warship). Or an Orion ion-drive sleeper ship. Or the S...
by dosbox-gamer
Tue Jun 16, 2009 5:16 am
Forum: Shipyards
Topic: More auton script help
Replies: 8
Views: 3959

More auton script help

Hi all,
Does this look right:

(block Nil
(if (itmMatches (auton) "+Military;")
(setq gCost 10)
(setq gCost 0)
)
)

Thx in advance.
by dosbox-gamer
Thu Jun 11, 2009 7:24 am
Forum: Shipyards
Topic: Script(?) help for mine-layer auton
Replies: 12
Views: 5235

Thanks alterecco, that does make sense. BTW, version 4p1 41ct was meant to be a teaser -- it means I've created 8 more new autons since my last upload...
by dosbox-gamer
Wed Jun 10, 2009 3:55 pm
Forum: Shipyards
Topic: Script(?) help for mine-layer auton
Replies: 12
Views: 5235

Wow, thank you everyone for contributing. This is my first scripting effort, and all is appreciated. Periculi -- thanks for the link to objCommunicate codes. That's the first time I've read anything in-depth like that about the game from George himself. It's kinda like getting a peak behind the curt...
by dosbox-gamer
Sun Jun 07, 2009 3:58 pm
Forum: Shipyards
Topic: Script(?) help for mine-layer auton
Replies: 12
Views: 5235

Script(?) help for mine-layer auton

Hi all, At iocrymdestroyer's suggestion I'm making a mine-layer auton. I know the password part, which is code I haven't added yet. My Q is, how do change the <OnOrdersCompleted> part to something that can be triggered by Deploy mines? Also, how do I set MinePos to the auton's current position? Can ...
by dosbox-gamer
Wed May 06, 2009 6:52 am
Forum: Shipyards
Topic: Just a quick FYI (moved)
Replies: 1
Views: 1226

Just a quick FYI (moved)

Hi everyone, Sorry I've been gone awhile, but I've still been coding intermittently, and recently on Xelerus I uploaded some new mods. They are: 1) Galactic Outposts v1.0 2) Galactic University 0.4 3) 6-segment freighter collection 4) Fleet Items & Encounters 5) Heavy Marauders 6) Souped Up Salvager...
by dosbox-gamer
Tue Apr 28, 2009 5:19 am
Forum: Commonwealth
Topic: Why are marauders superior to the charon pirates?
Replies: 13
Views: 7171

If you think the Marauders should definitely be stronger... then *this* is your mod: http://xelerus.de/index.php?s=mod&id=430 Heavy Marauders v3.1: Introducing Heavy versions of the Corsair, Viking, Drake, Barbary, and Tripoli, plus a tougher Marauder Raid Platform, and better-defended Outpost and S...
by dosbox-gamer
Fri Jan 16, 2009 9:45 am
Forum: Commonwealth
Topic: Review of Transcendence at bigdownload.com
Replies: 3
Views: 2946

Wow, I'd say that is a really nice review. A little short on the imagery, though. One site that does have lots of nice screenshots is Abandonia Reloaded: http://www.reloaded.org/download/Transcendence/69/ This is where I first discovered Transcendence (and I'm so happy I did). Someone (more qualifie...
by dosbox-gamer
Fri Jan 16, 2009 8:43 am
Forum: Shipyards
Topic: Getting autons to *look* like something else
Replies: 7
Views: 4459

FWIW, the fix is in the <Image imageID="&"> -- NOT for the "&it" 1st part (the item being created - that always shows up in your inventory as an [auton]), but for the "&sc" 2nd part, where you choose the [auton's] specs: <Image imageID="&rsMediumShips1;" imageX="288" imageY="0" imageWidth="48" image...
by dosbox-gamer
Fri Jan 16, 2009 8:11 am
Forum: The Drawing Board
Topic: NEW Autons Extended v2.0 28ct
Replies: 4
Views: 4079

Fixed the shields glitch - but now's there's something new (*spoiler*) How do I get THIS to work? -- see <Dockscreens> (My 1st attempt at actual scripting, so feel free to pretend I have no idea what you just said... :? ) <ShipClass UNID="&scIllegalAutonThief;" manufacturer= "" class= "330M mule aut...