Search found 753 matches
- Mon Apr 30, 2012 12:43 am
- Forum: Beginner's Luck
- Topic: Thoughts, and request for assistance re: Heretic Gate
- Replies: 12
- Views: 6993
Re: Thoughts, and request for assistance re: Heretic Gate
Thank you both very much for the quick reply!... Unfortunately, no luck yet. *Heretic's quarantine doesn't seem to be glitched; I did the missions to protect Kate Morgenthal, who is alas peeved at me even though I saved Mr. Katami, got the data discs, and the quarantine is down; but for some reason...
- Mon Apr 30, 2012 12:41 am
- Forum: Beginner's Luck
- Topic: Thoughts, and request for assistance re: Heretic Gate
- Replies: 12
- Views: 6993
Re: Thoughts, and request for assistance re: Heretic Gate
ok, i just reuploaded cheat codes @ 461 downloads , in how has a func to make the endgame gate, (hergate) will make the gate, you will need the stargate control rod if the ics isnt there, spawn it using (more 'rod) then the appropriate id on the list.
Hope this helps!
Hope this helps!
- Mon Apr 30, 2012 12:17 am
- Forum: Beginner's Luck
- Topic: Thoughts, and request for assistance re: Heretic Gate
- Replies: 12
- Views: 6993
Re: Thoughts, and request for assistance re: Heretic Gate
hi! have you come across the ics yet? ( warning, SPOILERS) if you haven't, then you game is still winnable, for cheating, get http://xelerus.de/index.php?s=mod&id=1009 launch the game in debug mode, and type (hrests) in the console, it will finish the hertic missions allowing you to fight the final ...
- Sun Apr 29, 2012 11:07 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42598
Re: Weapon Labs (beta)
yes! i see someone found the damaged weapon bug! its already fixed in my version, out soon
the cost is still being adjusted, and i am looking into that error
the cost is still being adjusted, and i am looking into that error
- Sun Apr 29, 2012 3:52 am
- Forum: Shipyards
- Topic: <OnUninstall>
- Replies: 5
- Views: 2587
Re: <OnUninstall>
on irc we told him to make the armor mass 1 and the max armor mass on the ship 1, that way no other armor plates would fit it
- Sat Apr 28, 2012 11:41 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 715266
Re: Transcendence Picture thread
i didnt code the orange one, its the station exploding
- Sat Apr 28, 2012 11:16 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 406448
Re: UNID Database
doneZaDOS wrote:can i have:
0xD234
for:
ZaDOS
thanks
- Sat Apr 28, 2012 10:53 am
- Forum: Shipyards
- Topic: Ship Dockscreen Images (WIP)
- Replies: 21
- Views: 10932
Re: Ship Dockscreen Images (WIP)
1 cubic cm of water has a mass of 1 gram and a volume of 1 ml there for, 1 ton of water will take up an ares of 1 cubic meter and have a volume of 1000 liters, this is at 5°c I think, at least thats what I remember from school, ( its late and I tired :( ) don't you just love the metric system, :P
- Sat Apr 28, 2012 4:03 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 715266
Re: Transcendence Picture thread
Today i discovered that a weapon can only have about 100 projectiles in a custom config http://dl.dropbox.com/u/4543270/xps/360%20config.png i also found that 91 works pretty well http://dl.dropbox.com/u/4543270/xps/90%20config.png it also makes some nice art http://dl.dropbox.com/u/4543270/xps/tran...
- Fri Apr 27, 2012 10:29 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 56025
Re: What do YOU want for 1.09?
try thistravbm wrote:
Weapons module: select price sold, power use, type of weapon type times power gives damage output. Types start 0.1 laser - 1 antimatter. So antimatter gun times 100MW gives 100 damage. Fire rate can be set from 1 - 6 per second.
- Thu Apr 26, 2012 9:29 pm
- Forum: Shipyards
- Topic: [tool] Sprite Sheet Generator Current:0900 (64bit support!)
- Replies: 26
- Views: 40571
Re: [tool] Sprite Sheet Generator Current:0820
ask starweaver, he has some blender script to render then turn then render etc
- Thu Apr 26, 2012 9:32 am
- Forum: Shipyards
- Topic: Shield adjustment problems
- Replies: 6
- Views: 2595
Re: Shield adjustment problems
I don't think there is a mod list, but irc, the tdb has a list of them right after the unids, in that big commented out area,
also, i think "Z" is not used
also, i think "Z" is not used
- Wed Apr 25, 2012 11:21 pm
- Forum: Mod Announcements
- Topic: Weapon Labs
- Replies: 51
- Views: 42598
Re: Weapon Labs (beta)
updated at 105 dls
now are about 35000 weapon variants (34944 to be exact)
now are about 35000 weapon variants (34944 to be exact)
Code: Select all
added repeating config, changed the cost of working with lower level weapons, changed and added recipes, fixed some screen text
- Wed Apr 25, 2012 5:16 am
- Forum: Commonwealth
- Topic: Succession #2 Modlist ideas
- Replies: 48
- Views: 18853
Re: Succession #2 Modlist ideas
if we kept it short, i could make you a tdb file with all the mods in for your next game
- Wed Apr 25, 2012 2:08 am
- Forum: Commonwealth
- Topic: Succession #2 Modlist ideas
- Replies: 48
- Views: 18853
Re: Succession #2 Modlist ideas
what about the crate mod i made?