Search found 1542 matches
- Sat Aug 11, 2012 8:41 pm
- Forum: Shipyards
- Topic: SystemMap enhancements
- Replies: 10
- Views: 7483
Re: SystemMap enhancements
This look great! If only it came sooner ;D Is it possible to make a gate go in one direction? I'm thinking about making a tutorial system for Star Network and I don't want it accessible if the Player decides to leave. Just destroy the gate back after the player has entered. Or just use script to ga...
- Sat Aug 11, 2012 2:02 pm
- Forum: Shipyards
- Topic: Blue shadows on planets
- Replies: 27
- Views: 14634
Re: Blue shadows on planets
Throw it up on some sharing service. Dropbox is a good one.
- Sat Aug 11, 2012 12:37 am
- Forum: Beginner's Luck
- Topic: Xelerus - Status
- Replies: 4
- Views: 3256
Re: Xelerus - Status
In general you need to build up enough trust in the community. Once people know that you deliver mods that fall into one of those categories, then there is a good chance that you will get that tag. As it stands now, not every mod is reviewed. Reviewing mods for those categories is quite a lot of wor...
- Fri Aug 10, 2012 7:10 pm
- Forum: Shipyards
- Topic: FYI: setItem changes
- Replies: 5
- Views: 2690
Re: FYI: setItem changes
Hehe, ok :) You do enjoy writing your own languages it seems :) Cudos for that.
- Fri Aug 10, 2012 6:59 pm
- Forum: Mod Announcements
- Topic: Galactic Omni Device (G.O.D)
- Replies: 40
- Views: 36568
Re: Galactic Omni Device (G.O.D)
Latest version adds an option to change the status of your equipment. That means installing / damaging / removing and repairing the Targeting Computer, SRS, LRS, System Map, Galactic Map and Autopilot, all from one simple interface :) As always, requires latest version of DSF from github (link in fi...
- Fri Aug 10, 2012 9:28 am
- Forum: Shipyards
- Topic: FYI: setItem changes
- Replies: 5
- Views: 2690
Re: FYI: setItem changes
The truth is that I've been doing a lot of JavaScript programming lately (for Anacreon) and I really like their use of structs (objects). The TLisp syntax will never be that clean, but we can definitely do similar things. Now all we need is a way to access "this" and we could do object methods. Yea...
- Fri Aug 10, 2012 12:40 am
- Forum: Shipyards
- Topic: FYI: setItem changes
- Replies: 5
- Views: 2690
Re: FYI: setItem changes
Thanks George. Those changes look good. I think i kight like the new @ syntax :)
- Thu Aug 02, 2012 11:00 am
- Forum: MOTM archives
- Topic: MoTM - July 2012
- Replies: 16
- Views: 25202
Re: MoTM - July 2012
DOH :/
Admins, please feel free to clean up...
Admins, please feel free to clean up...
- Thu Aug 02, 2012 12:02 am
- Forum: MOTM archives
- Topic: MoTM - July 2012
- Replies: 16
- Views: 25202
Re: MoTM - July 2012
I'm afraid my vote goes to WE5, although the new ICX seems absolutely awesome. Well done TVR, you deserve a very special mention for your mod!
- Sun Jul 29, 2012 9:15 pm
- Forum: Gaming
- Topic: If I ever become a videogame antagonist
- Replies: 18
- Views: 24760
Re: If I ever become a videogame antagonist
Hmm, after reading that list, I think that Shrikes is much better...Cirevam wrote:It looks like Shrike is trying to recreate this list.
- Sun Jul 22, 2012 12:48 pm
- Forum: Commonwealth
- Topic: Tombstones, Stats, and Everything
- Replies: 7
- Views: 3246
Re: Tombstones, Stats, and Everything
Cool! You should make Katami announce it on IRC :)
- Tue Jul 17, 2012 1:05 pm
- Forum: Ideas & Suggestions
- Topic: Multi-player-Iocrym-War
- Replies: 6
- Views: 3798
Re: Multi-player-Iocrym-War
Lan mode makes not difference, nor does hamachi.
- Tue Jul 17, 2012 7:45 am
- Forum: Shipyards
- Topic: More dbglog Vagueness
- Replies: 5
- Views: 2504
Re: More dbglog Vagueness
First argument to sysVectorPolarOffset must be a vector or nil, not "Star2"
- Mon Jul 16, 2012 2:13 am
- Forum: Shipyards
- Topic: Overlay System
- Replies: 16
- Views: 6786
Re: Overlay System
That is what you would write an algorithm to solve :) But targeting the nearest ship is a good place to start.
- Mon Jul 16, 2012 2:08 am
- Forum: Shipyards
- Topic: Overlay System
- Replies: 16
- Views: 6786
Re: Overlay System
That what is?