Search found 85 matches
- Mon Jan 25, 2010 6:32 pm
- Forum: Shipyards
- Topic: random weapon ideas
- Replies: 10
- Views: 4182
Re: random weapon ideas
animated charged shots: weapon that when held down looks like a ball of growing energy in front of your ship and when let go would fire a shot whose damage depends on how long you held down the fire key Melnorme-ish? Can I name my captain "Trade Master Greenish"? Actually it'd be fun to recreate th...
- Mon Jan 25, 2010 2:24 am
- Forum: Mod Announcements
- Topic: Osaka-class playership (From Frontier 0.5) Rel-1.1e
- Replies: 37
- Views: 16019
- Mon Jan 25, 2010 2:17 am
- Forum: Shipyards
- Topic: <Events> triggered upon taking armor hit?
- Replies: 4
- Views: 2412
- Sat Jan 23, 2010 3:40 am
- Forum: Shipyards
- Topic: <Events> triggered upon taking armor hit?
- Replies: 4
- Views: 2412
<Events> triggered upon taking armor hit?
Simple code request, I hope: I want to trigger an event every time the player's ship takes an armor hit. Could be something as simple as displaying a message to the player: "Ouch! That hurt!" Is there a function I can stick in an <Events> tag on the armor that would do this every time the armor was ...
- Tue Jan 12, 2010 3:47 pm
- Forum: Shipyards
- Topic: How To Determine A Ship's Score?
- Replies: 16
- Views: 6273
I tried using Transdata 1.7 with RC4 to generate a score list, but I can't get it to work: C:\temp\Trans10RC4> transdata /shiptable /score TransData v1.7 Copyright (c) 2001-2009 by George Moromisato. All Rights Reserved. Loading... Unable to load module (Antarctica.xml): (commonwealth settlement): <...
- Thu Jan 07, 2010 5:03 am
- Forum: Mod Announcements
- Topic: [NEW MOD] ALL stock ships playable
- Replies: 2
- Views: 5252
- Sat Jan 02, 2010 4:13 am
- Forum: Mod Announcements
- Topic: [NEW MOD] ALL stock ships playable
- Replies: 2
- Views: 5252
[NEW MOD] ALL stock ships playable
Not entirely new, but might as well be: modpack added, which enables ALL stock ships playable, 141 total. It's up on Xelerus, tested (relatively) under RC4. http://xelerus.de/index.php?s=mod&id=627 This mod adds 141 new playable ships to the game. It makes all the stock ships (as of 1.0RC4) playable...
- Wed Dec 23, 2009 5:44 am
- Forum: Mod Announcements
- Topic: [NEW MOD] Four small new modpacks released
- Replies: 0
- Views: 2372
[NEW MOD] Four small new modpacks released
Four simple modpacks added. They're all up on Xelerus, tested (relatively) under RC3. Hopefully nothing too cheesy / gamebreaking. No godmods. New Weapons - http://xelerus.de/index.php?s=mod&id=621 50+ new weapons. Mostly variations on existing lower-level items. A few new launchers plus some surpri...
- Sun Dec 20, 2009 2:45 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 407396
- Sat Dec 19, 2009 2:27 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 407396