@ Ttech: go into your user control panel, edit avatar, and manually enter the correct dimentions. It seems like the board assumes your avatar is 80x80 unless you tell it otherwise.
Also, I think link images in signatures actually link to the url now.
Search found 673 matches
- Fri Feb 04, 2011 1:22 am
- Forum: Off-Topic
- Topic: Test thread
- Replies: 14
- Views: 6496
- Fri Feb 04, 2011 1:08 am
- Forum: Official Extensions
- Topic: Official transcendence patch
- Replies: 10
- Views: 16526
Re: Official transcendence patch
For one thing domina powers don't recharge in 1.04. Things like that could use a patch. or the adventurer outfitters making ammo after being destroyed, or the intCorporateOnInit error when docking with a certain station (I can't remember which). Why live with the bugs when we can fix them before the...
- Tue Jan 11, 2011 6:17 pm
- Forum: Closed bug reports
- Topic: [probably-mod-related:-not-enought-info] Bugs in 1.04
- Replies: 1
- Views: 2521
[probably-mod-related:-not-enought-info] Bugs in 1.04
1. I docked with an insurance conglomerate station and heard a beep, upon checking debug.log I found "Unknown function: intCorporateOnInit". 2. scrSetActionLabel seems to no longer work outside an OnPaneInit, specifically it used to work from an action but no longer does. I have not checked other ca...
- Fri Dec 03, 2010 3:05 pm
- Forum: Beta Bug Reports
- Topic: Uranium rods don't appear to obey the laws of physics
- Replies: 19
- Views: 10931
Perhaps it is contaminating your other fuel too? As for using it in a fusion reactor... burning uranium might release some energy, I would imagine it would be terribly inefficient and slow down the reaction though. Another question is how are you getting solid uranium pellets into the fusion chamber...
- Mon Oct 25, 2010 3:33 am
- Forum: Shipyards
- Topic: X42 CRAWLER
- Replies: 5
- Views: 3843
You could have a weapon on your ship (possibly virtual so it can't be removed) with a very high repeating or fire-rate and low range. It could be made to look (or be invisible) and sound like a drill, and have different effects when hitting asteroids, armor, and shields. You could also set up a repe...
- Thu Oct 21, 2010 2:50 pm
- Forum: Shipyards
- Topic: INVISIBLE PLAYERSHIP
- Replies: 3
- Views: 2397
- Wed Oct 20, 2010 5:44 pm
- Forum: Commonwealth
- Topic: Icon
- Replies: 8
- Views: 4711
You should be able to point the folder icon selector directly to the transcendence executable and use the icon from there, if that doesn't work I extracted the icon and put it in a zip.
The icon was extracted with Greenfish Icon Editor Pro, hosted by dropbox, and I obviously don't own it.
The icon was extracted with Greenfish Icon Editor Pro, hosted by dropbox, and I obviously don't own it.
- Sat Oct 16, 2010 6:15 pm
- Forum: Ideas & Suggestions
- Topic: few ideas
- Replies: 15
- Views: 8912
- Sun Sep 26, 2010 4:57 pm
- Forum: Beginner's Luck
- Topic: Three systems beyond St. K's...
- Replies: 4
- Views: 3258
With the trenton armor is even more important than with any other shield because some damage gets through. absorbAdj= "100,100, 95, 95, 90, 90, 85, 85, 75, 75, 75, 75, 25, 25, 25, 25" Laser and kinetic are completely blocked, 5% of particle and blast get through, 10% ion and thermo penetrate it, etc...
- Sun Sep 26, 2010 12:07 am
- Forum: Mod Announcements
- Topic: [mod] Captain's log 3.0
- Replies: 10
- Views: 5681
Updated again. 1. The bug that causes intermittent crashing when viewing the event log has been fixed. As it turns out the list sorting function doesn't like moving a list element hundreds or thousands of places... (ie. backtracking to Eridani from Point Juno with a gem of despair, thus depositing t...
- Sat Sep 25, 2010 10:58 pm
- Forum: Ideas & Suggestions
- Topic: custompicker items don't honor image dimentions
- Replies: 3
- Views: 2028
I expected that when I define an image as being 48 pixels wide and 48 pixels tall, for example, for the image to be 48 by 48 pixels, not a mashup of a bunch of different objects because the edge didn't get cropped. Feeding resCreateImageDesc the image of the desired objects made no change at all. Ce...
- Sat Sep 25, 2010 1:20 am
- Forum: Ideas & Suggestions
- Topic: custompicker items don't honor image dimentions
- Replies: 3
- Views: 2028
custompicker items don't honor image dimentions
As you can see from the screenshot the smaller ships' images are not being cropped here like they would be on a canvas, I used shpGetImageDesc to provide the list used to draw the images. The same thing happens with small stations.
- Thu Sep 23, 2010 9:40 pm
- Forum: Commonwealth
- Topic: Korolov Station Under Construction- -Can you Save It?
- Replies: 9
- Views: 4698
- Mon Sep 20, 2010 12:55 am
- Forum: Beginner's Luck
- Topic: What is up with shield?
- Replies: 2
- Views: 2543
- Fri Sep 17, 2010 12:30 am
- Forum: Beginner's Luck
- Topic: Have not 1 but 4 Phobos ships patrolling the Penati system
- Replies: 1
- Views: 1926
Shoot them? There are four strategies I know. Long range bombardment: match velocity with them while they are following you, shoot backwards from outside their range. It's not very fair, and works on many capships. Raw firepower: You need some timing. Get close enough for them to open fire with the ...