Search found 85 matches

by TheLastBrunnenG
Mon Jan 25, 2010 6:32 pm
Forum: Shipyards
Topic: random weapon ideas
Replies: 10
Views: 4182

Re: random weapon ideas

animated charged shots: weapon that when held down looks like a ball of growing energy in front of your ship and when let go would fire a shot whose damage depends on how long you held down the fire key Melnorme-ish? Can I name my captain "Trade Master Greenish"? Actually it'd be fun to recreate th...
by TheLastBrunnenG
Mon Jan 25, 2010 2:24 am
Forum: Mod Announcements
Topic: Osaka-class playership (From Frontier 0.5) Rel-1.1e
Replies: 37
Views: 16019

Shamefully I admit - I never knew Frontier existed! Please tell me there's a decompiler for Frontier, ala TransData!
by TheLastBrunnenG
Mon Jan 25, 2010 2:17 am
Forum: Shipyards
Topic: <Events> triggered upon taking armor hit?
Replies: 4
Views: 2412

I thought <OnDamageArmor> was for use in weapons. I'm looking for something I can put in the <Events> tag of the armor itself.
by TheLastBrunnenG
Sat Jan 23, 2010 3:40 am
Forum: Shipyards
Topic: <Events> triggered upon taking armor hit?
Replies: 4
Views: 2412

<Events> triggered upon taking armor hit?

Simple code request, I hope: I want to trigger an event every time the player's ship takes an armor hit. Could be something as simple as displaying a message to the player: "Ouch! That hurt!" Is there a function I can stick in an <Events> tag on the armor that would do this every time the armor was ...
by TheLastBrunnenG
Tue Jan 12, 2010 3:47 pm
Forum: Shipyards
Topic: How To Determine A Ship's Score?
Replies: 16
Views: 6273

I tried using Transdata 1.7 with RC4 to generate a score list, but I can't get it to work: C:\temp\Trans10RC4> transdata /shiptable /score TransData v1.7 Copyright (c) 2001-2009 by George Moromisato. All Rights Reserved. Loading... Unable to load module (Antarctica.xml): (commonwealth settlement): <...
by TheLastBrunnenG
Thu Jan 07, 2010 5:03 am
Forum: Mod Announcements
Topic: [NEW MOD] ALL stock ships playable
Replies: 2
Views: 5252

Re-uploaded this mod on Xelerus. It now makes every stock ship playable, 141 total! Polar freighters, Mule Autons, Deimos Destroyers, The Slicer's Manticore, you name it.
by TheLastBrunnenG
Sat Jan 02, 2010 4:13 am
Forum: Mod Announcements
Topic: [NEW MOD] ALL stock ships playable
Replies: 2
Views: 5252

[NEW MOD] ALL stock ships playable

Not entirely new, but might as well be: modpack added, which enables ALL stock ships playable, 141 total. It's up on Xelerus, tested (relatively) under RC4. http://xelerus.de/index.php?s=mod&id=627 This mod adds 141 new playable ships to the game. It makes all the stock ships (as of 1.0RC4) playable...
by TheLastBrunnenG
Wed Dec 23, 2009 5:44 am
Forum: Mod Announcements
Topic: [NEW MOD] Four small new modpacks released
Replies: 0
Views: 2372

[NEW MOD] Four small new modpacks released

Four simple modpacks added. They're all up on Xelerus, tested (relatively) under RC3. Hopefully nothing too cheesy / gamebreaking. No godmods. New Weapons - http://xelerus.de/index.php?s=mod&id=621 50+ new weapons. Mostly variations on existing lower-level items. A few new launchers plus some surpri...
by TheLastBrunnenG
Sun Dec 20, 2009 2:45 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 407396

Oh, it's real! As soon as I can recode all the mods I've written to use my shiny new 0xD001 UNID, I'll add them to Xelerus. Assuming RC3 doesn't nuke them all, of course.
by TheLastBrunnenG
Sat Dec 19, 2009 2:27 am
Forum: Shipyards
Topic: UNID Database
Replies: 564
Views: 407396

0xD001 is mine (Registered previously through the UNID Bot).