Search found 153 matches
- Tue Mar 10, 2009 10:47 am
- Forum: The Drawing Board
- Topic: Various Projects Brainstorming
- Replies: 8
- Views: 5533
whoa i just found a new website containing star trek technologies reference the link: http://www.starshipdatalink.net/ cool huh? :D some cool reference i found: http://www.starshipdatalink.net/operations/images/warp2.jpg http://www.starshipdatalink.net/operations/images/warp1.jpg http://www.starship...
- Tue Mar 10, 2009 9:49 am
- Forum: Off-Topic
- Topic: Roleplay try 2
- Replies: 38
- Views: 18014
- Tue Mar 10, 2009 9:46 am
- Forum: Mod Announcements
- Topic: NCC-1701E Sovereign Class Playership
- Replies: 66
- Views: 37581
- Tue Mar 10, 2009 9:16 am
- Forum: Shipyards
- Topic: Very Simple Mod Request
- Replies: 13
- Views: 7218
i use AutoHotKey for changing the controls, with a batch file to automatically start it with the game and close it when i am done. ME TOO :D :D i did exactly the same, i make a batch file to run the hotkey and the game simultaneously. maybe the only difference is that i convert it to exe after fini...
- Sat Mar 07, 2009 6:17 am
- Forum: Mod Announcements
- Topic: NCC-1701E Sovereign Class Playership
- Replies: 66
- Views: 37581
- Fri Mar 06, 2009 9:45 am
- Forum: Off-Topic
- Topic: Roleplay try 2
- Replies: 38
- Views: 18014
"phew, that's intense heat. i still feel it even inside my protective suit" said Dalva inside his Ready Room, just beside the NCC-1724 Bridge. then after resting he came back to the Bridge, then using his CC he said to schilcote: "your ship's at good condition again? and, actually where we're going?"
- Fri Mar 06, 2009 9:27 am
- Forum: Commonwealth
- Topic: Moderator added to Commonwealth Forum
- Replies: 13
- Views: 7434
- Fri Mar 06, 2009 9:12 am
- Forum: Mod Announcements
- Topic: NCC-1701E Sovereign Class Playership
- Replies: 66
- Views: 37581
- Thu Mar 05, 2009 1:35 pm
- Forum: Off-Topic
- Topic: Roleplay try 2
- Replies: 38
- Views: 18014
"go to Rocinante immideately" said Dalva. a navigation officer replies "roger that." then the NCC-1724 accelerates to the crippled Rocinante. "try our SRTD (short range teleported device) to connect with Rocinante" said dalva. "Rocinante's SRTD frecuency is scrambled. maybe because of the explosion"...
- Thu Mar 05, 2009 1:20 pm
- Forum: Mod Announcements
- Topic: NCC-1701E Sovereign Class Playership
- Replies: 66
- Views: 37581
The ship seems a little bit big. i think it's that big if it's compared to another original transcendence ships The text for the Torp Launcher slightly overflows into the next row. it's not on my PC. maybe will fix it later The torpedo's launch origin is slightly offset to the left. I don't know if...
- Thu Mar 05, 2009 11:45 am
- Forum: Mod Announcements
- Topic: NCC-1701E Sovereign Class Playership
- Replies: 66
- Views: 37581
OK. script and fixes are DONE... uploading update now... 8) the list of updates: - Graphical shake of the NCC-1701E is now null - New Torpedo launcher from Cygnus.X1 basic concept - New Torpedo launcher sound - New startscreen ship image - Reduced cargo load so it will not feels like godship - Reduc...
- Thu Mar 05, 2009 10:59 am
- Forum: Mod Announcements
- Topic: NCC-1701E Sovereign Class Playership
- Replies: 66
- Views: 37581
- Thu Mar 05, 2009 10:21 am
- Forum: Mod Announcements
- Topic: NCC-1701E Sovereign Class Playership
- Replies: 66
- Views: 37581
i test the updated mod and it shows this error: Invalid UNID: 0 [does not match extension UNID or override base type] what it means? i already double check the UNID and there's no repetition, i even test it on a fresh transcendence but still dont work can someone help me? EDIT: there's must to be so...
- Thu Mar 05, 2009 9:08 am
- Forum: Commonwealth
- Topic: Moderator added to Commonwealth Forum
- Replies: 13
- Views: 7434
- Thu Mar 05, 2009 9:07 am
- Forum: Mod Announcements
- Topic: NCC-1701E Sovereign Class Playership
- Replies: 66
- Views: 37581
and I'd suggest using a very short loop of the phaser sound, they have to fire at such a rapid rate to look even somewhat right that any sound made for it is going to be triggered consecutively a lot. Your original phaser wav lasted about 2 seconds before I switched it to a vanilla laser cannon sou...