Search found 66 matches
- Thu Jul 02, 2009 6:50 am
- Forum: Shipyards
- Topic: Ship Drive Ideas
- Replies: 5
- Views: 3048
I've read that some people install an inertia-less drive extra, just for use in nebula systems (Sanctuary, etc). Always thought it would be cool to have a ramscoop-fed engine, something that would get a little boost in normal space but a big boost in the dense nebula areas. No idea how to make one, ...
- Sat Jun 27, 2009 1:23 am
- Forum: Shipyards
- Topic: More auton script help
- Replies: 8
- Views: 3959
- Fri Jun 26, 2009 3:50 pm
- Forum: Shipyards
- Topic: More auton script help
- Replies: 8
- Views: 3959
From the AutonDealer <repairautons> code: In this case, gCost is the cost to repair autons. It starts at 0 (setq gCost 0), then is calculated by: (enum gList auton >>>>>(for i 0 (subtract (shpGetArmorCount auton) 1) >>>>>>>>>>(setq gCost (add gCost (multiply 5 (objGetArmorDamage auton i)))) >>>>>>>>...
- Fri Jun 26, 2009 1:39 am
- Forum: Shipyards
- Topic: More auton script help
- Replies: 8
- Views: 3959
- Thu Jun 25, 2009 9:26 pm
- Forum: Shipyards
- Topic: More auton script help
- Replies: 8
- Views: 3959
- Tue Jun 16, 2009 5:52 am
- Forum: Shipyards
- Topic: [POLL] What custom ship do you want ?
- Replies: 16
- Views: 8004
I would have said the Defiant, but... :D How about a Taelon ship (from "Earth: Final Conflict"), or something like the NTI's (living bio-luminescent ships) in "The Abyss" ? Or the Stargate city-ship Atlantis. Or the Sea Shadow (stealth tri-maran warship). Or an Orion ion-drive sleeper ship. Or the S...
- Tue Jun 16, 2009 5:16 am
- Forum: Shipyards
- Topic: More auton script help
- Replies: 8
- Views: 3959
More auton script help
Hi all,
Does this look right:
(block Nil
(if (itmMatches (auton) "+Military;")
(setq gCost 10)
(setq gCost 0)
)
)
Thx in advance.
Does this look right:
(block Nil
(if (itmMatches (auton) "+Military;")
(setq gCost 10)
(setq gCost 0)
)
)
Thx in advance.
- Thu Jun 11, 2009 7:24 am
- Forum: Shipyards
- Topic: Script(?) help for mine-layer auton
- Replies: 12
- Views: 5235
- Wed Jun 10, 2009 3:55 pm
- Forum: Shipyards
- Topic: Script(?) help for mine-layer auton
- Replies: 12
- Views: 5235
Wow, thank you everyone for contributing. This is my first scripting effort, and all is appreciated. Periculi -- thanks for the link to objCommunicate codes. That's the first time I've read anything in-depth like that about the game from George himself. It's kinda like getting a peak behind the curt...
- Sun Jun 07, 2009 3:58 pm
- Forum: Shipyards
- Topic: Script(?) help for mine-layer auton
- Replies: 12
- Views: 5235
Script(?) help for mine-layer auton
Hi all, At iocrymdestroyer's suggestion I'm making a mine-layer auton. I know the password part, which is code I haven't added yet. My Q is, how do change the <OnOrdersCompleted> part to something that can be triggered by Deploy mines? Also, how do I set MinePos to the auton's current position? Can ...
- Wed May 06, 2009 6:52 am
- Forum: Shipyards
- Topic: Just a quick FYI (moved)
- Replies: 1
- Views: 1226
Just a quick FYI (moved)
Hi everyone, Sorry I've been gone awhile, but I've still been coding intermittently, and recently on Xelerus I uploaded some new mods. They are: 1) Galactic Outposts v1.0 2) Galactic University 0.4 3) 6-segment freighter collection 4) Fleet Items & Encounters 5) Heavy Marauders 6) Souped Up Salvager...
- Tue Apr 28, 2009 5:19 am
- Forum: Commonwealth
- Topic: Why are marauders superior to the charon pirates?
- Replies: 13
- Views: 7171
If you think the Marauders should definitely be stronger... then *this* is your mod: http://xelerus.de/index.php?s=mod&id=430 Heavy Marauders v3.1: Introducing Heavy versions of the Corsair, Viking, Drake, Barbary, and Tripoli, plus a tougher Marauder Raid Platform, and better-defended Outpost and S...
- Fri Jan 16, 2009 9:45 am
- Forum: Commonwealth
- Topic: Review of Transcendence at bigdownload.com
- Replies: 3
- Views: 2946
Wow, I'd say that is a really nice review. A little short on the imagery, though. One site that does have lots of nice screenshots is Abandonia Reloaded: http://www.reloaded.org/download/Transcendence/69/ This is where I first discovered Transcendence (and I'm so happy I did). Someone (more qualifie...
- Fri Jan 16, 2009 8:43 am
- Forum: Shipyards
- Topic: Getting autons to *look* like something else
- Replies: 7
- Views: 4459
FWIW, the fix is in the <Image imageID="&"> -- NOT for the "&it" 1st part (the item being created - that always shows up in your inventory as an [auton]), but for the "&sc" 2nd part, where you choose the [auton's] specs: <Image imageID="&rsMediumShips1;" imageX="288" imageY="0" imageWidth="48" image...
- Fri Jan 16, 2009 8:11 am
- Forum: The Drawing Board
- Topic: NEW Autons Extended v2.0 28ct
- Replies: 4
- Views: 4079
Fixed the shields glitch - but now's there's something new (*spoiler*) How do I get THIS to work? -- see <Dockscreens> (My 1st attempt at actual scripting, so feel free to pretend I have no idea what you just said... :? ) <ShipClass UNID="&scIllegalAutonThief;" manufacturer= "" class= "330M mule aut...