Search found 55 matches
- Sat Feb 06, 2010 7:08 am
- Forum: Closed bug reports
- Topic: Bugs in rc4
- Replies: 16
- Views: 9136
12. military mission target indicator did not clear after completing mission, but cleared after accepting new mission 12. Not fixed yet--do you remember which mission? I encountered this twice in RC6 on the Commonwealth Militia mission to destroy an enemy station. Both targets were Sapiens compound...
- Mon Jan 11, 2010 9:08 am
- Forum: Announcements
- Topic: RC4
- Replies: 26
- Views: 20697
- Sat Dec 26, 2009 8:59 am
- Forum: Ideas & Suggestions
- Topic: pteravors need to get nerfed
- Replies: 19
- Views: 7927
- Fri Dec 04, 2009 1:22 am
- Forum: Ideas & Suggestions
- Topic: guide dang it
- Replies: 40
- Views: 19405
- Sat Nov 28, 2009 1:25 am
- Forum: Ideas & Suggestions
- Topic: Mining Changes
- Replies: 91
- Views: 35493
Maybe the mining cargo expansion should take up two device slots (one for the hold, one for the grappling mechanism) to limit the combat strength of Wolfen and Sapphire miners. Other mining equipment could also use up device slots (and increase overhead). To further weaken miners, ships could lose m...
- Fri Nov 13, 2009 7:55 pm
- Forum: Shipyards
- Topic: Mining Tools
- Replies: 44
- Views: 18139
See fireRate in the weapons modding reference thread.
http://www.neurohack.com/transcendence/ ... php?t=1789
http://www.neurohack.com/transcendence/ ... php?t=1789
- Sat Nov 07, 2009 10:26 pm
- Forum: Ideas & Suggestions
- Topic: Arrested For Piracy?
- Replies: 17
- Views: 7545
- Fri Nov 07, 2008 9:20 pm
- Forum: Shipyards
- Topic: shpOrderHold and shpOrderWait
- Replies: 4
- Views: 3052
A ship can be ordered to wait indefinitely by calling shpOrderWait with a wait time of 0 or Nil. My testing produced the opposite of the results in FAD's post above. Maybe it switched the function names in the post? Has anyone successfully used shpOrderHold with a hold time? When I tested, ships wou...
- Fri Nov 07, 2008 2:35 am
- Forum: Shipyards
- Topic: shpOrderHold and shpOrderWait
- Replies: 4
- Views: 3052
- Wed Nov 05, 2008 3:40 am
- Forum: Shipyards
- Topic: weird debug message.
- Replies: 8
- Views: 4288
I set List to Nil so that List would be a list when I used append on it. It may be extranious though. I'll test. I did a quick test, and Nil is equivalent to the empty list when used as an argument to append. If the for loop in the sett function acts like a C for loop using x++ and not ++x, then fi...
- Tue Nov 04, 2008 11:09 am
- Forum: Shipyards
- Topic: weird debug message.
- Replies: 8
- Views: 4288
I noticed some irregularities with your get function: The explicit return value is outside of the block, so I think it is ignored. The variable "List" used for the return value is defined outside of the block. (It is given an initial value for use in the block, so this should not cause any problem.)...
- Sat Oct 18, 2008 1:14 am
- Forum: Announcements
- Topic: Transcendence Port to Linux and Mac
- Replies: 140
- Views: 187312
- Sat Oct 04, 2008 10:36 pm
- Forum: Commonwealth
- Topic: player identity
- Replies: 51
- Views: 28621
hmm Domina should make the station disappear. You mean as a flashback, right? I got the impression from the game that the protagonist is one of many called by Domina. I think the residents of the Transcendence universe would be fighting the Iocrym a little harder, if stations were disappearing all ...
- Sat Oct 04, 2008 6:20 am
- Forum: Shipyards
- Topic: nonCritical attribute
- Replies: 6
- Views: 3114