Search found 291 matches
- Mon Jun 06, 2011 10:54 am
- Forum: The Drawing Board
- Topic: new carrier ship mod
- Replies: 4
- Views: 3618
new carrier ship mod
hey, as you now from my shipyards post i am working on another mod of the same thing, what i really need from more experienced modders( if at all possible) are these few things: 1. codeing for the centurions to appear slowly from the late early systems all the way towards point juno. 2. codeing for ...
- Mon Jun 06, 2011 6:51 am
- Forum: Shipyards
- Topic: new carrier ship mod
- Replies: 35
- Views: 13697
Re: new carrier ship mod
i have created a new thread in the drawing board section.
- Mon Jun 06, 2011 6:50 am
- Forum: Shipyards
- Topic: new carrier ship mod
- Replies: 35
- Views: 13697
Re: new carrier ship mod
thanks, what i am working on is some thing similar, (Aquila class carrier obviously) with the ability to launch centurions in the later game like the polarsis class star crusier. but have the manufacturing assets of most if not all weapons(you will be charged for manufacturing but i need some one to...
- Sun Jun 05, 2011 3:37 pm
- Forum: Shipyards
- Topic: new carrier ship mod
- Replies: 35
- Views: 13697
Re: new carrier ship mod
Ah screw it. I'll make another mod that has similar functions, this one has too many things for me to understand. Guess i over challenged myself. Oh well, tally ho and what not.
- Sat Jun 04, 2011 7:08 pm
- Forum: Mod Announcements
- Topic: The Auviq : Snow And Ice
- Replies: 4
- Views: 2779
Re: The Auviq : Snow And Ice
i have been having a bit of a problem, 2 things:
1. i meet commander aquiv but it goes through the same process over and over again,
2. i can get into the aquiq mining stations, but there are no crew members for sale.
1. i meet commander aquiv but it goes through the same process over and over again,
2. i can get into the aquiq mining stations, but there are no crew members for sale.
- Sat Jun 04, 2011 6:18 am
- Forum: Shipyards
- Topic: new carrier ship mod
- Replies: 35
- Views: 13697
Re: new carrier ship mod
ok. problem is i don't know how to fix that. is there a more experienced modder that can help me out by touching up a few bits and bobs on my code?
- Fri Jun 03, 2011 4:51 pm
- Forum: Commonwealth
- Topic: I'm getting married!
- Replies: 4
- Views: 2653
Re: I'm getting married!
congratulations! I hope you spend many happy years together! Good luck on your wedding day!
- Fri Jun 03, 2011 12:32 pm
- Forum: Commonwealth
- Topic: What is your Transcendence Game plan?
- Replies: 9
- Views: 5343
Re: What is your Transcendence Game plan?
my plan is very simple, choose wolfen, and go into hostile territory blow everything up and try not to get destroyed in the process, then whimper back to a friendly station to get my armor repaired
- Fri Jun 03, 2011 11:01 am
- Forum: Shipyards
- Topic: new carrier ship mod
- Replies: 35
- Views: 13697
Re: new carrier ship mod
thanks for the support. http://paste.neurohack.com/view/YRdhf/ for some reason it keeps on saying that that the last line of the transcendence code is not the same as the first one, tried to fix it, but it is giving me hassles. i posted it on xelerus. http://xelerus.de/index.php?s=mod&id=920 you can...
- Fri Jun 03, 2011 4:59 am
- Forum: Shipyards
- Topic: new carrier ship mod
- Replies: 35
- Views: 13697
Re: new carrier ship mod
I have already tried both methods twice. Both duds, the one is giving me hell about trans. Extension closing line. With the other one. There is no difference. Ill upload it to paste bin later.
- Thu Jun 02, 2011 7:24 pm
- Forum: Shipyards
- Topic: new carrier ship mod
- Replies: 35
- Views: 13697
Re: new carrier ship mod
I give up! I got it working once, played through to heretic with god mode, decided to add extra code, failed, removed added code, and i am back to square zero. hope someone out there can fix it. Cheers,
- Thu Jun 02, 2011 10:04 am
- Forum: Off-Topic
- Topic: Quest africa
- Replies: 30
- Views: 13599
Re: Quest africa
we be learning about grasses and insects this week. fun galore.
- Thu Jun 02, 2011 10:00 am
- Forum: Welcome and Introductions
- Topic: A Delayed Intro
- Replies: 5
- Views: 6575
Re: A Delayed Intro
no prob.
- Thu Jun 02, 2011 7:35 am
- Forum: Shipyards
- Topic: Unable to Upload new Mod replacement: need guidance/ help
- Replies: 3
- Views: 2070
Re: Unable to Upload new Mod replacement: need guidance/ hel
serious, i was hoping to play it, damn.
- Thu Jun 02, 2011 7:33 am
- Forum: Shipyards
- Topic: new carrier ship mod
- Replies: 35
- Views: 13697